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#1
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![]() ![]() ![]() ![]() Ladies and Gentlemen, I present to you my works ![]() Serious Sam Revolution Golden Weapons ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Half-Life Ported Stuff ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music ![]() The Sentinel [ALBUM]: Free Download (Till Feb. 2018) More coming soon...
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Last edited by ZynX; 01-28-2018 at 06:16 AM. Reason: More stuff.. |
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#2
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![]() Nice stuff m8!
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#3
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![]() Good start man! Now let's see some marsh hoppers as headcrabs!
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#4
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#5
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![]() yo! Another showcase, not I can download any of it though.
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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#6
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![]() Nice work!! Keep it up
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Serious Sam The Next Encounter Classic for PC - WIP |
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#7
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![]() Here's something unusual and not Sam related. I've tried to draw with my new pen tablet. First time drawing digitally.
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#8
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![]() That's cute. What does your signature say, though? Dayum?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#9
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![]() Darmi. My last name.
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#10
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![]() Cool dude.
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#11
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![]() I've figured out a new gamemode
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#12
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![]() Serious Mirror's Edge?
Really nice design but there's something wierd. Edit: The skybox looks like it's really close to the map. Maybe the mountains are making such illusion. Last edited by DrTr1gger; 02-27-2016 at 06:00 PM. |
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#13
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Yea, it's the height that made it look closer, maybe I'll put some walls around the border
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#14
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![]() So how does it work?
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#15
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So, you start at health zero. After you pick the first health pickup, the health drops gradually by one infinitely. You must complete the map without losing the time (health).
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#16
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![]() Interesting. So once it goes up it starts the timer? Do you gib beautifully when you run out of time?
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#17
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Unfortunately no, the damager is set as brush and value 1, so when you get the damage you don't get that minihop.
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#18
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Well assuming that you always have max 100 hp an there is no health pickups on the map you could make a different damager that triggers when you have 1 health left.
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#19
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The health pickup is that time box thingy. It has a custom model
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#20
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![]() I made "primitive" timer using triggers.
You will receive 1 hp "brush" damage every second and when your health reaches 0 you will blow up to pieces. DOWNLOAD Note: In this version only 10 hp pickups are supported and every pickup must be connected to that trigger. Also you must wait 10 seconds after picking up hp before picking up next one. |
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#21
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![]() Why the bother though? Btw wait ten seconds before picking a health which gives 10? Wut?
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#22
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![]() Quote:
![]() And the health... after you pick up health it stops the trigger for 10 seconds. If you pick 2 or more you will have more health but explode early. Stopped trigger can't be stopped while it's stopped ![]() Last edited by DrTr1gger; 03-03-2016 at 08:15 AM. |
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#23
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![]() I realli like the skybox, i might use it for the fourth level
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#24
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![]() Wow just came across this thread and there is some pretty GREAT stuff you made there
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#25
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#26
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![]() Xenon [Demo]
A piece i'm doing at the moment. It still needs some improvements and half more. Any ideas?
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Last edited by ZynX; 04-13-2016 at 12:18 PM. |
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#27
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![]() That is some good stuff man. How long have you been doing composition?
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#28
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![]() I've been doing some beats just for myself for a couple of years. I started with making a mod for cave story, which I've abandoned. I might recover it one day
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#29
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![]() Well from that track I can say you are doing well so far.
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#30
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