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Serious Sam 4 The place to talk about Croteam's next title: Serious Sam 4! What do you know? What do you hope to see in the next Sam game?

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Old 01-27-2016, 04:18 AM   #1   Add To Ignore List  
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Post Serious Sam 4 will use Vulkan!

Alen Ladavac, Croteam's chief technical engineer, has posted here that Serious Sam 4 will be using Vulkan, a upcoming graphics API developed by the same group that maintains OpenGL. Vulkan's chief advantage is its combination of high performance and low CPU usage. Vulkan is also usable on multiple operating systems, so Windows and Linux users can enjoy Serious Sam 4 with Vulkan's advantages.

Alen has also confirmed that The Talos Principle will be upgraded to use Vulkan when Vulkan launches and that Serious Sam 3: BFE might be upgraded to use Vulkan at some point.
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Old 01-27-2016, 05:11 AM   #2   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Not knowing what Vulkan was I had a mini freak out. I thought it was some kind of new engine and I was like noooo not new tools!
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Old 01-27-2016, 06:04 AM   #3   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

It's just another renderer (like D3D, OGL, etc..) though I'm not sure how widespread driver and card support go for that so ehhhhh
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Old 01-27-2016, 06:42 AM   #4   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Yeah I got that from reading the post.
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Old 01-27-2016, 06:42 AM   #5   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

If it's based on OGL, is it stupid to think it shares resemblance with OGL and will get support faster than a brand new API?
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Old 01-27-2016, 07:15 AM   #6   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
Originally Posted by Discy View Post
If it's based on OGL, is it stupid to think it shares resemblance with OGL and will get support faster than a brand new API?
Not stupid to think that, but yeah that's not exactly how it works, because manufacturers must add support for the new "standard".. I believe AMD is the first to have support for it, (or maybe the only one if it's an AMD thing?) but I didn't keep up with the news too much nor do I have much interest in it right now so.. *shrug* OGL and D3D for most people it is
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Old 01-27-2016, 08:52 AM   #7   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
Originally Posted by Scratch View Post
Not stupid to think that, but yeah that's not exactly how it works, because manufacturers must add support for the new "standard".. I believe AMD is the first to have support for it, (or maybe the only one if it's an AMD thing?) but I didn't keep up with the news too much nor do I have much interest in it right now so.. *shrug* OGL and D3D for most people it is
Yeah, that makes sense. I didn't know if the code base of Vulkan had similarities to OpenGL, because it was referred to as the next generation OpenGL initiative. Anyway, I assume Vulkan will be the default renderer, with OpenGL and D3D being legacy renderers, depending on how good the support will be.
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Old 01-27-2016, 10:48 AM   #8   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Is Vulkan API not only availale at AMD, at the moment?

What about Nvidia & Intel users?
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Old 01-27-2016, 01:19 PM   #9   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
Originally Posted by Discy View Post
Yeah, that makes sense. I didn't know if the code base of Vulkan had similarities to OpenGL, because it was referred to as the next generation OpenGL initiative. Anyway, I assume Vulkan will be the default renderer, with OpenGL and D3D being legacy renderers, depending on how good the support will be.
"Default" and "legacy" are not really the right words, I'd rather put it as priorization.. engine tries Vulkan if available, then D3D, then OpenGL. (Or maybe switch out D3D and OGL, because reasons )

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Originally Posted by Gnaarwarian View Post
Is Vulkan API not only availale at AMD, at the moment?

What about Nvidia & Intel users?
Intel should stay out of this
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Old 01-27-2016, 01:53 PM   #10   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
Originally Posted by Scratch View Post
"Default" and "legacy" are not really the right words, I'd rather put it as priorization.. engine tries Vulkan if available, then D3D, then OpenGL. (Or maybe switch out D3D and OGL, because reasons )
Well, there has to be one API the game will run with, so default is pretty okay. And also, I'm not sure if SE2 and above runs on D3D or OGL by default, but they had the other API implemented but not in an optimized way. So I suppose legacy is subjective.
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Old 01-27-2016, 03:03 PM   #11   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Considering Croteam keeps up with D3D and OGL developments, and since they're both supported by vendors, it's not really "legacy"
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Old 01-27-2016, 04:17 PM   #12   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Well that's nice. Wonder if that means DX12 will be available too. Not that I see much reason to do 2 low level API implementations, especially given that Croteam probably intend to continue support for OSX/Linux.

As for Vulcan, if memory serves, AMD donated a large part of their Mantle development to the formation of Vulcan. I don't know if there are yet drivers from nVidia and AMD with Vulcan support, but I'd assume developers have access to some driver from both that supports Vulcan and DX12, so that they can actually develop their games for it.

