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Serious Sam HD Workshop The official forum for Serious Sam: HD projects, be it maps, mods, or something else. |
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#61
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![]() That is epic.
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#62
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![]() Very cool. Did you make that skybox yet?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#63
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#64
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![]() A pair of new screenshots.
![]() ![]() And now i have a big problem with editor and shadows.. Becouse the first just going crash when it try to make the second look properly.. |
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#65
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![]() Oh sweet, it looks even better with proper lighting. Why are the shadows black though?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#66
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![]() Becouse when i try to press "alt+g" and make shadows look properly - editor just crashes with error that i dont have enough memory.. I dont know what to do with it..
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#67
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![]() Press Shift+I and tell me what it says.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#68
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#69
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![]() ....WHAT??? That's too much even for official maps! Even internally the largest I worked with was 8k. SSHD's editor can't do more than 3k.
Try using the "Adjust Ligthmap Sizes" tool. Maybe that will shrink it.
__________________
Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#70
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![]() Damn... Right now i tried to make it, i saw bad light on models, some objects that i dont save to model. And... now i cant load my map in game.. It crashed... Before it i dont saw abything like this.. but now.. i just cant load it..
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#71
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![]() Yeah, you HAVE to save models, otherwise, all that data goes inside the level file, bloating it up and making the game use more memory to load it. Try looking in Temp/Backup. You can see the last 10 files saved there, you just have to rename them. Maybe there's a previous version of your map there.
Another way is to open up the editor, go to testing any sort of map, F10 to summon the menu, and set your performance to Lowest. That affects the editor as well, and levels take less memory to load that way.
__________________
Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#72
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![]() I thought and decided to release this map without shadows, becouse Serious Engine 3.0 can't handle it.
Who want to see "fancy" graphics - lets wait Serious Sam 4 ![]() This is all what we can do. Just wait. |
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#73
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![]() I could try fixing it.
__________________
Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#74
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#75
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![]() So.. map has been released.
http://steamcommunity.com/sharedfile.../?id=577998288 |
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#76
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![]() Whaaaat? I have to check it out tonight.
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#77
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![]() I've tried to start it, but it just won't load and the game refuses to play it. I've set all the settings to lowest but still won't load it..
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#78
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![]() FInally played though this map. My thoughts:
*It would've been cool to have some buildings exporable. You don't have to do something like make the apartment complexes explorable (that'd take a long time for you and would be dull to check out), but I would've liked to been able to check out the interiors of places like the gas station and the maintenace shacks. A few explorable interiors can go a long way to making urban maps more memorable. *See if you can think of something to tell the player where the map's playable boundries are. It was a bit disappointing to see some parts I could've checked out, but there was an invisible wall blocking me. Something like police tape or roadblocks would work well for this purpose. *Things like staircases tended to be either too small or too big for the player model. In the future, you should export the Serious Sam player model to your modeling program of choice and use it as a reference when you're constructing props. I did enjoy the map, but since this is an experimental map, I figured it'd be important to give you some tips for future maps. |
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#79
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![]() Quote:
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#80
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![]() Properly shadows completed!
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#81
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![]() Wow, that is looking so much better!
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__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#82
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![]() Looking great!
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"Don't you have to be told to do things to be considered a slave?" |
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#83
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![]() Ah, you managed to bake it! Cool.
__________________
Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#84
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![]() yeah pretty cool looking, but other than look at the neat assets, what am I suppost to do?
I just walked around for 20 minutes doing nothing (I presume there is fighting as it does have fight in the title)
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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#85
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SE 3.0 can't handle this map too good. If i will put here some monsters, the map simply wont load.
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#86
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![]() Quote:
Yeah, I agreed this map is pretty fu*king next gen, it wouldn't be the first of it's kind I've played thou
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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#87
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Have you considered cutting out a lot of it and turn it into a Survival map? With some improvements, you could make a fun and short Survival map based on the football/basketball court in the center of the map.
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#88
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#90
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![]() as far as realism goes, yes, this very good.
Now if only those playground slides and swing had textures, I could write this off as "AAA" quailty
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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