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Serious Sam HD Workshop The official forum for Serious Sam: HD projects, be it maps, mods, or something else. |
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#1
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Gnaar
Joined: Apr 2015
Location: Croatia
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![]() Hello, Seriously! forums.
I've been working on a little map for SSHD:SE for a bit and hit a brick wall trying to recreate those see-through portals (like the one in Karnak). I've been bashing my head over it for a few days and googling for solutions like crazy but I can't find anything. Best I've managed to do is copy and paste them from the Karnak demo and then scale them to fit my needs (after pointing the mirror to the proper portal marker). They do work, but I would like to have a custom-built mesh which has the same surface property. Has anyone managed to figure out how to do those? |
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#2
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![]() You must have a surface with a Ripple Shader.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#3
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Gnaar
Joined: Apr 2015
Location: Croatia
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![]() Oh my god! It's finally working!
Thanks a lot for the tip, but that was just 50% of the problem ![]() The other half was figuring out that I have to press Esc in order to have the ability to copy the refraction material from the mirror to the mesh. I was wondering why that did nothing. Either way, thanks for the help. Without that I'd probably still be stuck using the wrong type of material. |
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