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#91
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![]() Yes, I didn't told you that I have been working on : We Got Skulls'n Bones Too (HD) For Serious Sam Classic! But I did it, It is now released. There are some screens and the Download link,
Description: It is the We Got Skulls'n Bones Too from Serious Sam HD. I just remade it for Serious Sam Classic (not exaclty the same :/) Informations Quote:
Screenies! ![]() __________________________________________________ ______ ![]() __________________________________________________ ______ ![]() Updates: Last Version: 1.1.7. -Whole map Current Version: 1.2.7 - Added more details (Textures) Screen of the new version (0.2.7) ![]() Download link of the new version: http://www.mediafire.com/?0a78ah71zibekak (Also update above.) Next Version: 1.3.7 - Will add torchs in the interior.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 07-07-2012 at 03:35 AM. |
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#92
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![]() I like the original bridges and skybox better.
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My Showcase Thread - 2D Game Development My Blog - antonior-software.blogspot.com |
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#93
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![]() Same here, sorry. The HD one just looks more bland with less detail (maybe same could be said for SSHD?
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#94
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![]() Quote:
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#95
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![]() Well notice just how much color depth the original one has, the amount of detail and ambiance, your seems to lack all those. But don't give up, I'm sure you can pull it though
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Secretly Blue ![]() Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
Louva-Deus:"You were born with a longer tail that the rest of us" |
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#96
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I's maybe bland, but I remade the HD one, that means they think the HD one is bland too ( but I didn't make the map exaclty same!:/ )
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#97
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![]() Oh yea your link is:
[url]http://www.mediafire.com/?0a78ah71zibekak/url]. Add a [ next to "71zibekak" Also nice job ![]() |
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#98
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I didn't noticed it. Thanks xD
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#99
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![]() Quote:
You should just work on it more, and it'll look as good. That's it, just don't take things personally, but rather as places to improve in.
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Dear guest, You will have to register to Seriously! forums to view this special signature. |
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#100
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What should I change?
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#101
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![]() About UZE Part 1, I am still working in two maps : Persian Courtyards and Persian Traps,
I am currently changing some things in Persian Traps. The curve has been delete and I added an alley to the temple. The temple isn't yet made. I also added a Serious Damage and items (Health, Armor, Ammo) because it was too hard. ![]()
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#102
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![]() I also have a website now: http://uzessclassic.altervista.org/index.html
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#103
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![]() The curve has been deleted and an alley has been created. Also added a temple for the final cinematic after kill Mordekai. Also added mountains to have a better background.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#104
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![]() Okay, Pallymensch and I are creating a new Survival Mappack, and the first map has a trailer now.
YouTube Video: Serious Sam HD: The Second Encounter - Karnak Temple Complex Hard Version - Survival Trailer
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#105
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![]() So, in the mappack, I am doing a map Bear-City style, you can see how it is below.
Okay, I added stuf because it was too empty,
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 07-22-2012 at 01:31 PM. |
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#106
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![]() That looks pretty awesome.
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode |
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#107
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![]() Looks like a copy of the terrain of Valley of Kings. That is quite a nice terrain to be used.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#108
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Yes that's the same terrain.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#109
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![]() GnaarPack.RAR updated.
Install : you need to extract all 2 folders inside Content
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 08-01-2012 at 04:23 AM. |
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#110
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![]() This is strongly awesome
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#111
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![]() Everyone, I have two good announcements to do.
