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Serious Sam HD Workshop The official forum for Serious Sam: HD projects, be it maps, mods, or something else. |
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#1
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![]() All .lws animations from Serious Sam HD source files posted by Solais HERE ported to .fbx format.
DOWNLOAD LINK These animations can't be imported straight back into serious editor without some work but they work perfectly fine in most 3D editor softwares. Can be used for baking animations to custom models. Warnings: - Most of UghZan's animations are broken - ALL files except ughzan open correctly in 3DS MAX 2013 - Following animations are broken after importing to Blender 3D:
Now a little showcase: Kamikaze attack animation in Blender 3D ![]() Demon idle animation in 3ds MAX ![]() And video showcasing sam's walking animation baked to custom model ready for export to SED YouTube Video: Walkcycle |
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#2
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![]() Cool stuff man. What's next?
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#3
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#4
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![]() How about... make dance animations for all of the monsters and make a map where they are rocking out to one of the game soundtracks?
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#5
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![]() Hmm somewhere I had.... oh here it is.
YouTube Video: Don't tell anyone! (I'm going to regret posting this) |
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#6
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#7
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Kleer
Joined: Jan 2014
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![]() Zey64 have same dance player models in old video, credits end from SECOND SNIPERS REMAKE MAP by 5:35
![]() YouTube Video: SECOND SNIPERS REMAKE MAP |
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#8
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![]() Nice, lol..
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Thread | Thread Starter | Forum | Replies | Last Post |
The Motherload (SS2/SSHD/SS3 Model/Animation sources) | Solais | Showcases & Portfolios | 114 | 07-13-2017 03:45 PM |
[HELP] Sketchup exported model won't open in Modeller | ZynX | Serious Modeler | 9 | 05-01-2015 04:43 PM |
Some sources | Scratch | Serious Sam HD | 2 | 10-07-2014 03:05 PM |
Animation events... any way to trigger another animation after one ends? | viper45 | Serious Sam HD | 3 | 06-17-2011 12:25 PM |