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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 07-21-2014, 04:51 AM   #91   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by Pan View Post
Kamikazes are the least sneaky enemy in Serious Sam.
The Kamikaze Assassin...
I hate it when they come up right behind me
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Old 10-07-2014, 06:30 AM   #92   Add To Ignore List  
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Default Re: The Feature Request Thread

Here's a suggestion regarding the latest update.
Quote:
Originally Posted by Scratch View Post
Added "Start target enemy", this allows a specific enemy to target a specific entity as its enemy (enemy vs. enemy!)
Add "Party ID" and "Parties to attack" parameters to Enemy Base. The first one is integer, the second is a string parsed into an array of integers. The players' party ID is considered to be zero. It would allow to create bizarre fighting scenarios.
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Old 10-07-2014, 06:53 AM   #93   Add To Ignore List  
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Default Re: The Feature Request Thread

Would that be something similar like tactic holder on SS1..?
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Old 10-07-2014, 06:54 AM   #94   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by SLAwww View Post
Here's a suggestion regarding the latest update.

Add "Party ID" and "Parties to attack" parameters to Enemy Base. The first one is integer, the second is a string parsed into an array of integers. The players' party ID is considered to be zero. It would allow to create bizarre fighting scenarios.
SLAwww uses RevEdit?
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Old 10-07-2014, 07:19 AM   #95   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by Buzzy View Post
Would that be something similar like tactic holder on SS1..?
Not at all. For example, you can make enemies from party 1 attack enemies from party 2, then make enemies from party 2 attack enemies from party 3, and finally make party 3 attack party 1. Voilà, a hate triangle.
That's just a more robust approach to "enemies vs enemies" feature from the last update.
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Old 10-07-2014, 08:11 AM   #96   Add To Ignore List  
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Default Re: The Feature Request Thread

I like it. Enemies vs Enemies. Sounds amazing
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Old 10-07-2014, 06:09 PM   #97   Add To Ignore List  
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Default Re: The Feature Request Thread

Or, maybe there should be a Monster Infighting option for the mod.. When the enemy is attacked by another enemy, it will take the attacker down.. LIKE DOOM.
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Old 11-02-2014, 12:09 PM   #98   Add To Ignore List  
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Default Re: The Feature Request Thread

Hello. I would like to request the following feature:




Bright Island




Thank you.
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Old 11-02-2014, 12:25 PM   #99   Add To Ignore List  
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Default Re: The Feature Request Thread

My request:
-Incerase damage and beam distance of ghostbuster
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Old 11-02-2014, 06:13 PM   #100   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by anomymousbl00dlust View Post
Hello. I would like to request the following feature:




Bright Island




Thank you.
Yes. I want Bright Island too
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Old 11-10-2014, 01:40 PM   #101   Add To Ignore List  
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Default Re: The Feature Request Thread

fix lagging fire
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Old 11-10-2014, 01:55 PM   #102   Add To Ignore List  
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Default Re: The Feature Request Thread

Bright Island, yeah.
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Old 11-10-2014, 03:36 PM   #103   Add To Ignore List  
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Default Re: The Feature Request Thread

Easy buddies, I am sure rev team is preparing this campaign.
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Old 11-10-2014, 06:19 PM   #104   Add To Ignore List  
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Default Re: The Feature Request Thread

Bright Island - That still isn't out yet? I thought it would.
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Old 06-08-2015, 01:37 PM   #105   Add To Ignore List  
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Default Re: The Feature Request Thread

Is it possible to remove the player rotation delay?
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Old 08-01-2015, 02:59 AM   #106   Add To Ignore List  
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Unhappy Re: The Feature Request Thread

is it possible to remove cursor catching ?
do not remember classics been do it
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Old 08-04-2015, 06:47 AM   #107   Add To Ignore List  
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Default Re: The Feature Request Thread

So when is the LoD bug on high FoV ever gonna be fixed?
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Old 08-04-2015, 10:45 AM   #108   Add To Ignore List  
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Default Re: The Feature Request Thread

I thought we already fixed that a long time ago?
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Old 08-24-2015, 06:08 AM   #109   Add To Ignore List  
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Default Re: The Feature Request Thread

Has damage scale option been requested already??
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Old 08-25-2015, 01:45 PM   #110   Add To Ignore List  
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Default Re: The Feature Request Thread

Could you make the Serious Bomb to equip and press fire to start countdown like SS HD?

Last edited by Colinox; 08-27-2015 at 08:45 AM.
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Old 08-26-2015, 04:22 PM   #111   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by SLAwww View Post
Here's a suggestion regarding the latest update.

