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Old 07-19-2016, 11:33 AM   #91   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

What does it look like from under the water? Is there an obvious gap between the water brush and this modelholder?
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Old 07-19-2016, 09:30 PM   #92   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

water brushes may be invisible (it's under sector option Water) so you don't really have to have any surface. I remember making water for the first time (like 10 years ago).. I got the 'water' surface working but i could never figure out how to make a water sector until later on when i first started using the editor!
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Old 07-20-2016, 03:10 AM   #93   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Quote:
Originally Posted by FreekNik View Post
Wouldn't say it's that impressive tbh. It's actually a very old trick by now. I remember people like LevC or jD made dynamic water back in 2008-2012.
Would like too see this too (or anything by jD for that matter)
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Old 07-20-2016, 05:22 AM   #94   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Ok I will try to answer all questions at once since they're all quite similar.

First of all - it was designed to look good, not to be really usable. Model shown it the video is made from almost 90k polygons. I have optimised it a little to reach around 30k. It's still extreme number for Classics engine.
It's tileable but having more than one on map would probably kill it

I mean well... if your pc can run GTA V on max details it can handle that water but I don't think it's a good point.

If you want cool water or other effects without killing performance you must wait for GLSL shaders.


(OH and also - this model is 80MB)




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Old 07-20-2016, 12:20 PM   #95   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

What if you stretched it out really big? The animation would have to be altered but you could reduce the poly count and the eaves wouldn't have to be so crazy.
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Old 07-20-2016, 02:00 PM   #96   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Well honestly I did not expect for so many people to actually want to have it
I'll try to make proper "usable" version that looks almost as good.
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Old 07-21-2016, 04:19 AM   #97   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

You people are crazy! Doing things Croteam never excepted anyone to do in SS1 since Mapper's Dreams XD
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Old 07-21-2016, 08:40 AM   #98   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Yeah that definately would be problematic if you had a complex terrain level (or beach) and had tons of water at once. Though you would have mip maps, like if the player (or view) go a certain distance away it will reduce it straight away to (e.g. 3000 polygons) then a flat sheet at where it's unnoticable.. That's why they were implemented
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Old 07-21-2016, 12:14 PM   #99   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Do animated textures work on those mip levels?
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Old 07-21-2016, 12:20 PM   #100   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Yes they do
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Old 07-21-2016, 12:22 PM   #101   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

So at 300 meters or whatever only have an animated texture to simulate the same movement as the actual model.
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Old 07-21-2016, 01:37 PM   #102   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

I don't think it won't matter much, it sounds like the model itself is messing up the framerate regardless of visibility.
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Old 07-21-2016, 03:21 PM   #103   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Isn't that the point of the LOD system, though? That at a distance it is replaced by a lower poly model?
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Old 07-21-2016, 03:37 PM   #104   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

That's what it does, but it sounds like the existence of such a high-poly model messes with the engine regardless of visibility.
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Old 07-21-2016, 06:20 PM   #105   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

He didn't say that.
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Old 07-21-2016, 10:10 PM   #106   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

maybe that's why he was using Rev, hoping scratch would go beyond those boundaries.
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Old 08-20-2016, 07:28 PM   #107   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Hello, it's me...

Time and again I'm back after (this time shorter) break.

I want to share with you WIP image of my newest project.
Spray + lighter replacement for flame thrower.
Honestly I don't know where I got this idea from... hmm Postal2 maybe? Not sure.

Obviously this is quite small and easy project so no any fancy stuff this time.

Here's the image. VERY VERY early WIP:

http://imgur.com/5S5OziOh.jpg



Lighter is from SS HD, hands obviously from classics. Spray can made by me.


That's All Folks!
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Old 08-20-2016, 07:37 PM   #108   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

That's brilliant, can't wait to see it in action.
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Old 08-20-2016, 07:43 PM   #109   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

I think Blood had a similar flamethrower? But cool idea nevertheless!
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Old 08-20-2016, 08:18 PM   #110   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

You should start a Postal mod.
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Old 08-21-2016, 05:53 AM   #111   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Looks great ! And excellent model done there as well! It reminds me of the spray can on the game Blood! And it's on Postal 2 as well but it's on Blood 1 as well. But nice weapon!
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Old 08-21-2016, 06:11 AM   #112   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Yeah now I remember. Blood definetely had one too

And as for postal weapons - to be honest imo besides melee weapons postal 2 had pretty generic arsenal.
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Old 08-21-2016, 06:36 AM   #113   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

I thought it was SSHD ! Good job
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Old 08-21-2016, 02:27 PM   #114   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

What happened to your Quake 3 model pack?
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Old 08-21-2016, 02:53 PM   #115   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Quote:
Originally Posted by Serious Sam(BG) View Post
What happened to your Quake 3 model pack?
It's actually almost completely finished. Can't remember why I haven't uploaded it tbh
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Old 08-21-2016, 02:56 PM   #116   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Okayyy so here's how it looks like when firing:

http://i.imgur.com/AJpuV0fh.jpg


And the spray can as a bonus

http://i.imgur.com/6hmiWHO.jpg
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Old 08-21-2016, 04:51 PM   #117   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Awesome!
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Old 08-21-2016, 05:26 PM   #118   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Serious Sam 4 Flamethrower confirmed.
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Old 08-21-2016, 05:32 PM   #119   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Serious Spray
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Old 08-21-2016, 07:00 PM   #120   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

SERIOUS SPRAY
........................FOR SERIOUS PYROMANIACS like ME
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