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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 07-29-2014, 08:35 AM   #901   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Quote:
Originally Posted by Buzzy View Post
Whats the sacred yards water bug? Just interested thats all
It's a blocker bug in which everything disappears except for the skybox and you will die instantly regardless of what health and armor you have. It's an annoying bug because it's hard to progress without cheats. I finished the area using the Ghost/Fly cheat.
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Old 07-29-2014, 09:28 AM   #902   Add To Ignore List  
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Default Re: Serious Sam: Revolution

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Originally Posted by Buzzy View Post
Whats the sacred yards water bug? Just interested thats all
at the rotating water platform part, if you get in the water or go too far off to the sides you may inexplicably explode and/or end up being only able to see the skybox with 2 fps
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Old 07-29-2014, 10:04 AM   #903   Add To Ignore List  
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at the rotating water platform part, if you get in the water or go too far off to the sides you may inexplicably explode and/or end up being only able to see the skybox with 2 fps
oh gad that's nasty definetly needs to be fixed
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Old 07-29-2014, 11:33 AM   #904   Add To Ignore List  
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Default Re: Serious Sam: Revolution

The problem is that not even Croteam knows why that is happening.
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Old 07-29-2014, 02:31 PM   #905   Add To Ignore List  
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Default Re: Serious Sam: Revolution

it's among the strangest bugs i've seen in games, i really can't see what would cause it or why it would happen. obviously SOMETHING in rev birthed it though.

now that i think about it, i remember there being even more of these weird problems all over sacred yards a while ago. in front of the sphinx exit, for example, if you crouched you wouldn't be able to stand up again until you got away from the statue, as if there was an invisible one-way surface just above crouch height, but that was fixed. maybe you should look into that and see how it was fixed. my guess is that something really, really strange but hard to find happened to the geometry and/or placement of some of the brushes. it's possible that the source of the problem isn't even in the water part, maybe there is a (moving?) brush somewhere that didn't take too well to the conversion process. really weird stuff happened to random entities when i tried opening a classic map in rev once, various things were rotated and repositioned at random, resulting in a door that opens like a twisted corkscrew instead of up, or a moving brush that is supposed to come out of a wall and come back in a few seconds later but instead started spinning so fast that enemies would be able to pass through it unharmed because the game couldn't figure out how to apply the force and handle the collision
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Old 07-31-2014, 06:40 PM   #906   Add To Ignore List  
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Smile Re: Serious Sam: Revolution

Quote:
Originally Posted by Buzzy View Post
Whats the sacred yards water bug? Just interested thats all
In the one yard with the 2 buttons, if you fall into the nearly empty pool your screen will turn orange, your game will lag big time, and you'll be unable to do anything. I had to reconnect to server I was playing on because of that

Edit:

Having played the original SS1FE, I can clearly say that Rev messed it up somehow, quick save your game here and get ready for some parkouring (I did), or just skip the Sacred yards completely.

Anyway here's 2 screenshots of my CTF map Emerald Falls:

http://i1018.photobucket.com/albums/...raldfalls2.png
http://i1018.photobucket.com/albums/...raldfalls2.png

Tell me what you think, It's still about 40% done
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Last edited by Captain_Russia; 07-31-2014 at 06:46 PM.
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Old 08-01-2014, 03:29 AM   #907   Add To Ignore List  
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Default Re: Serious Sam: Revolution

I'd say the geometry looks good, but everything else needs work. For instance, certain elements would definitely work better if turned into models, and shadows sometimes look edgy. Also, it seems that you've posted a link to the same screenshot twice by accident, here's your another image:
http://i1018.photobucket.com/albums/...raldfalls1.png
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Old 08-01-2014, 03:35 AM   #908   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Yep, lighting definitely needs some work.
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Old 08-01-2014, 09:42 AM   #909   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Is there any way to make those xbox fonts bigger then they are.
Actually they're just not close enough to each other. For an example take number bigger then 9, let's say 18.
It looks like 1 8 instead of 18. So if anyone has got any clues on how to put them closer to each other then I'll be really happy.
Thanks in advance.

Last edited by KingaAss(Goran Cro); 08-01-2014 at 09:46 AM.
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Old 08-01-2014, 10:41 AM   #910   Add To Ignore List  
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Default Re: Serious Sam: Revolution

hud_fTextScaling<press tab, select appropriate one> = 1.5;
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Old 08-01-2014, 05:37 PM   #911   Add To Ignore List  
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Default Re: Serious Sam: Revolution

So I've been having a problem with workshop and serious editor.
There's a really nice texture resource pack but it just doesn't appear in the editor and for some reason I can't get it to work.
Thanks in advance.
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Old 08-03-2014, 05:58 PM   #912   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Just finished the FE & SE part of the game yesterday and had no issues.
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Old 08-03-2014, 06:31 PM   #913   Add To Ignore List  
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Default Re: Serious Sam: Revolution

With FE, finished the game no issues as well. As for SE, haven't played it yet on Rev yet.
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Old 08-04-2014, 04:08 PM   #914   Add To Ignore List  
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Thumbs up Re: Serious Sam: Revolution

I haven't used the SS1 editor in years, hehe, I'm kinda rusty

Models, yeah needs to be more of those, the only ones in the map are the plants hanging off the lights.

Lighting, most of the lights in the map are from the emeralds, so yeah, that one spot in #1 looks really ugly, sorry.

Also, with visuals put aside, kinda having trouble with layout, I hope what I got works.

So, more model and better lightning, thanks guys!
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Old 08-11-2014, 01:52 PM   #915   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Did this forum die or something? I haven't seen a new post in a week
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Old 08-11-2014, 01:56 PM   #916   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Nah, it's just not as active as it sometimes is.
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Old 08-11-2014, 01:57 PM   #917   Add To Ignore List  
 
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Default Re: Serious Sam: Revolution

Not quite yet, but trying to die.
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Old 08-11-2014, 03:56 PM   #918   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Nah, It's trying to stay alive, more like. There have been a lot of posts since a week, just not in this very thread.
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Old 08-11-2014, 07:38 PM   #919   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Quote:
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Did this forum die or something? I haven't seen a new post in a week
Usullay for me it's active everyday
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Old 08-12-2014, 12:58 AM   #920   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Rev team: are you working on new update?
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Old 08-12-2014, 08:01 AM   #921   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Yes.
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Old 08-12-2014, 11:46 AM   #922   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Can you try to fix the xbox hud in any kind of way?
Not just the scale, but the elements as well.
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Old 08-14-2014, 01:20 PM   #923   Add To Ignore List  
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Default Re: Serious Sam: Revolution

Well I've been busy with another game (Paraworld) so I've not been active on my map.
BTW, you do support content through the workshop and the map downloader on servers, from what I've seen.
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