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#121
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![]() About time
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#122
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![]() Played first 10 minutes... This is so great!
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#123
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![]() Thank you, that's so good to hear.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#124
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![]() Very beautiful and pretty hardcore map
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#125
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![]() Thank you.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#126
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![]() My name is Fiendian "Fiendian" Fiendian and I recommend this fine, family friendly entertainment package. Serious mode not recommended (yes, that's a dare).
Inevitably Angie and Croteam will beg you to let them put the finished campaign into an add-on pack for Serious Sam Revolution (assuming data formats are compatible with the classics). ![]() |
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#127
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![]() I have added it to the Revolution Steam Workshop, because it's backwards compatible with classic maps. I am not, however, making it a Rev exclusive with those new enemies and entities.
![]() It already has 12 subscribers, so yay me. ![]()
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#128
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![]() Hey Discy, just finished playing the demo on steam and it is good. Really good. Can tell you have spent alot of time of the enemy placement in all difficulties. A job well done. Not found any issues with it, performance is good even on rev
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Current WIP for SS:FE:- Clown Temple Prt 1-3, Duke Project 1, Aquaduct of Shalm, The Last Resort, Oblivion Fort, Canyon Run - Nifran's Remix. |
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#129
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![]() Thank you for your kind words, I hope everyone will get enjoyment out of the final product. I don't work on it a lot, but when I do I try to put love into every area.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#130
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![]() As long as it's clean when we get it...
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#131
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![]() Not that kind of love. That's reserved for you.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#132
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![]() I need to visit the Showcase forums more often, I somehow missed the official demo release. I need to dig up my classic discs and give this a whirl whenever I find the free time
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Requiescat en Pace. |
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#133
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![]() Just wanted to mention we're gonna be playing this map on Saturday
![]() http://steamcommunity.com/groups/7SM...88693621233570 Hopefully it lasts for a long while and has some nice juice in it. Also hopefully SS:R wont freak out on us ![]() |
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#134
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#135
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![]() So I've been working on updating the dusk map. It was too much like the first episode (Persepolis themed noon levels), so I changed the texture set to Tower of Babel. But I also made a fundamental change to the map's style you will appreciate: The map is completely open ended. After a brief introduction where you have to follow a set path, the whole city opens up to you. The goal is to find six keys to unlock the next path, and they're divided throughout the city. You can take any key in any order and come back to where you have to place them at any moment. You can save them all up or go back after collecting a few keys, the choice is yours. I don't know if this type of freedom has been done before, but I think the end result is really cool.
The level has 1200 monsters, 20 secrets and I estimate three hours playtime, maybe four if you want to explore everything. ![]()
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#136
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![]() Open-ended? 20 secrets? Three hours? Keycards and mazes? This map is my worst nightmare.
I like how the levels look though, it's almost official-quality levels from CT. I am very impressed by your level-building quality and the ability to align textures and make shapes that aren't cubes. You should take a job at CT. Also I think there's too much blank spaces on the roof of the inner sections, might wanna stack some ziggurats there as facade. |
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#137
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![]() Yeah, that would be a great idea, except the wld file is now 18.8 MB so I'm already getting scary close to the 19 MB wld file size limit. I might add some really simple stuff to the roofs, but adding more complex architecture at this point will most likely mess things up.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#138
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![]() Heh, cool! Looks interesting. Though, I still say the same, that I kinda wish it was for SSHD.
![]() As for the open-ended-ness, my "Clerical Wards" level from SSHD Extended (based on the Holy Spirits level of the LotB DLC) also got the same mechanic, where you have to find 4 keys, but you can do it in any order. Besides the final arena, which is sealed by the four keys, the rest of the level is open.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#139
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![]() Put stretched, vertical boxing gloves at the top.
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#140
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![]() And then sometimes cannonballs will shoot out of it?
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#141
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![]() Wait, Serious Sam maps have a size limit? Usually what is it inside a .wld that takes up the most space?
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#142
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![]() If you keep adding more and more stuff, eventually the lighting will break and disappear completely and the map will appear black despite enabling fullbright. This stuff usually happens around around 17-20 MB wld files. As for what's in wld files:
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#143
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![]() In a way, this is one reason the current engine saves everything into separate resource files. For instance, in SSHD, you could still have some parts of the levels have "local" resources, and the lightmap was baked inside the level file. However, this caused memory leaks and other problems with larger levels, hence my problems during SSHDX development which I was VERY vocal about during that time.
![]() Since SS3, the lightmap is saved outside the level into a single resource file, and since Talos, a bunch of smaller resource files. The editor also starts giving errors and warnings if there's anything that's still using local resources. Since SS3, scripts have to be saved. Since Talos, a lot other things; and dunno if this is only in the internal editor, but in it, not even particle effects work now, without them being saved first. ...Just saying, how things have developed since then, just to reduce the stress of the engine, by having everything inside a level. In a way, SS1 was designed to have so small levels, but I had levels in SSHD reaching 100MB and more, because of the complexity. Glad that the later games made it better, not just having lesser errors, but much less crashing as well.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#144
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![]() Looks really great and, as said by PicaKommando (:>) it has an official persian style in it and has a great setup. Maybe some holes on the ceilings or windows would be great, instead of adding torches to make lightning. But obviously a map must be done with the mapper's taste.
And about the circles, WHAT ARE THOOOSE !!1!1
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#145
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![]() Beaauutiful! I love to see folks still kicking ass with the old school editors. Can't wait to try this out once it is done. Definitely looks like you've done a great job making all the courtyards feel varied and unique. Out of curiosity, is the central building visible from most points of the map? Might be a good idea to make it that way to help players get their bearings right in the massive level. That is my only suggestion.
I would love to see some boots on the ground screenshots too ![]()
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Requiescat en Pace. |
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#146
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![]() Yes, the big starting building is visible from maybe 80% of the locations in the level. I've also made sure to try to add a lot of landmarks, so every area is distinguishable. The central courtyard when you exit the start building also has exits to every key areas, with a lot of interconnected paths, detours, extra stuff to explore.
And here's some screenshots, click to see the full version: ![]() ![]() ![]() ![]()
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#147
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![]() Ah, that's a better point of view..
Nice, really nice. ;-)
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#148
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![]() How did you resize the images but make it full size when clicked on??
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#149
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![]() You use an img tag for the thumbnail and put a url tag around it to the full image. Like this:
[url=url-to-full-size-image][img]url-to-thumbnail[/img][/url]
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#150
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![]() Wow, just wow
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Serious Sam The Next Encounter Classic for PC - WIP |
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