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Old 11-27-2016, 07:02 PM   #1   Add To Ignore List  
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Default How modifiable is SS2?

I read it's not possible to create new weapons in SSHD/BFE and that you can only really modify existing ones. I'm wondering if SS2 has any notable limitations when it comes to modding it?

I've seen mods for the game that add things like a knife to the game and dual wielding other weapons so I'm wondering if it would be possible to do things like reanimate the weapons or just add new ones entirely.
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Old 11-28-2016, 03:47 AM   #2   Add To Ignore List  
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Default Re: How modifiable is SS2?

Dual wielding was a feature of Sam2 before release, but it still existed in the code base after release. It took coders little effort to bring it back with mods. I think the same restrictions apply to Sam2, but I'm not sure.
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Old 11-28-2016, 04:03 AM   #3   Add To Ignore List  
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Default Re: How modifiable is SS2?

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Dual wielding was a feature of Sam2 before release, but it still existed in the code base after release. It took coders little effort to bring it back with mods. I think the same restrictions apply to Sam2, but I'm not sure.
I have seen somewhat reanimated weapons for Serious Sam 2. Like someone for Serious Sam Forever ported the Shotgun from the original Xbox version of Sam. And a SPAS 12 mod

https://www.youtube.com/watch?v=UlIs4xGLHO4
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Old 11-28-2016, 04:17 AM   #4   Add To Ignore List  
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Default Re: How modifiable is SS2?

Keep in mind though that Serious Sam: Forever used the Serious Sam 2 SDK to modify the game's code base just like InSamnity! 2. The SDK was never made available publicly and has never been made available for Sam HD. Without it your modding options are very limited.
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Old 11-28-2016, 05:17 AM   #5   Add To Ignore List  
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Default Re: How modifiable is SS2?

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Originally Posted by Discy View Post
Keep in mind though that Serious Sam: Forever used the Serious Sam 2 SDK to modify the game's code base just like InSamnity! 2. The SDK was never made available publicly and has never been made available for Sam HD. Without it your modding options are very limited.
Ah I see that makes sense. Which Sam games have had their SDK's released?
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Old 11-28-2016, 05:30 AM   #6   Add To Ignore List  
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Default Re: How modifiable is SS2?

At this time only TFE Classic and TSE Classic. The engine source was also recently released for TSE Classic. The Serious Sam 2 SDK was privately given to a few individuals/teams around 2007-2008 to create mods, but not publicly (not sure why it was never publicly released).

Because of the tight Steam integration and less constricted modding abilities out of the box, nothing after Sam2 has had the SDK and engine source released and I doubt Croteam will do that.
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Old 11-28-2016, 06:28 AM   #7   Add To Ignore List  
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Default Re: How modifiable is SS2?

Quote:
Originally Posted by Discy View Post
Keep in mind though that Serious Sam: Forever used the Serious Sam 2 SDK to modify the game's code base just like InSamnity! 2. The SDK was never made available publicly and has never been made available for Sam HD. Without it your modding options are very limited.
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Originally Posted by Discy View Post
At this time only TFE Classic and TSE Classic. The engine source was also recently released for TSE Classic. The Serious Sam 2 SDK was privately given to a few individuals/teams around 2007-2008 to create mods, but not publicly (not sure why it was never publicly released).

Because of the tight Steam integration and less constricted modding abilities out of the box, nothing after Sam2 has had the SDK and engine source released and I doubt Croteam will do that.
That's somewhat fascinating to me that it was released privately but never publicly. I've sent Croteam an email asking about it's whereabouts.
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Old 11-28-2016, 06:34 AM   #8   Add To Ignore List  
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Default Re: How modifiable is SS2?

Yeah, you can always ask. Keep us updated on the reply.
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Old 11-28-2016, 09:34 PM   #9   Add To Ignore List  
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Default Re: How modifiable is SS2?

They had planned an SDK for HD but it got lost among the 1000s of other more important things they needed to do.
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Old 11-29-2016, 12:44 PM   #10   Add To Ignore List  
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Default Re: How modifiable is SS2?

It is about as moddable as SS3 and SSHD:TSE, as far as I know. Which are extremely moddable as well if you just replace existing stuff.
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Old 11-29-2016, 01:45 PM   #11   Add To Ignore List  
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Default Re: How modifiable is SS2?

It is less moddable than hd, but the scripting engine was capable of more things (in some ways) than the current one.
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Old 12-02-2016, 12:00 PM   #12   Add To Ignore List  
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Default Re: How modifiable is SS2?

Funfact: Alot of SS2's scripting features were carried over into SS3.

Things like shield properties and Macro animation events XD, that STILL WORK! That arn't used in SS3.
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Old 12-02-2016, 01:40 PM   #13   Add To Ignore List  
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Default Re: How modifiable is SS2?

Then recreate some of ryason's weapon scripts.
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Old 12-03-2016, 02:31 AM   #14   Add To Ignore List  
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Default Re: How modifiable is SS2?

Eh, not interested.

The GMOD playerbase is ALOT bigger.
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Old 12-03-2016, 10:09 AM   #15   Add To Ignore List  
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Default Re: How modifiable is SS2?

Alot..........
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Old 12-04-2016, 06:09 AM   #16   Add To Ignore List  
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Default Re: How modifiable is SS2?

http://i0.kym-cdn.com/photos/images/newsfeed/000/176/344/ALOT.png?1316561198
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Old 12-04-2016, 10:45 AM   #17   Add To Ignore List  
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Default Re: How modifiable is SS2?

You're late.
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Old 12-04-2016, 12:36 PM   #18   Add To Ignore List  
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Default Re: How modifiable is SS2?

Alot late *ba dum tss*
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Old 12-04-2016, 04:24 PM   #19   Add To Ignore List  
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Default Re: How modifiable is SS2?

It's a lot more "open" than SSHD, but not as much freedom as SS3. Porting animations is downright impossible; I've never seen anyone succeeded.
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Old 12-04-2016, 04:58 PM   #20   Add To Ignore List  
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Default Re: How modifiable is SS2?

Don't forget, everything in SS2 is Finalized, so you cannot edit Croteam's stuff out-of-the-box
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Old 12-04-2016, 07:58 PM   #21   Add To Ignore List  
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Default Re: How modifiable is SS2?

Ss2 edit data was released ages ago.
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Old 12-05-2016, 12:46 AM   #22   Add To Ignore List  
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Default Re: How modifiable is SS2?

Quote:
Originally Posted by Louva-Deus View Post
Ss2 edit data was released ages ago.
When? Pretty sure I still can't edit models (such as level architecture models).
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Old 12-05-2016, 03:11 AM   #23   Add To Ignore List  
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Default Re: How modifiable is SS2?

Like a while ago.
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Old 12-05-2016, 05:55 AM   #24   Add To Ignore List  
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Default Re: How modifiable is SS2?

That's not the edit data though.
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Old 12-05-2016, 06:01 AM   #25   Add To Ignore List  
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Default Re: How modifiable is SS2?

Yeah. Those are great, but not exactly what I'm looking for to make SS2 more editable.
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Old 12-05-2016, 08:18 PM   #26   Add To Ignore List  
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Default Re: How modifiable is SS2?

But back when I modded this game heavily, it wasn't.
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