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Old 10-31-2015, 07:25 AM   #31  
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Default Re: 16th street fight

That's looking really spooky, nice job.
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Old 11-13-2015, 10:13 AM   #32  
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Default Re: 16th street fight

http://neominigan.ucoz.ru/OtherImages/16streetfight/20.jpg
New screen
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Old 11-13-2015, 01:12 PM   #33  
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Default Re: 16th street fight

Nice!
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Old 11-13-2015, 02:04 PM   #34  
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Default Re: 16th street fight

Lookin' cool. Did you make these trees yourself? When are you going to show us a properly shaded pic?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


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Old 11-14-2015, 12:12 AM   #35  
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Default Re: 16th street fight

Quote:
Originally Posted by Discy View Post
Lookin' cool. Did you make these trees yourself? When are you going to show us a properly shaded pic?
No.. not now.. Maybe later after all main things will be done. Right now all this trees from Serious Sam HD )
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Old 11-17-2015, 05:51 AM   #36  
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Default Re: 16th street fight

http://neominigan.ucoz.ru/OtherImages/16streetfight/21.jpg
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Old 11-17-2015, 08:37 AM   #37  
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Default Re: 16th street fight

Now I don't believe for a second that you have a giant Sam logo in your neighborhood.
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Old 11-17-2015, 09:12 AM   #38  
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Default Re: 16th street fight

Now hold on, let's hear him out. There may be a reasonable explanation for the presence of a huge Sam logo in his neighborhood.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


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Old 11-17-2015, 09:19 AM   #39  
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Default Re: 16th street fight

So.. i dont know should i do it or not.. You know, its very hard and take a lot of time to make this playground...
http://s018.radikal.ru/i522/1511/60/f2fda9be5ff4.jpg
This one will took a lot of time to make it look like in real. But should i do it? I dont know
What you can say?
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Old 11-17-2015, 09:26 AM   #40  
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Default Re: 16th street fight

If you want the 3D modeling exercise then go for it. If you feel it'd be a waste of time to make a detailed playground you won't be able to interact with, make something simpler. Maybe some swings, seesaw, some benches. You're the author, you define the realism.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 11-17-2015, 12:27 PM   #41  
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Default Re: 16th street fight

Put a fountain there instead.
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Old 11-17-2015, 02:53 PM   #42  
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Default Re: 16th street fight

Nooo... no fountain here!
This is better
http://neominigan.ucoz.ru/OtherImages/16streetfight/22.jpg
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Old 11-17-2015, 03:15 PM   #43  
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Default Re: 16th street fight

That's really cool. It looks a lot simpler, but still like the original photo.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 11-22-2015, 05:05 AM   #44  
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Default Re: 16th street fight

http://neominigan.ucoz.ru/OtherImages/16streetfight/23.jpg
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Old 11-22-2015, 06:24 AM   #45  
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Default Re: 16th street fight

That's a lot of progress. How far are you from completion?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 11-22-2015, 11:08 AM   #46  
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Default Re: 16th street fight

Just has to put in the brothel and it will be finished.
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Old 11-25-2015, 01:58 AM   #47  
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Default Re: 16th street fight

My today "to do list":
Trees
Make some signs
Skybox and to make 360* photo in my street to put it in skybox
Delete some non-useable textures from map
Add light sourses
Add normal textures to all models
Create some models that i still doesnt
Make background houses
Make forest
And etc
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Old 11-25-2015, 05:54 AM   #48  
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Default Re: 16th street fight

How are you going to make a 360 degrees photo as skybox?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 11-25-2015, 11:15 PM   #49  
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Default Re: 16th street fight

I planing to combine one of original skyboxes and 360 degrees photo to make realistic looks skybox with background.
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Old 11-26-2015, 05:47 AM   #50  
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Default Re: 16th street fight

Sounds very cool, can't wait to see it.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 11-29-2015, 04:59 AM   #51  
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Default Re: 16th street fight

http://neominigan.ucoz.ru/OtherImages/16streetfight/24.jpg
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Old 11-29-2015, 06:51 AM   #52  
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Default Re: 16th street fight

Cool, you even added the graffiti. That's a nice touch.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 11-30-2015, 01:25 PM   #53  
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Default Re: 16th street fight

I have a very bad news... Today i wanted to make another one easter egg and before i go make it i found some problems with one poligon on my "main road". I have tried to fix it and save result. And it "saving" momets my editor have been closed and model with road was deleted...
So.. Now i need a lot of time to make it back..
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Old 11-30-2015, 02:22 PM   #54  
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Default Re: 16th street fight

Actually, in your game folder, there should be a Temp folder, and within, backup. In there, there are files and nfo files, they are the backups of the last saved files. In the nfo files, you can see which file is which. If you are lucky, maybe the road model is in them, in that case, you just have to rename the file and put it in its correct place.
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Old 11-30-2015, 03:19 PM   #55  
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Default Re: 16th street fight

Can somebody tell me what error "106072 invalid normals were reset to default value." mean and how can i fix it?
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Old 11-30-2015, 04:01 PM   #56  
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Default Re: 16th street fight

As far as I know, it's not an error, just a warning that there was something with a model, but the editor fixed it.
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Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 11-30-2015, 04:49 PM   #57  
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Default Re: 16th street fight

I see this message everytime when i editing the main ground layer... And sometimes when i do something with this model editor can be crashed.. Everytime when it crashed i see message that something gone wrong with memory.. I dnk..
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Old 11-30-2015, 07:41 PM   #58  
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Default Re: 16th street fight

That's unfortunately the problem with the editor being 32-bit, still. It basically can't process itself. I recommend saving every minute.
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Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 12-06-2015, 08:53 AM   #59  
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Default Re: 16th street fight

http://neominigan.ucoz.ru/OtherImages/16streetfight/26.jpg
Background houses
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Old 12-12-2015, 03:23 AM   #60  
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Default Re: 16th street fight

http://neominigan.ucoz.ru/OtherImages/16streetfight/29.jpg
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