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Old 06-24-2017, 05:16 PM   #1   Add To Ignore List  
Gnaar
 
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Exclamation Serious Sam Fusion bugs I noticed

I would like to point out a small visual bug in Serious Sam Fusion (TFE and TSE portions) involving gnaars randomly changing styles when changing animations. Also, when they spawn in groups most of them are in new design, but there are almost always a few in old (SS:HD) design.

EDIT: I would also like to mention some other weird things I've noticed: SS3 shotgun ammo counter is reversed ([total ammo]/[ammo in the gun] instead of [ammo in the gun]/[total ammo]) and the benchmark is broken on Karnak levels (both demo and full Karnak) (bot tries to enter 'generous yard' but fails to do so in time so it goes back and forth trying to figure out how to get there).

Also I would change the title to 'Serious Sam Fusion bugs I noticed' but I couldn't find an option to do so.

I hope that someone from Croteam sees this so it can be fixed.

Last edited by CppToast; 06-24-2017 at 05:49 PM.
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Old 06-24-2017, 07:27 PM   #2   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

I changed the thread title for you. And Solais should see this thread soon if enough if he hasn't already.
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Old 06-25-2017, 06:32 AM   #3   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

These bugs are known, but still, thanks!
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Old 06-26-2017, 10:01 AM   #4   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

Thanks for title change and no problem for reporting.

Just noticed another bug: sometimes (seemingly at random) the game freezes for a bit and after a few seconds it continues to run, but the image is frozen (sound and input still work).
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Old 06-27-2017, 03:05 AM   #5   Add To Ignore List  
Khnum
 
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Default Re: Serious Sam Fusion bugs I noticed

Not sure is it just me or is it the game, but the lightning in SS3 levels is weird. Also the model destruction (when you hit a gnaar or another small enemy, with the hammer) is weird and blood spills from the gibs in very weird way...

Also the game's graphics now looks a bit more saturated and unrealistic compared to original SS3...

I hope all of this is just temporary issue, which will be fixed soon.
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Old 06-27-2017, 02:36 PM   #6   Add To Ignore List  
Khnum
 
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Default Re: Serious Sam Fusion bugs I noticed

Does SS: Fusion have projectile latency bug as well? (for an example, a grenade appearing 0.2 seconds after you've fired it)
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Old 06-28-2017, 04:48 PM   #7   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

I love how the blue biomechanoid's don't have a gib animation, so they just disappear into thin air.
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Old 07-12-2017, 12:35 PM   #8   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

I've managed to get invisible Kleers (which I forgot to capture, sorry!) at the end of the Dark Bride chapter.

I've also encountered:
strange lighting issues...
weird world geometry bugs...
there weird artifacts on the HUD which are really faint, so I also highlighted them in red, here...
And finally, the cherry on top of my playthrough was this, which really annoyed me while playing.
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Old 07-12-2017, 02:29 PM   #9   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

Quote:
Originally Posted by James989 View Post
I've managed to get invisible Kleers (which I forgot to capture, sorry!) at the end of the Dark Bride chapter.

I've also encountered:
strange lighting issues...
weird world geometry bugs...
there weird artifacts on the HUD which are really faint, so I also highlighted them in red, here...
And finally, the cherry on top of my playthrough was this, which really annoyed me while playing.
Managed to capture some video of two invisible Arachnoids. Click here to see.

EDIT: Sorry! I accidentally hit the reply button instead of editing the post.
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Old 07-14-2017, 11:09 AM   #10   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

You've just managed to find the ultra-secret hardcore difficulty mode
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Old 07-14-2017, 12:36 PM   #11   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

Are you sure you haven't pirated the game? Obviously Croteam has to one-up the invincible lightning fast red Arachnoid from Sam3.
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Old 07-23-2017, 02:33 AM   #12   Add To Ignore List  
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Default Re: Serious Sam Fusion bugs I noticed

Hehe, thats what I was thinking of, that he had a pirated version, be ause I remember the drm on bfe (which happened even when you had a valid copy sometimes, lol).
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