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#451
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![]() The next Worms game!
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#452
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![]() I added a simple animation frame interpolation, with basically single line of code, to make the animations smoother:
current_angle = last_frame_angle + (time_elapsed_since_last_frame/frame_time)*(next_frame_angle-last_frame_angle) Left is old animation, right is with interpolation, slowed down. ![]()
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#453
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![]() Very cool!
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