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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 04-20-2016, 05:16 PM   #1   Add To Ignore List  
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Default AP_2856 is now live!

It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. ːkingsamː
  • Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed.
  • Added a bunch of plasma and mine ammo in the levels.
  • Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.)
  • Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners.
  • The RCon tool is now open source: https://github.com/AlligatorPit/RCon
  • Changed the startup resolution to be windowed mode by default.
  • Changed that only player 1 can control the menu in the case of gamepads.
  • Changed the default maximum quick slots count to 20 instead of 8.
  • Changed some aesthetics in the HUD.
  • Changed some aesthetics in the menu and loading screen.
  • Fixed SKA Studio not working for some people.
  • Fixed being able to change difficulty in survival when starting in split screen.
  • Fixed "Invalid DIFF stream" error when trying to connect to servers. (Experimental fix, let us know if there are any issues.)
  • Fixed console messages having the timestamps in weird places. (Also removed con_bTimestamps.)
  • Fixed model holder shader not working in-game.
  • Fixed "error 3" when saving statistics.
  • Fixed a lot of broken spawners in 13 different levels across the First and Second encounter.
  • Fixed some minor issues and exploits on a few levels.
  • Fixed some potential crashes in game and editor.
Furthermore, we'll be cleaning up the bugreporter over the weekend, so that we can have a clean start and a much better overview of all the issues. And yes, the bugreporter is still the #1 place to go for reporting issues: https://ap.samrev.com/bugs/

Also, kittens. Discuss.
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Old 04-20-2016, 06:07 PM   #2   Add To Ignore List  
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Default Re: AP_2856 is now live!

BASED SCRATCH
THANK YOU
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Old 04-20-2016, 06:53 PM   #3   Add To Ignore List  
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Default Re: AP_2856 is now live!

I just noticed that the bug in Sacred Yards is that water itself. Someone figured it out.

Anyway, welcome back from the dead. It's been one year of waiting...
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Last edited by Nevermore2790; 04-20-2016 at 09:19 PM.
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Old 04-21-2016, 02:53 AM   #4   Add To Ignore List  
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Default Re: AP_2856 is now live!

It's more like the secotr. Is there a moving sector with water?
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Old 04-21-2016, 03:10 AM   #5   Add To Ignore List  
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Default Re: AP_2856 is now live!

Yes, it's a moving sector.
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Old 04-21-2016, 04:18 AM   #6   Add To Ignore List  
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Default Re: AP_2856 is now live!

Thanks for the update <3
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Old 04-22-2016, 12:33 AM   #7   Add To Ignore List  
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Default Re: AP_2856 is now live!

Let's thank decino in finding that annoying bug. BTW, this update screws up ALL trees in TFE and TSE campaigns. Some secrets are affected since some of them have trees (I hope it does not affect ALL destructibles too). I would really hope if this was fixed in this update along with that "slowdown" bug because the update list looks not complete to me.
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Old 04-22-2016, 04:25 AM   #8   Add To Ignore List  
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Default Re: AP_2856 is now live!

I heard about it, I'll make sure the destructable trees are fixed in the next patch.
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Old 04-22-2016, 05:43 AM   #9   Add To Ignore List  
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Default Re: AP_2856 is now live!

Thanks, hope it comes not too late.
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Old 04-22-2016, 06:24 AM   #10   Add To Ignore List  
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Default Re: AP_2856 is now live!

In fact it screwed up all the destructible models.
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Old 04-22-2016, 08:11 PM   #11   Add To Ignore List  
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Default Re: AP_2856 is now live!

Oh shit! I hope this becomes an urgent priority along with Sacred Yards (if it hasn't been patched yet).
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Old 04-23-2016, 12:43 AM   #12   Add To Ignore List  
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Default Re: AP_2856 is now live!

Quote:
Originally Posted by FreekNik View Post
In fact it screwed up all the destructible models.
It also fucked up animated textures and stuff, I found out that Graytown doesn't render any of the cut-scenes because of this.
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Old 04-23-2016, 04:09 AM   #13   Add To Ignore List  
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Default Re: AP_2856 is now live!

Cool update! The deathmatch is much more player and it brang back new players, servers are not empty anymore
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Old 04-26-2016, 11:11 PM   #14   Add To Ignore List  
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Default Re: AP_2856 is now live!

Quote:
Originally Posted by Rakanishu View Post
Cool update! The deathmatch is much more player and it brang back new players, servers are not empty anymore
I received a Moderator warning for telling everyone how it's now unplayable.
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Old 04-27-2016, 01:47 PM   #15   Add To Ignore List  
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Default Re: AP_2856 is now live!

Quote:
Originally Posted by Captain_Russia View Post
I received a Moderator warning for telling everyone how it's now unplayable.
No, I believe you received a moderator warning for this flamey post:

https://4o4.nl/201604253AupWf3i.png
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Nimble Writer - now available on Steam, Itch.io.
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Old 04-27-2016, 01:57 PM   #16   Add To Ignore List  
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Default Re: AP_2856 is now live!

Jesus Christ, Captain Russia really needs to chill. Cursing a volunteer software maintainer for introducing bugs?
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Old 04-27-2016, 02:10 PM   #17   Add To Ignore List  
 
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Default Re: AP_2856 is now live!

No wonder why Ryason was a "dick" to you. It looks like the same scenario, with proper evidence this time.
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Old 04-27-2016, 02:24 PM   #18   Add To Ignore List  
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Default Re: AP_2856 is now live!

Hoo-boy!
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Old 04-29-2016, 06:53 AM   #19   Add To Ignore List  
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Default Re: AP_2856 is now live!

Yes, I know I overreacted, hard.
But this is how i get when my stress levels are really high.
Still, it's not excusable for, THAT. Again sorry dude
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Old 04-29-2016, 03:36 PM   #20   Add To Ignore List  
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Default Re: AP_2856 is now live!

That's fine. As a gamedev I'm used to a non-thankful user base
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I'm a cat by the way. I'm also everyone's most hated critic.
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Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update.
(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)
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