It's gonna be interesting to see what developers can get out of these low level APIs, and whether they'll be used to boost performance, improve visual quality or both.

Could be interesting to have a game that supports both low level APIs, so we can see which one developers can squeeze the most out of. But it's probably too much work to do 4 API implementations, even for the big developers.
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Old 01-27-2016, 04:52 PM   #13   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
Originally Posted by Scratch View Post
Considering Croteam keeps up with D3D and OGL developments, and since they're both supported by vendors, it's not really "legacy"
Huh, I could remember Serious Sam 2 having Direct3D support with an OpenGL API built in, but barely working. That's what I meant with legacy. But I believe you. I doubt Croteam will eventually implement Vulkan in Sam3, though. Talos is recent enough, but I don't think they will update Sam3 when the time comes. I have no doubt about the intention, though.
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Old 01-27-2016, 07:32 PM   #14   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

I think Croteam is being smart by making announcements like this. By being early adopters they get a lot of free press. It helps their image as well since people will see them as being innovators in the industry. And the hope is that it pays off in the long run. I hope they take advantage of it to develop a new IP as well. Something in a new genre would be great.
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Old 01-27-2016, 09:49 PM   #15   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Then I'm screw up. I'm intel maaaaaan
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Old 01-28-2016, 04:26 AM   #16   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Oh yeah, I forgot the AMD thing was called "Mantle".. Mental..

Quote:
Originally Posted by Discy View Post
Huh, I could remember Serious Sam 2 having Direct3D support with an OpenGL API built in, but barely working. That's what I meant with legacy. But I believe you. I doubt Croteam will eventually implement Vulkan in Sam3, though. Talos is recent enough, but I don't think they will update Sam3 when the time comes. I have no doubt about the intention, though.
Oh yeah sorry I meant Serious Sam 3's support for OpenGL, Sam 2 was probably really limited because the Linux thing was in beta..
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Old 01-28-2016, 06:25 PM   #17   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

I hope than my computer support it. Wait & see !
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Old 01-30-2016, 12:59 AM   #18   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

I know next to nothing about this kind of stuff but aren't Vulcan and DX12 and whatnot supposed to be unusually massive improvements over their predecessors? That's the impression I got, they're "low-level APIs" or something like that.
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Old 01-30-2016, 07:08 AM   #19   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Basically it means that the hardware driver will have less responsibility, giving the API more authority instead of automatic facilities provided by the driver. It should make GPU communicating more efficient.
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Old 01-30-2016, 11:31 AM   #20   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

I looked at the page of Vulkan and these are my results:

https://www.khronos.org/news/archives

https://www.khronos.org/vulkan/

http://news.softpedia.com/news/crote...h-499616.shtml
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Old 01-30-2016, 11:48 AM   #21   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

My 7950 doesn't even fully support OpenGL 4.5, I wonder if it can run Vulkan which is sort of like a new OpenGL... I'm pretty sure it can run DirectX 12 just fine though, but I don't want to upgrade to win10.
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Old 02-16-2016, 02:22 PM   #22   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Vulkan 1.0 came out today and there are drivers for some cards:

Nvidia drivers and support table
AMD drivers and support table
Intel blogpost about drivers and support info

My 970 supports it, so that's pretty cool..
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Old 02-16-2016, 08:45 PM   #23   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

now, with all the new stuff... will it still even play SS:TFE !? When I build a new PC (hopefully this summer), I like to play all the SS once again (it's been a long time).
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Old 02-16-2016, 09:44 PM   #24   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Yes, D3D and OGL will still work
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Old 02-24-2016, 01:24 AM   #25   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

So what is this, some kind of next gen open GL?
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Old 02-24-2016, 02:22 AM   #26   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

It is a low level api which gives you ultimate control over the horizontal and the vertical, however, if you fuck up then everything is fucked. But if it succeeds! Honey covered chocolate peanut butter cookies for everyone!
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Old 02-24-2016, 05:24 AM   #27   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
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So what is this, some kind of next gen open GL?
That's pretty much what it is.
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Old 02-24-2016, 10:09 PM   #28   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

Quote:
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That's pretty much what it is.
Apparently performance is quite good, but it's still got some ways to go.
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Old 02-25-2016, 07:20 AM   #29   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

The API was released only recently, so I'm not expecting any miracles. But it gives power back to the developer, so that's always a good thing. The video card driver should only have the barest minimal of responsibility, considering how crap they are in backwards compatibility.
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Old 02-25-2016, 09:36 AM   #30   Add To Ignore List  
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Default Re: Serious Sam 4 will use Vulkan!

At least it's already faster than OpenGL.
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