Add "Party ID" and "Parties to attack" parameters to Enemy Base. The first one is integer, the second is a string parsed into an array of integers. The players' party ID is considered to be zero. It would allow to create bizarre fighting scenarios.
I back this idea

Quote:
Originally Posted by Solais View Post
Also "DLC campaigns"? There's already one made and takes quite the time to be Croteam quality or better.
dark island?

Scratch the steam page still says ©2001-2014, needs to be updated

and once again, please add a healing feature to the damager
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Last edited by Captain_Russia; 08-26-2015 at 04:34 PM.
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Old 08-26-2015, 04:51 PM   #112   Add To Ignore List  
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Default Re: The Feature Request Thread

Dark Island is not an official DLC campaign or anything. It was a random community campaign chosen for some unknown reason.
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Old 08-26-2015, 06:17 PM   #113   Add To Ignore List  
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Default Re: The Feature Request Thread

Dark Island is pretty crappy, actually, and why Croteam chose to ship it with Serious Sam: Gold is beyond me.
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Old 08-27-2015, 03:46 AM   #114   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by Discy View Post
Dark Island is pretty crappy, actually, and why Croteam chose to ship it with Serious Sam: Gold is beyond me.
Why do they use ships instead of brushes
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Old 08-27-2015, 04:08 AM   #115   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by Captain_Russia View Post
Scratch the steam page still says ©2001-2014, needs to be updated
Changed, thanks.

Also, thanks for all the suggestions, people! I'm in the progress of merging the latest changes in the linux build back into the Windows version, which should be a tremendous stability update..
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Old 08-27-2015, 05:23 AM   #116   Add To Ignore List  
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Default Re: The Feature Request Thread

I noticed there are few achievements related to Versus mode, so I hereby suggest some achievements for it.


Battle Tendency - Play 1,000 rounds of Deathmatch
Diamond is Unbreakable - Take 40,000 damage without dying
Made in Heaven - Kill 600 players while Serious Speed is activated
Useless! - Kill 300 players with Knife
Just Nuke'em - Kill 2000 players while Serious Damage is activated
Prey forever - Telefrag 10 players
They see me rollin' - Kill 500 players with the SBC cannon
The Emperor - Kill 100 players with the Revolvers
Hell on Earth - Kill 200 players with Double Shotgun
A New Hope - Kill 400 players with the Laser Gun
Shameful Display - Die from fall damage

Hopefully these will make people play more VS. Bot support would be great too. Also have you decided on what the trading cards, emoticons, backgrounds, and badges will be?
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Old 08-27-2015, 01:18 PM   #117   Add To Ignore List  
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Default Re: The Feature Request Thread

Quote:
Originally Posted by Discy View Post
Dark Island is pretty crappy, actually, and why Croteam chose to ship it with Serious Sam: Gold is beyond me.
And unfinished

I don't own gold, I got it from SLAwww.

Quote:
Originally Posted by PikaCommando View Post
Just Nuke'em - Kill 2000 players while Serious Damage is activated
This for SP as well

Quote:
Originally Posted by PikaCommando View Post
Diamond is Unbreakable - Take 40,000 damage without dying
that's kinda high.

Also I got an Achievement idea, SP and DM:
Deity: Deal out 25000 damage without taking a single hit
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Last edited by Captain_Russia; 08-27-2015 at 01:29 PM.
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Old 08-27-2015, 03:47 PM   #118   Add To Ignore List  
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Default Re: The Feature Request Thread

I've heard that in Test 1 it was possible normal/bump mapping on textures. Is it possible to restore it back for Revolution? Even if it is only for the models
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Old 12-20-2016, 05:45 AM   #119   Add To Ignore List  
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Default Re: The Feature Request Thread

please update the serious sammy model, it's too ugly xD
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Old 12-24-2016, 08:50 PM   #120   Add To Ignore List  
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Default Re: The Feature Request Thread

Hello!

I am wondering why is a huge-time-saver feature is not included in Serious Editor Since we already have enemy customization and various improvements, I'd love to see one that probably is quite simple to make:

Add Death Target/Death Event Type property to EnemySpawner entity. If any enemy is spawned using this EnemySpawner, their Death Target/Death Event Type attributes will be overriden to ones set for that particular ES.

The thing that I hated when I was mapping back in the days was to copy over and over same enemy templates just because I need this one on-death event connected to particular respawn. This made complex battles painfully to do, because every "room" (or building/place/yard/whatever) must have template enemies copied and connected to triggers over and over and over again

Haha even further, if there would be entity that upon activated (ie "Activate Event" type), it would "watch" if there are any active monsters on screen and if not, it would trigger an event and deactivate itself. Its so boring and time consuming to make opening-door trigger-net that count killed enemies on every difficulty and finally open the door when everything is wiped out. Definitely this editor needs an "after all crap was killed" trigger
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