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Serious Sam 3: BFE Workshop The official forum for Serious Sam 3: BFE projects, be it maps, mods, or something else.

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Old 10-30-2012, 12:41 PM   #1   Add To Ignore List  
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Default (SV) Valley of the Tainted Sun

Requirements
Requires the Ultimate Modders' pack (uses Solais' Enemies and Crates), and also requires the Jewel of the Nile DLC.

Download Link http://www.sendspace.com/file/6t1gm5

Here's a little survival map; my first ('real') attempt at finishing and completing a map for SS3.
I tried to give it a "unique" characteristic, so the map is a large and open valley, but it is pitch black, and you'll have to use your flashlight along with any other sources of light to spot and kill your enemies. It has no light on its own.

Screenshots
1, 2, 3, 4, 5, 6
Note these are from an older version of the map, so the lighting on some minor details might not be the same.
Here's a compariton between the old and new versions: Pic

Installation
Copy the .gro file to your "<Steam installation folder>/steamapps/common/serious sam 3/Content/SeriousSam3/".
To uninstall it, remove it from the above folder.

Code:
SP Medals:
00:02:00 --- 00:04:00 --- 00:06:00

Coop Medals:
00:03:30 --- 00:05:00 --- 00:07:00
Inspired by that Tainted Sun quest thingy from Diablo 2, where everything suddenly went pitch black except for the area around your character. Also uses music from Diablo 2. Oh, and thanks to Danker for beta testing!

Enjoy!...I hope.

Last edited by StealthToast; 10-31-2012 at 08:50 AM.
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Old 10-30-2012, 06:40 PM   #2   Add To Ignore List  
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Default Re: (SV) Valley of the Tainted Sun

Interesting concept, although I disagree with having everything being pitch black without the flashlight. There should be at least some ambience in the scene, enough so that it's "hard to see" but not impossible to see stuff without the flashlight. Also the sky is too bright in comparison to the terrain.

EDIT: Well apparently enemies are visible so that's good enough, but I would still like to see more light in the map, even if it is dark.

Last edited by Finzy; 10-30-2012 at 06:43 PM.
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Old 10-31-2012, 02:45 AM   #3   Add To Ignore List  
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Default Re: (SV) Valley of the Tainted Sun

So, what you're trying to say is that can't set lightning properly?

Darkness in arcade shooter is just wrong. Especially in survival, where everything should be as clear and organized as possible.
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Old 10-31-2012, 03:50 AM   #4   Add To Ignore List  
Pan
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Default Re: (SV) Valley of the Tainted Sun

I'm not a fan of the idea unfortunately. The map title was creative, though.
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Old 10-31-2012, 04:43 AM   #5   Add To Ignore List  
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Default Re: (SV) Valley of the Tainted Sun

looks awesome. Gonna test it within these days !
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Old 10-31-2012, 05:13 AM   #6   Add To Ignore List  
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Default Re: (SV) Valley of the Tainted Sun

DARTH DARTH BINKS APPROVES
http://images2.wikia.nocookie.net/__cb20070820075631/darth/images/c/c7/Emperor_jar_jar.jpg
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Old 10-31-2012, 08:27 AM   #7   Add To Ignore List  
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Default Re: (SV) Valley of the Tainted Sun

I kinda knew not many people would enjoy the darkness theme, oh well.

@Finzy, Well, at first I tried to make it "really dark-ish" instead of pitch black, but the Probe Lights hated me. It either looked about as bright as the lighting in The Power of the Underworld, or was pitch-black. Will try again with Fast Lights today, and see if it works better. (why didn't I think of doing that yesterday, actually?)

@Warmonger, At least it ain't a museum's basement filled with cave demons and slown movement speed. In seriousness (no pun intended), I understand your point, but still wanted to experiment a bit and see if darkness works or not.

@Pan, Oh well, thanks.

@GangsterGnaar, Hope you enjoy.

@Devo, *in jar jar voice* Mee-sa glad he does? :d

EDIT: Alright, updated, it's no longer pitch-black anymore. (Compariton pic)

Last edited by StealthToast; 10-31-2012 at 08:49 AM.
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