*1 UZE Part 1 - Persian Courtyards crash has been fixed (Crash whe ndynamics shadow refreshed). *2 The Pallymensch and I are doing a mappack (Raka&PallySurvivalMappack). We are going to release it when all map will be finished. For the moments. There are few screens and a video (already uploaded up - the trailer of Karnak Hard Version) of each maps and TWO maps (Karnak ~ Hard an Easy versions) of the mappack are finished - Meaning : Beta is coming really soon on the showcase and a future thread on Serious Editor 3 Forge ! Video: YouTube Video: Serious Sam HD: The Second Encounter - Karnak Temple Complex Hard Version - Survival Trailer Ankh Pool (Not released) ![]() ![]() Description : Pool from Karnak/Karnak Demo in survival. Known bugs: * In third person or when you jump (first or third person). Water refexion dispears. ------------------------------------------------------------------------------------------------ Authentic Persian Courtyard (Not released) ![]() Description: Last area from Ziggurat in survival. Known bugs: * None ------------------------------------------------------------------------------------------------ Cursed Bridge ![]() Description: Last courtyard from The Citadel Known bugs: * None ------------------------------------------------------------------------------------------------ Fort Defense ![]() Description: Two forts, one for you, one for enemies! Known bugs: * Can see the skybox's limit when you are on the jumpers. ------------------------------------------------------------------------------------------------ Ice Castle ![]() Description: Last castle from Land of Damned in survival. Known bugs: * None ------------------------------------------------------------------------------------------------ Mayan Alley ![]() Description: Rainy alley from City of the Gods in survival. Known bugs: * None ------------------------------------------------------------------------------------------------ Sand Temple ![]() Description: Valley from Valley of the Kings in survival, also Bear City style. Known bugs: * None FIRST BETA PUBLIC TEST V.0.1-2M COMING AT 17:00 French Time
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 08-01-2012 at 11:04 AM. |
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#112
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![]() First Public BETA RELEASED !
Click here to download the Public Beta v0.1-2M Hard Version preview video YouTube Video: Serious Sam HD: The Second Encounter - Karnak Temple Complex Hard Version - Survival Trailer NOTE: You need Solais' enemies pack and Fusion DLC.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 08-01-2012 at 12:23 PM. |
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#113
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![]() FIRST BETA PUBLIC TEST V.0.2 Released !
Changelog : v0.1-2M : * Map Karnak Temple Complex (Hard version) * Map Karnak Temple Complex (Easy version) v0.2 *Fixed bug stop spawning enemies in Karnak Temple Comple (Easy Version).
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 08-02-2012 at 02:28 PM. |
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#114
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![]() Are you absolutely sure that it is fixed?
After I walked into area with red pack, enemies can't really find me. I took most of them down, and when I left, area was almost clear. After few more kills they stopped spawning completely. |
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#115
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Hmm, yes it is now fixed. I willchange the download link.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#116
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![]() About UZE, I noticed that Persian Labyrinth was too bland. Then, I detailed it.
Before ![]() After ![]() Before ![]() After ![]() Before ![]() After ![]() Changelog old version to new(Still not released) + Added details (Torches, Models, Collumns) * Changed some texutres * Changed some ligh colors * Fixed bug exit door from second labyrinth crushing you * Changed grenade launcher (1st pic) to minigun * Changed giveweapons and ammo ratio at auto saves marker * Changed flamer (1st labyrinth) to chainsaw * Changed chainsaw (2nd labyrinth) to grenade launcher * Changed color of walls of secrets * Changed shadows 3.125cm to 25cm (Looks same and less laggy) * Added few items (Armor, ammo, health...) - Delete mingiun from 1st labyrinth and moved to old grenade launcher place * Items before final area, deleted 1st heart * Items before final area, changed 200 armor to Tourist, Easy and Normal difficulty only and changed 50 armor to 100 & changed to Hard and Serious difficulty
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 08-07-2012 at 10:50 AM. |
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#117
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![]() Cool, the lights really add to it.
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Secretly Blue ![]() Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
Louva-Deus:"You were born with a longer tail that the rest of us" |
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#118
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![]() That's a much nicer improvement with the lights and details for sure - good job.
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"Don't you have to be told to do things to be considered a slave?" |
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#119
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![]() Thanks guys
![]() EDIT: This times it's before/after ![]()
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#120
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![]() I really like the number of pickups in your map
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