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Garry's Mod An experiment! That's what this game is all about, so let's discuss, play, make, and more! |
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#1
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![]() I hope there isn't already a thread about this. There is mod on steamworkshop for Gmod that adds TFE weapons to it. Imo preety cool idea. You can test Serious Sam weapons against HL2 enemies for example.
https://www.youtube.com/watch?v=HMbbmcYLJbE Serious Sam SWEPs http://steamcommunity.com/sharedfile.../?id=258523980 |
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#2
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![]() Interesting, though they definitely don't feel like the real thing, which can be fixed of course
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#3
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![]() Too bad he's not going to use XBox models since HD models won't work properly. Also, upset didn't add weapons from TSE especially the problem will be the Serious Bomb. It's a nice Workshop though. I subscribed from it. I hope he'll do Serious Sam 3 BFE weapons too.
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#4
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![]() Looks better than I expected, pretty nice conversion.
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#5
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you.... really love the serious bomb, don't you? |
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#6
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![]() I think he just loves nit picking.
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#7
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![]() Quote:
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#8
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![]() It is a weapon already, if it was a power-up item it'd be used instantly after you pick it, anyway we shouldn't derail the thread.
Weapons are pretty nice, love them :p |
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#9
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#10
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![]() Quote:
![]() They are good, but animations need to be 100% the same to Serious Sam (yeah, must be the ripping off the models that screw up the animation), and add those weapons from Second Encounter too. FYI: The Rocket Launcher's firing animation reminded me of how it fires in Serious Sam HD. I hope you're not pissing me off because I always feel everything. ![]()
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#11
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![]() Quote:
I remember someone mentioning in Serious Sam 1 there are no bones (unlike Source games, all models have skeletons) so that means the animations are the models themselves, while in Source all models have skeletons, so that's a plus on why animations can't be 100% the same, reanimations are pretty accurate though. |
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#12
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