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Old 06-20-2004, 02:59 PM   #1   Add To Ignore List  
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Default About the Serious Editor 2 Customization Posibilities

Metasequoia Default Interface:

http://mc2.vicnet.net.au/home/glooc2/shared_files/textures/MQ_D.jpg

Metasequoia Custom Interface:

http://mc2.vicnet.net.au/home/glooc2/shared_files/textures/MQ_C.jpg

Last edited by cooldog; 06-20-2004 at 03:04 PM.
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Old 06-20-2004, 03:07 PM   #2   Add To Ignore List  
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Default Compare Custom Interface vs Default

The left one was made by meh:

Last edited by cooldog; 06-08-2008 at 06:35 PM.
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Old 06-20-2004, 03:10 PM   #3   Add To Ignore List  
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Default The picture i've made for the interface:

The picture used to construct the interface:

Last edited by cooldog; 06-08-2008 at 06:35 PM.
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Old 06-20-2004, 03:22 PM   #4   Add To Ignore List  
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About the Serious Editor 2 Customization Posibilities

I was very excited when Croteam announced that in the new editor,
there will be many posibilities for customizing the interface ecc.
I'm already planning about creating an eye-candy and efficent interface,
but especially it must be simple.
There is a sweet little 3D proggy called Metasequoia, which can be heavily
customized. The pictures are (hopefully) self-explaina...(english blockade)

So, as soon as SS2 comes out i will:
  1. Buy the original copy of Serious Sam 2.
  2. Create the coolest (as low temperature) interface ever ^_-'
  3. Work (& finsh) on a uberleet custom map like it's a metter of life and death.
  4. Find a job that has something to do with computer graphics.
  5. Stop working as a guard in a tourist center risking of getting my ass kicked on
    a daily basis by some drunken scum (for 500$ per month), tho,
    n terms of working,it's the easiest job so far.
  6. Be a nice guy and hopefully meet some good people.
I would work like a mad-ant if somebody gives me a chance to work as a graphic designer.
3D modeling, texturing, vector, raster painting.

Last edited by cooldog; 06-20-2004 at 03:32 PM.
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Old 06-20-2004, 04:55 PM   #5   Add To Ignore List  
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Did you make those models?
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Old 06-20-2004, 04:57 PM   #6   Add To Ignore List  
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Hey be patient
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Old 06-21-2004, 01:44 AM   #7   Add To Ignore List  
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Quote:
Originally Posted by Shuriken
Did you make those models?
Yes, it's always kindda problem on the net, you just can't be sure if somebody
is telling the thruth, but i'll be 100% honest here: i made this model from
the 1st to the last poly in gmax 1.2, Metasequoia sadly
isn't powerful enogh for such complex modelling.

BTW. to be even more honest: not all of the icons were made by me;
some of'em were borrowed from BodyPaint3D and gmax v1.2.

Last edited by cooldog; 06-21-2004 at 01:48 AM.
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Old 06-21-2004, 02:06 PM   #8   Add To Ignore List  
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Hmm, awesome job.

EDIT:Whoa whoa whoa, how did you get it from gmax into MS?
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Old 06-22-2004, 02:28 AM   #9   Add To Ignore List  
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Default

it's like that: i have gmax, LithUnwrap and Metasequoia installed.

To export from gmax you need this:
[(Aug 2003) Beta Version 1.1] for gmax MD3 Export plugin.
then you import the *.MD3 file (that you exported with the plugin i for gmax) into LithUnwrap.

i save it from LiteUnwrap as *.OBJ (it's best 3D format IMO)

most 3D programs can import *.OBJ including Metasequoia.
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