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#91
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![]() So what is not good ?
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#92
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![]() Its basicly the same thing,you didnt change much,imho the rocket launcher is way too close to the screen. try and make it like it is in SS3,my best suggestion.
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#93
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![]() So i will change the fov,and position.
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#94
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![]() Ok,sorry for this long conversation about this rocket launcher,but i think now it looks better:
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#95
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![]() Still too large imo.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#96
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![]() I will never stop working at this rendering !!! Each time its getting beter,but the conversation is getting longer,now i will try make it so,that i will not need to post it 6 times.
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#97
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![]() Im so sorry that i didnt made the rendering better at the first time,and sorry for this conversation,what do you think now:
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#98
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![]() To me it looks pretty okay as it is
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#99
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![]() Ok,so i will continue making new enemies and the ss 3 rockets item.
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#100
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![]() So Ss 3 Rockets and Rocket Launcher are done:
![]() Serious Sam 2 Advanced Beta is done,soon i will release the beta.
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Last edited by EmperorDanny13; 08-20-2014 at 09:22 AM. |
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#101
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![]() Great Job with the rocket launcher so far.
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#102
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Banned
Joined: Jun 2012
Location: Germany
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![]() Btw, you need to Redesign whole Magnor Episode for Fishes, so you need Underwater Areas for them.
Why not take the Rocketlauncher from SS2 Overdose Mod? This RL works perfect. |
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#103
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![]() Yea,i know i must redesign a bit magnor levels.
I wanted the Ss 3 rocket launcher,now im working at the Ss 3 Cannon.
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#104
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![]() Ok,i finished the Ss 3 cannon for Ss 2 Advanced,what do you think:
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#105
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![]() I like it
![]() It actually looks better than the ss2's cannon anyway. |
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#106
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![]() Serious Sam 2 Advanced Beta
This is the beta version of Serious Sam 2 Advanced,it will be not updated. Updates will be released after the Serious Sam 2 Advanced Mod release. Beta modifies the first campaign of Serious Sam 2,maps tested on normal difficult. Gro file was not checked,so inform me about the problems,if you will have them.The gro file will immediately include missing files after informing me about the problems. Serious Sam 2 Advanced Beta includes some new enemies: -Beheaded Rocketeer (SS 3 Model) -Beheaded Kamikaze (SS 3 Model) -Beheaded Bomber (SS 3 Model) -Beheaded Fire Cracker (SS 3 Model) -BioMechanoid Floater (SS 3 Model) -Reptiloid Green -Khnum -Zorg Soldier -Zorg Commander The Serious Sam 2 Rocket Launcher is replaced with The SS 3 Rocket Launcher and the Serious Sam 2 Cannon is replaced with the SS 3 Cannon. All items have now new alive effects,you can see how they look on the third site of my showcase. Special thanks to: -Noam,for recreating the Khnum model and giving him Albino's skeleton and animations -Buddha Master for recreating the Reptiloid model,reanimating him and making the skeleton. Im not posting it on the Serious Sam 2 Advanced Thread because i dont want to multipost so much.Put the Gro file to your Serious Sam 2 folder. Here is link: http://www.mediafire.com/download/ri...vancedBeta.gro
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Last edited by EmperorDanny13; 08-25-2014 at 02:20 PM. |
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#107
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![]() Great job man!
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#108
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![]() Wow that's great work with this mod you done. Gonna try it out today
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#109
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![]() well for starters the reptiloid is stuck in t-pose
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#110
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![]() Ok,sorry i forgget to pack the reptiloid animation.
Link above includes a new gro file,all should work now.
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#111
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![]() second thing, the tommygun fire sounds like static, that two for the reptiloids projectile when it hits you.
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#112
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![]() This Link includes a Gro with buddha's reptiloid ball explode sounds,put it in your Ss 2 folder:
http://www.mediafire.com/download/ov...f2i/Sounds.gro
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#113
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Banned
Joined: Jun 2012
Location: Germany
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![]() SS2 Advanced Beta Critic
1. Too Big Oversized Weapons (Rocket Launcher, Canon) 2. SS3 Kamikazes are too a long way off and placed too closely and operate too statically in the fight (1st & 2nd Map of Ursul Campaign) The Helicopter in 2ten Map also. 3. Sound bugs in Road to Ursul Map. 4. Hardly own provided special Secrets. No Stealth parts, No Doom- or Quakelike parts. 5. Common Aludran Reptiloid are now Cannon Fodder, he is too small in Comparison with a T-Mech. Common Aludran Reptiloid are not suitable well as foot units in my opinion. 6. The Mdigbo OST and the Environment sounds do not fit to of the new music. But otherwise the Mod is good. |
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#114
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![]() So now i know what i need to fix in the full mod.
-I will change the weapon sizes (in editor they looked good) -Kamikazes will be not placed closely,and will be not placed far. -Reptiloids will be placed,like in other sam series. Dont know why on road to ursul are sounds bugs,make me a Ss 2 demo,send me it in rar,then i will repair it in the full mod. -I will change more music,but not all. This is beta of the mod,i wanted hear your opinions about it.Serious Sam 2 Advanced will be better.
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#115
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Banned
Joined: Jun 2012
Location: Germany
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![]() Here is the Demo file https://www.sendspace.com/file/gj769o
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#116
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![]() I will watch it tomorow,i go sleep now.goodnight
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#117
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![]() Ok,i watched it.I played road to ursul at this arena now,i hear the sounds,but it is hard to hear them,it cant be the gro problem.I dont see anything in editor.
But now i dont need to post many pictures,i can give now demo files with maps,enemies and others.
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#118
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![]() So i am again working at new enemies for Serious Sam 2 Advanced.
I remaked a Doom 3 enemy: ![]() Thanks to d w k,for recreating the xbox beheaded soldier head.
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#119
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![]() Doom 3?! Can't wait to see more
![]() Like the lost soul you done! |
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#120
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![]() So finally i recreated d w k's minor tmech in sed 2,special thanks for him for creating the texture and removing the cigar.
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