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Old 09-16-2005, 06:59 AM   #1   Add To Ignore List  
Ugh-Zan III
 
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Default Zocky's Showcase Thread

Ok since everyone here has his own showcase thread, I'll have one for myself also.
So, here is a dragon WIP:
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Last edited by Zocky; 05-23-2008 at 08:35 PM.
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Old 09-16-2005, 07:05 AM   #2   Add To Ignore List  
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Quote:
Originally Posted by Zocky
Ok since everyone here has his own showcase thread, I'll have one for myself also.
So, here is a dragon WIP:
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Last edited by Zocky; 09-16-2005 at 07:29 AM.
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Old 09-16-2005, 08:01 AM   #3   Add To Ignore List  
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Legs are very detail and looks cool! I can't comment head becouse you didn't start modeling details. Form of body is good but wings are maybe to big.
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Old 09-16-2005, 08:36 AM   #4   Add To Ignore List  
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Aren't those wings and the tail a bit too... long?
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Old 09-16-2005, 09:00 AM   #5   Add To Ignore List  
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You have to curve the wings a bit. They look odd this way.
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Old 09-16-2005, 09:22 AM   #6   Add To Ignore List  
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Wow, cool! I don't think the wings are long. They look really awesome this way. The tail too! Keep it up!
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Old 09-16-2005, 02:00 PM   #7   Add To Ignore List  
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Neat but the proportions are off.
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Old 09-16-2005, 03:00 PM   #8   Add To Ignore List  
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Cool! Very cool! But the dragon looks like it had viagra... You know, the tail.
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Old 09-16-2005, 05:15 PM   #9   Add To Ignore List  
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Lol, disc, I'm prepairing it for animation, that's why it has...viagra tail.
I'm not sure the wings are to long, because it is pretty massive (it's not hulk, but you know what I mean), so if he really want to be able to fly, it has to have a huge wings. But I could work on it's shape...

Quote:
Originally Posted by Louva-Deus
Neat but the proportions are off.
Can you explain a bit more about what and how would you fix it? just to know what do fix.

Thanks to all for comments!
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Last edited by Zocky; 09-16-2005 at 05:22 PM.
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Old 09-16-2005, 07:37 PM   #10   Add To Ignore List  
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maybe a good enemy replace ment for the harpy... but the wings are too big for that.
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Old 09-16-2005, 09:00 PM   #11   Add To Ignore List  
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Very nice Z! Good work.

Though the beak looks kind of too round, maybe a nostril or horn can be a nice touch. Also why does the eye socket's poly look one sided? Is it a white texture or transparency?

Keep up the good work
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Old 09-16-2005, 10:14 PM   #12   Add To Ignore List  
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Quote:
Originally Posted by Zocky
so if he really want to be able to fly, it has to have a huge wings.
agreed.

nice dragon
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Old 09-18-2005, 01:01 AM   #13   Add To Ignore List  
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Quote:
Originally Posted by Zocky
Can you explain a bit more about what and how would you fix it? just to know what do fix.
Basically the body is too small compared to the rest of it and the wingspan is too large. It should be able to fold it's wings up against it's body.
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Old 01-01-2006, 01:50 PM   #14   Add To Ignore List  
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Just a chatedral I have started to work on. Don't worry about bad lighting atm.
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Old 01-01-2006, 02:33 PM   #15   Add To Ignore List  
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Whoa! You ALWAYS amaze me!
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Old 01-01-2006, 02:46 PM   #16   Add To Ignore List  
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Old 01-01-2006, 03:01 PM   #17   Add To Ignore List  
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What's the deal with the middle being higher than the pillars? How is that going to work, exactly? Or is that not for holding things up? And more like.. an open area inside, or a gate type thing?
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Old 01-01-2006, 03:03 PM   #18   Add To Ignore List  
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WOW this looks amazing!!!! I like details. I can't wait textureing!
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Old 01-01-2006, 03:41 PM   #19   Add To Ignore List  
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Yeah, even I say that's really cool

How many polys are there?
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Old 01-01-2006, 05:15 PM   #21   Add To Ignore List  
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Thanks everyone. Around 50K polys, have to reduce it a bit, and about the thing master Evil Ace asked, well, you'll see soon how's it going to look like. It's just the way I have seen from a reference (pic you can find on the google).

Picard, ups,Zocky out.
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Old 01-02-2006, 07:46 AM   #22   Add To Ignore List  
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just a little update (wow, I really have to reduce polycount (112K non-tri polys):
http://www.shrani.si/pics/cat4a217251.jpg
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Old 01-02-2006, 07:53 AM   #23   Add To Ignore List  
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Why? You don't modeling it for a games?!?!
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Old 01-02-2006, 07:54 AM   #24   Add To Ignore List  
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Well, I guess you're right about that....
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Old 01-02-2006, 12:16 PM   #25   Add To Ignore List  
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It's only when you're modelling for a game that you really need to watch the polygon count, unless you have a crappy computer because then it probably couldn't take as much detail

If you're just modelling for fun or because you wanna show off modelling skills then go nuts
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Old 01-02-2006, 12:22 PM   #26   Add To Ignore List  
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and that surely is nuts! great work man! keep up the good work!!!
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Old 01-02-2006, 12:45 PM   #27   Add To Ignore List  
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That looks very nice!
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Old 01-02-2006, 02:52 PM   #28   Add To Ignore List  
Ugh-Zan III
 
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Thanks for comments everyone!
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Old 01-07-2006, 01:33 AM   #29   Add To Ignore List  
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Really nice Zocky (As always). Keep on improving!
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Old 01-29-2006, 04:26 PM   #30   Add To Ignore List  
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Verry small update, just to show I'm still alive:
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