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Old 10-27-2015, 08:46 PM   #2881   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Very nice horse farms
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Old 01-23-2016, 12:14 PM   #2882   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness1_1.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness2_1.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness3_1.jpg~original

Praise be to Yevon...
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Old 01-23-2016, 12:25 PM   #2883   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Lookin' good
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Old 01-23-2016, 12:44 PM   #2884   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

It snowed here today.
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Old 01-23-2016, 02:11 PM   #2885   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Beautiful.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Old 01-23-2016, 03:29 PM   #2886   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Thanks everyone. Got quite a few new ideas which inspired me to continue this, hoping to keep it up.
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Old 01-24-2016, 12:51 AM   #2887   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Seems a little weird for there to be green grass up there. Maybe it should be more bare rock, dirt, and sparse vegetation. Also, more snow. Use blue as well to add to the winter effect.
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Old 01-24-2016, 07:15 AM   #2888   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Was considering changing the grass as well, will see if changing it a bit works. Trying to mimic elevation with there being more grass on lower ridges of the mountain anyway. More snow and blueness idk.
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Old 01-24-2016, 02:09 PM   #2889   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Well even if you are doing grass by elevation you should remember that different types of grass grow at different elevations. The types that grow high in the mountains have different coloring and grow differently.
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Old 02-02-2016, 01:30 PM   #2890   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Bit of progress. Moreso in the planning department. I love the dialog I made for this mordekai guy. (yep, I'll be making use out of Noam's SSHD enemies pack for this too)

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness4.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness5.jpg~original

Last edited by Finzy; 02-02-2016 at 01:41 PM.
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Old 02-02-2016, 03:18 PM   #2891   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

That looks really cool. What are the sigils on the wall and ground for?
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 02-02-2016, 05:31 PM   #2892   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Since when have magic sigils needed a reason to be anywhere?
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Old 02-02-2016, 07:54 PM   #2893   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Thanks and yeah, what Deeps said. Basically just religious/magical decoration mostly. Though I'm planning to have the player interact with one of them, which would open a portal above the middle sigil in the second shot which the player uses to teleport around.

(Even considered doing full puzzles with the sigils, but that might break the pacing of the map too much)

Last edited by Finzy; 02-02-2016 at 07:56 PM.
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Old 02-02-2016, 08:31 PM   #2894   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

I think it is fairly obvious that the sigils are dwarven prayers to the Beer Gods.
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Old 02-03-2016, 10:08 AM   #2895   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Quote:
Originally Posted by Finzy View Post
Though I'm planning to have the player interact with one of them, which would open a portal above the middle sigil in the second shot which the player uses to teleport around.
So they are used for something.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 02-03-2016, 02:59 PM   #2896   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Quote:
Originally Posted by Jetroid View Post
I think it is fairly obvious that the sigils are dwarven prayers to the Beer Gods.
I approve of this theory.
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Old 02-06-2016, 11:26 AM   #2897   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Initial work on a new area. You'll be scaling this mountain range with pillars to guide your way to the next temple.

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness7.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness8.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/MountainMadness9.jpg~original

Demo coming soon once I add gameplay up to the next temple Praise be to the Beer Gods!
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Old 02-11-2016, 02:56 PM   #2898   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

MORE SNOW!
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Old 02-11-2016, 04:07 PM   #2899   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

MORE BEER!

Very pretty.
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Old 02-11-2016, 11:53 PM   #2900   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

And ice faeries with nice boobies.
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Old 02-12-2016, 03:20 AM   #2901   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

It needs some fuckin' Dragons!
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 02-12-2016, 01:48 PM   #2902   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Fucking dragons? Gonna be a high rated map

I do like the idea of dragons though and think they would be fitting, but actually making them might be a bitch and custom enemies aren't my forte.

Thx for the comments!
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Old 02-12-2016, 09:59 PM   #2903   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Screw dragons. Be original. Make dinosaurs.
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Old 03-27-2016, 12:29 PM   #2904   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

WIP preview of a new Serious Box Solid map I've been working on for a new update, called "Water Dam" (name pending ). It uses a closed up section of the third level of the JOTN DLC as its base, with tons of new additions, including new accessible areas.

Guards' objective will be to prevent Snakes from sabotaging a dam by placing explosives in set places and possibly disabling a water pump via a terminal. The objectives will be centered on the dam area but the ways to infiltrate will be very open ended, there's a very large area to cover for guards with ladders on sides of every building and Snakes can also opt to take the road on the side as their way in. The map's supposed to be set in MGS V's Afganistan, and I may also try to implement scripted sandstorms like in the game using particle effects.

http://i.imgur.com/rZhbgdQ.jpg

http://i.imgur.com/nlC0BOu.jpg

http://i.imgur.com/xvshbfC.jpg
Even dark camos will be useful!

http://i.imgur.com/4Sql0Js.jpg
View of the road.

http://i.imgur.com/lol6Yfv.jpg
Added ramps to make cliffs etc. accessible for infiltration. They also work as walls for vision blocking.

http://i.imgur.com/1ia439f.jpg
One of the ways to the base (far right side).

http://i.imgur.com/mf7AR77.jpg
Another way (far left side).

http://i.imgur.com/F7q4Yml.jpg
On top of one of the roofs in the guard base.

May change the lighting to be different from the campaign version of the map too, dunno yet. Could make a night version as well.
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Old 03-27-2016, 12:51 PM   #2905   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Pretty sweet but don't you think this map is a little big for this particular mod?
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Old 03-27-2016, 01:16 PM   #2906   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

No.
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Old 03-27-2016, 02:33 PM   #2907   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

It's smaller than Peace Island and the distance to the objectives isn't that long. I estimate that the Snakes can already position themselves pretty close to the objectives in startout phase if they want. There's just a lot of open ground that makes it seem big.
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Old 03-30-2016, 07:39 AM   #2908   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Is it just me or are the crates in the last picture floating?
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Old 03-30-2016, 07:48 AM   #2909   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

They are, he dun goofed. Already told him.
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Old 03-31-2016, 08:32 AM   #2910   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Just your imagination

Map is actually about the same size as Rassvet Jungle, slightly larger with more ways to go. So much for it being too big.
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