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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 12-15-2015, 01:08 PM   #11   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

I don't know exactly what you want to know, so here's a rundown on sunlight and shadows:

Your level needs only one directional light, and you can place it anywhere. Make sure to flag it as "background" and flag all polygons influenced as "directional" and "dir. ambient", then press ctrl+R to render shadows. Some actions remove the shadows (like adding a brush), just press ctrl+R to calculate shadows again. And don't forget to do this before saving and releasing your stuff.

That's all there is to it, really. The color sets the sunlight color and ambient will set the sun's shadow color. For the sun flare you can just use a point light with "lens flare" set to standard reflections, "lens flare only" flagged, background flagged and a high enough falloff so it reaches the background viewer. If you want more detailed shadows, set the "cluster size" property of polygons to a lower value. Don't try to go below 0.25m, as it will greatly increase your world size and it might cause problems if you have a big level (try to keep your wld file smaller than 18 or 19 MB).
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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