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Old 11-15-2016, 04:01 AM   #1   Add To Ignore List  
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Default What is this animation editor

Why does this happen, and is there any way to fix/correct this?

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Old 11-15-2016, 05:20 AM   #2   Add To Ignore List  
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Default Re: What is this animation editor

Simply, the editor thinks that's the best way of moving the bones. That's why it's best if you record all the frames manually.
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Old 11-15-2016, 06:50 AM   #3   Add To Ignore List  
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Default Re: What is this animation editor

Sometimes it interpolates positions between key frames like you would expect, but quite often stuff like this happens. And sometimes it is just COMPLETELY illogical.
Like Solais said, create key frames for every frame manually. Sometimes you can just make more key frames between first and last for that movement (but not for every single frame) and that's enough, but usually editor manages to screw up interpolation when there's only one non-key frame in between.
No way to fix this, since editor sincerely thinks he does it the right way.
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Old 11-15-2016, 07:58 AM   #4   Add To Ignore List  
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Default Re: What is this animation editor

Most of the time, it is related to rotation, I think. Since after rotating something 180 degrees, any higher number will start to go into the negative. And the editor confuses that negative, and everything goes all over the place.
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Old 11-15-2016, 11:59 AM   #5   Add To Ignore List  
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Default Re: What is this animation editor

Yes, indeed. I've run a test, just rotated one bone along one axis 120 degrees, from (0, 0, 0) to (0, 120, 0). But the editor decided that (0, 120, 0) should actually be (-180, -60, -180) (or (-180, 60, -180), didn't remember). Therefore during 30 frames it changes all 3 coordinates linearly, from (0, 0, 0) to (-180, -60, -180), resulting in a mess and not nice rotation.
Probably this is what happens in most such cases. Non-unique angle representation.
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