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Old 07-22-2002, 12:22 PM   #1   Add To Ignore List  
Kamikaze
 
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Default Localization of the damage

Well, we are thinking about making a localization of the damage, and if you hit an enemy in the arm, that the animation, would be for that action, and another animation if you hit in the leg.
The enemy entity has any information about that, because we know that there is information in the entity that makes the blood appears, but we'll need that information in the entity of the enemy
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Old 07-22-2002, 03:29 PM   #2   Add To Ignore List  
Kamikaze
 
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Default Also we need to know one more thing

We need to know what weapon has inflicted to you the damage.
Thanx in advance
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Old 07-22-2002, 07:31 PM   #3   Add To Ignore List  
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hmmm, child has a tutorial about locational damage... but that's for the *.mdl model format... it divides the collision box up into pieces...
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Old 07-24-2002, 10:33 PM   #4   Add To Ignore List  
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Where is that tutorial??? i hace found that was one of the competitions, but i dont find the code.
Well we have started to try to do it, and like always we are going to use one simple way, not good, but i think that for our purposes will be ok. We 'll take the hitpoint, anf the position of the enemy. Then as our enemies more or less have the same height, we are going to calculate the relative position og the hitpoint and the position of the enemy. At least we are going to know if it hists him at the top of the body or at the bottom.

How does child knows the position with the collision boxes?
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Old 07-24-2002, 11:01 PM   #5   Add To Ignore List  
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S! hasn't got their tutorials back up yet contact child maybeh?
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Old 07-25-2002, 03:09 PM   #6   Add To Ignore List  
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Thnax i will do it!
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Old 07-25-2002, 09:52 PM   #7   Add To Ignore List  
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hey guyz, look what I have dug out

http://www.3dactionplanet.com/seriou...al_damage.html
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