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Old 01-28-2016, 01:36 PM   #121   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Cool! Look forward to it.
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Old 01-30-2016, 09:58 PM   #122   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Here's another update on the mod, featuring the basic shotgun, its upgrades (minus the final level which is to be worked on) and kleers (which still need directionnal sprites):

https://youtu.be/hG-1Q26tehk
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Old 01-31-2016, 01:45 PM   #123   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

So i was wondering why no one said anything about the last update video, and turns it you guys did but everywhere except here
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Old 01-31-2016, 07:16 PM   #124   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

It was awesome! There, I said it.
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Old 02-01-2016, 02:10 AM   #125   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Indeed, pretty awesome. Though the Kleers need directional sprites, but you probably already know this.
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Old 02-01-2016, 11:00 AM   #126   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Quote:
Originally Posted by Discy View Post
Indeed, pretty awesome. Though the Kleers need directional sprites, but you probably already know this.
Yes, but i might make them 4 directions instead of 8 because they got alot of animation frames.
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Old 02-01-2016, 11:21 AM   #127   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Isn't it a possibility to use cel shaded models giving the same effect you want to use with sprites?
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 02-01-2016, 11:26 AM   #128   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Quote:
Originally Posted by Discy View Post
Isn't it a possibility to use cel shaded models giving the same effect you want to use with sprites?
Yes but first, i am absolutely terrible with 3d which is why i work with 2d, second, already tried to import quake type models but nothing worked on my hand and batandy couldn't remember how its done. I already experimented pre-rendered like donkey kong country as i always wanted to make a game of that style, but yeah... first reason....
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Old 02-01-2016, 01:30 PM   #129   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Anyway, i also got an update on the rpg game: https://youtu.be/eucS2YJRIO0

EDIT:

I brought an old friend back
http://i.imgur.com/p4YX0mq.png

The auto-shotgun will be the 4th upgrade level for the regular shotgun.

Last edited by FranckyFox2468; 02-01-2016 at 09:17 PM.
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Old 02-02-2016, 02:21 AM   #130   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Aw yiss, I love the six-barreled rotating auto-shotgun!
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 02-02-2016, 11:23 AM   #131   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Quote:
Originally Posted by Discy View Post
Aw yiss, I love the six-barreled rotating auto-shotgun!
that would be 8 actually
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Old 02-02-2016, 11:45 AM   #132   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

That's two barrels of fun more.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 02-02-2016, 11:47 AM   #133   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Quote:
Originally Posted by Discy View Post
That's two barrels of fun more.
The number doesn't really matter since level 4 doesn't require any reloading.
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Old 02-02-2016, 07:52 PM   #134   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

http://i.imgur.com/m7WuAHh.gif
animation w.i.p for the kleer. Some frames remaining for the side view and will work on the back view soon.
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Old 02-21-2016, 03:14 PM   #135   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

New page of Silva: http://fav.me/d9slu3z

Should work on more serious sam sometimes soon
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Old 02-22-2016, 02:19 PM   #136   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Anyway, here's a little early concept art teaser of a redesigned familiar face:

http://i.imgur.com/JU1Soao.jpg

It also hints to might what be one of the settings of the mod
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Old 02-22-2016, 11:01 PM   #137   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Wasn't sure about it at first, but then people really liked it, so i guess i can post this thing here:
https://youtu.be/20JnakRi-P0
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Old 02-24-2016, 01:49 PM   #138   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Here's a poll for you guys, i need opinions: http://strawpoll.me/6908554
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Old 03-08-2016, 06:56 PM   #139   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Hey guys, quick update! Sorry for the lack of "showing progress on the mod" showcase recently, but i just want to make sure i have enough new stuff to show until i make a video for it.

Though, things got alot faster now that i put the rpg on hold. But i still got the comic and got work secret work from an anonymous person that might slow things down a little bit on the other hand.

Anyway, stay tuned!

Last edited by FranckyFox2468; 03-09-2016 at 01:26 PM.
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Old 03-09-2016, 05:01 AM   #140   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

So "Stay tuned for just in case!"?
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Old 03-09-2016, 01:20 PM   #141   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Quote:
Originally Posted by Serious Sam(BG) View Post
So "Stay tuned for just in case!"?
More like "Stay tuned for more news".
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Old 03-09-2016, 01:28 PM   #142   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Though here's a little pic:
http://i.imgur.com/HifIU16.png
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Old 03-22-2016, 06:38 PM   #143   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Secret project is pretty much finished now. More news on it to come... Anyway, should go back on modding and doing the comic soon!
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Old 03-23-2016, 01:39 PM   #144   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Maybe you should stop coming up with side projects and focus on the main thing.
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Old 03-24-2016, 06:51 AM   #145   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Quote:
Originally Posted by PikaCommando View Post
Maybe you should stop coming up with side projects and focus on the main thing.
Guess i'll cancel the Doom mod then, since its not even a primary project the begin with.
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Old 03-31-2016, 12:15 PM   #146   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Hey guys, news on the secret thing. The SS mod will be put on hold (I said on hold, not canceled) for something else that might be taking alot more of my time (Yes its still serious sam related).

I will say that its something some of you speculated i would be doing.
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Old 03-31-2016, 06:57 PM   #147   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Well, if folks pay attention closely enough (like myself), it is pretty easy to figure out what this "secret project" is about
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Old 04-01-2016, 09:58 AM   #148   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Okay, talked to my contractor, guess i can finally put the word out. I will be doing facial animations for Serious Sam 4 ladies and gentlemen!

Last edited by FranckyFox2468; 04-01-2016 at 04:35 PM.
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Old 04-01-2016, 09:58 PM   #149   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Make sure the surprised look really looks surprised. Like eyes wide like a basketball and mouth dropping to the floor and running down the stairs.
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Old 04-02-2016, 10:11 AM   #150   Add To Ignore List  
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Default Re: FranckyFox's Brainjar.

Aprils fools though.

Last edited by FranckyFox2468; 04-02-2016 at 11:01 AM.
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