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Old 07-27-2014, 04:55 PM   #361   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Very nice.

Wonder what happens with the boulder hanging from a conveniently thin rope.
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Old 07-27-2014, 06:03 PM   #362   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looks pretty nice.
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Old 07-27-2014, 06:47 PM   #363   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Now thats better, with the fog
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Old 07-27-2014, 06:55 PM   #364   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Pan View Post
Very nice.

Wonder what happens with the boulder hanging from a conveniently thin rope.
Same as with the oversized forklift.

The original "crane" model was actually made as a sort of one use trap you could trigger against enemies on a specific Episode 2 map I haven't shown yet. But that mechanic is not in effect here.


But you know what, you just gave me an idea.

And thanks for the comments!
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Old 07-27-2014, 07:53 PM   #365   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by T-ReXx View Post
Yeah, looks very sexy!
Yes... this looks very exotic.
And yes, the level looks excellent
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Old 07-28-2014, 06:07 AM   #366   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Solais View Post
Welcome to the Canalworks!

http://i.imgur.com/nETbiO6s.jpg http://i.imgur.com/N6gEiQos.jpg http://i.imgur.com/kfWF4G4s.jpg http://i.imgur.com/8CTz1YLs.jpg
Is that mean that Canal Works is the level in between Temple of Ptah and Clerical Wards?
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Old 07-28-2014, 06:19 AM   #367   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

That water looks like jello
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Old 07-28-2014, 07:39 AM   #368   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yeah, Jelly before it's fully solid
But I like the canals - great work
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Old 07-28-2014, 07:45 AM   #369   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Neat looking
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Old 07-28-2014, 08:43 AM   #370   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Also, the skybox also changed. During in one of the screenshots and in the Episode 1 trailer, the skybox used was from Oasis/Metropolis. Now, it's now the one from Suburbs/Karnak Demo, Palenque, Summer in Cairo and The Elephant Atrium.
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Old 07-28-2014, 09:38 AM   #371   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Nevermore2790 View Post
Also, the skybox also changed. During in one of the screenshots and in the Episode 1 trailer, the skybox used was from Oasis/Metropolis. Now, it's now the one from Suburbs/Karnak Demo, Palenque, Summer in Cairo and The Elephant Atrium.
Damn dude, you sure have a memory for skyboxes.
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Old 07-28-2014, 09:40 AM   #372   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Marko J View Post
Damn dude, you sure have a memory for skyboxes.
You damn right I am.. I do have good memory in terms of skyboxes..
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Old 07-28-2014, 11:59 PM   #373   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Canalworks look like a place that i can easily lose my footing and fall, looks promising
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Old 08-01-2014, 09:51 AM   #374   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Hey, I tested Babilon_Temple with Serious Editor 3. I noticed something.....

http://i.imgur.com/hxRv0Zf.jpg?1

Originally, Alley of the Sphinxes is here. Also, I noticed something as well. It looks like When TFE Extended is released for real, I think we're going back and forth on the Nile River (because we're going back to visit those two closed temples in Hatshepsut to do something there and yeah back in Luxor for the 3rd time. Then, we go back to Karnak again to explore the city further).

In this mod: Alley of the Sphinxes is now.....

http://i.imgur.com/aNkD6Ps.jpg?1

in this side....

Also, here are (for me) most likely good level background pictures for this level:

http://i.imgur.com/xGyWYZy.jpg?1

and

http://i.imgur.com/tM4qbEW.jpg?1

What's the next level after this level? I saw something too???

http://i.imgur.com/AAjbAU6.jpg?1

I think it's a level that we're going to leave Karnak now.

PS: I think the Nile River will be a significant place in Episode 2....
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Last edited by Nevermore2790; 08-01-2014 at 09:57 AM.
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Old 08-01-2014, 10:48 AM   #375   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

It's the other way around. Alley of Sphinxes is the way you're facing at the last picture.

But the build of the level is very old in that version, as it shows. The Lake And Alley part for one is still the old layout, not the new.
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Old 08-01-2014, 11:08 AM   #376   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Solais View Post
It's the other way around. Alley of Sphinxes is the way you're facing at the last picture.

But the build of the level is very old in that version, as it shows. The Lake And Alley part for one is still the old layout, not the new.
Okay then.... I'll keep an eye out when you make changes..... So it means that Alley of the Sphinxes will be on the other side of the Nile River so it means that we'll get to back to Hatshepsut on foot. Then, cross the Nile River to get to Karnak, or the one in the 2nd picture when all changed? Anyway, are those last 3 pictures good and what could be the level next to it (see the last picture)? I think we'll leave Karnak....

Also, I hope you'll use some musics from Serious Sam Origins and Serious Sam 3 in the Egypt levels...
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Last edited by Nevermore2790; 08-01-2014 at 11:15 AM.
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Old 08-01-2014, 11:30 AM   #377   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Did you fix that annoying bug when you can jump walk on the wall and go out of the map?

Nevermore2790: How'd you get that level? (Beta tester) (Damn I wish I had that map, I love it ).

Well all best, and good luck.
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Old 08-01-2014, 11:40 AM   #378   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Dunno. Haven't worked on Episode 2 for a while. At least if I think that you mean the thing I think you mean.

That level is part of the Open Beta 2 due to accident. But you can only open it in the editor, as it is nowhere near done.
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Old 08-07-2014, 05:26 PM   #379   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Some Boring Interior Areas.

http://i.imgur.com/qdGU9R6s.jpg http://i.imgur.com/37T7BK8s.jpg http://i.imgur.com/tvRT8UWs.jpg http://i.imgur.com/mhzNJExs.jpg
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Old 08-07-2014, 09:38 PM   #380   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looks Spooky
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Old 08-08-2014, 05:26 AM   #381   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

That is indeed impressive and amazing (temple of babilion).
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Old 08-08-2014, 07:35 AM   #382   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

"Boring"? Really dude? They look epic! Can't wait to play 'em.
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Old 08-10-2014, 09:50 AM   #383   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

http://i.imgur.com/B2HU2sR.jpg

I tested Serious Editor 3 and tried bringing back the Cathedral back into its Classic Style (but with HD models)... However, I did not save it because I might screw up the level... I hope you'll do this to the Cathedral as what I did in this picture.
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Old 08-10-2014, 09:54 AM   #384   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

What's the big difference...?
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Old 08-10-2014, 09:55 AM   #385   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Thats grand work you done there! But exactly how would the level screw up? Texture, lighting issues, etc?
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Old 08-10-2014, 10:03 AM   #386   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Buzzy View Post
Thats grand work you done there! But exactly how would the level screw up? Texture, lighting issues, etc?
It's an official level.... Self-explanatory.. @noam2000, it's now Classic like even with HD models.
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Old 08-10-2014, 11:02 AM   #387   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yeah but what's the difference? And why did you post it in Solais' thread?
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Old 08-10-2014, 12:29 PM   #388   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

The difference is that he added those side arches. However, he didn't add the extra steeples and church crosses like what I did:

http://i39.servimg.com/u/f39/15/71/53/96/screen11.jpg
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Old 08-10-2014, 03:20 PM   #389   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

u wut m8t

http://i.imgur.com/693U6z6s.jpg
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Last edited by Solais; 08-10-2014 at 03:22 PM.
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Old 08-10-2014, 06:27 PM   #390   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

What he's trying to do is to enhance the grand cathedral and make it more grand. That's why it's called the grand cathedral.
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