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#1
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![]() Ok since everyone here has his own showcase thread, I'll have one for myself also.
So, here is a dragon WIP:
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky Last edited by Zocky; 05-23-2008 at 08:35 PM. |
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#2
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![]() Quote:
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky Last edited by Zocky; 09-16-2005 at 07:29 AM. |
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#3
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![]() Legs are very detail and looks cool! I can't comment head becouse you didn't start modeling details. Form of body is good but wings are maybe to big.
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#4
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![]() Aren't those wings and the tail a bit too... long?
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#5
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![]() You have to curve the wings a bit. They look odd this way.
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Facebook | Last.fm | Twitter | DeviantArt "And yet be reminded by the Gods that though cooperation is a friendly pursuit, friendly fire is righteous in its purging of the vile and corrupt. Let ye not be deserving of its wrath for the hoarding of power-ups." |
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#6
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![]() Wow, cool! I don't think the wings are long. They look really awesome this way. The tail too! Keep it up!
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#7
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![]() Neat but the proportions are off.
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#8
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![]() Cool! Very cool! But the dragon looks like it had viagra... You know, the tail.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#9
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![]() Lol, disc, I'm prepairing it for animation, that's why it has...viagra tail.
![]() I'm not sure the wings are to long, because it is pretty massive (it's not hulk, but you know what I mean), so if he really want to be able to fly, it has to have a huge wings. But I could work on it's shape... Quote:
Thanks to all for comments! ![]()
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky Last edited by Zocky; 09-16-2005 at 05:22 PM. |
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#11
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![]() Very nice Z! Good work.
Though the beak looks kind of too round, maybe a nostril or horn can be a nice touch. Also why does the eye socket's poly look one sided? Is it a white texture or transparency? Keep up the good work
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#12
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nice dragon ![]() |
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#13
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#14
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![]() Just a chatedral I have started to work on. Don't worry about bad lighting atm.
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky |
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#15
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![]() Whoa! You ALWAYS amaze me!
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#16
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#17
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Forever Fancy
Joined: Jun 2001
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![]() What's the deal with the middle being higher than the pillars? How is that going to work, exactly? Or is that not for holding things up? And more like.. an open area inside, or a gate type thing?
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#19
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![]() Yeah, even I say that's really cool
![]() How many polys are there?
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#20
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![]() Woah! Great!
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#21
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![]() Thanks everyone. Around 50K polys, have to reduce it a bit, and about the thing master Evil Ace asked, well, you'll see soon how's it going to look like. It's just the way I have seen from a reference (pic you can find on the google).
Picard, ups,Zocky out. ![]()
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky |
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#22
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![]() just a little update (wow, I really have to reduce polycount (112K non-tri polys):
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky |
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#24
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![]() Well, I guess you're right about that....
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky |
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#25
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![]() It's only when you're modelling for a game that you really need to watch the polygon count, unless you have a crappy computer because then it probably couldn't take as much detail
If you're just modelling for fun or because you wanna show off modelling skills then go nuts |
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#26
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![]() and that surely is nuts! great work man! keep up the good work!!!
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#27
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![]() That looks very nice!
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Homepage | Twitter The Beautiful Nature Lights | Echoes Arrival Mix | Tree of Life ![]() |
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#28
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![]() Thanks for comments everyone!
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky |
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#29
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![]() Really nice Zocky (As always). Keep on improving!
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#30
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![]() Verry small update, just to show I'm still alive:
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My Art Thread: link UDK map - Yakushi-ji Temple wip My portflio: https://www.artstation.com/artist/zocky |
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