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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 11-05-2016, 11:15 PM   #1   Add To Ignore List  
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Joined: Aug 2011
Location: Croatia
 
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Default Tommygun accuracy

Dear SSR developers, I compared the Tommygun accuracy between TFE, TSE and REV.
TSE and REV seem to be pretty similar in terms of accuracy, but TFE is all different making the gun 100% accurate, it hits the exact same spot you aim for. Tommygun is quite important in deathmatch for mid to long range use especially in TFE before snipers, so Desert Temple just works that way and looses quality if you play it with different settings. I request a mutator that makes the gun as accurate as it was in TFE, cuz the game just looses balance in deathmatch.
Important thing that I should probably report in SSR bug page (ppl probably did it already), the water exiting movement bug should really be fixed as soon as possible, with the sync glitch and laggy netcode.
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Old 11-06-2016, 12:23 PM   #2   Add To Ignore List  
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Default Re: Tommygun accuracy

Right, if I remember right it was a conscious choice not to change the tommygun in TFE and keep its TSE balancing for consistency sake. Never even thought about doing a mutator for it though (hell, we have an option for HD balancing too, so why not for this). Thanks for the suggestion!
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