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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 12-24-2017, 06:34 AM   #1   Add To Ignore List  
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Default Day night cycle?

How would you make a day night cycle?
Or simply day switching with night while using just the tools
provided in editor?
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Old 12-25-2017, 03:52 PM   #2   Add To Ignore List  
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Default Re: Day night cycle?

I remember I once saw a russian video on youtube, showing modified Serious Engine 1 with real-time day-night transition.

Or

You can set two or more backgrounds and switch them via trigger event. You can look at Great Pyramid level, it uses two backgrounds one after another.
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Old 12-25-2017, 08:25 PM   #3   Add To Ignore List  
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Default Re: Day night cycle?

using the background switching and light animation does kinda cut it, even tho some models refuse to change their lightning thingy so they look a bit out of place but yeah it's nice
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Old 12-26-2017, 06:06 AM   #4   Add To Ignore List  
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Default Re: Day night cycle?

Do not forget that in classic SE there is no real-time calculating for shadows and lights. Everything is "precalculated" or "prebaked". So the switch between two or more backgrounds must be made in different areas - prepare the second one with colors and lights, suitable for the second background. Separate those areas (via walls, or rooms or etc), so there is no way to see what's happening in the next one.
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Old 12-27-2017, 08:43 PM   #5   Add To Ignore List  
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Default Re: Day night cycle?

Since it's kind of an open world map, the split room idea wouldn't work here, but i've decided to exchange the night for a storm and just used the built-in light animations and wsc shading on everything... some models that are questionably places fail to run with it, but it works like nothing else so can't really complain edit: yes i can complain the fps drops to like 10 during the transition
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Last edited by DjRoby3749; 12-27-2017 at 09:28 PM.
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