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Old 03-28-2004, 07:36 PM   #61   Add To Ignore List  
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1) will there will be fragmatch?
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Old 03-28-2004, 08:58 PM   #62   Add To Ignore List  
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Was fragmatch any good, there aren't many servers in UK so I never really had a go on Fragmatch with a decent ping.
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Old 03-28-2004, 09:45 PM   #63   Add To Ignore List  
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I have a question... how far will you carry interactivity with the environment? i liked how alot of the things in serious sam second encounter was destructable, and i can only assume that will be in serious sam 2. But how much of it will be? Will trees do more than simply explode and dissapear? Such as maybe fall over, crash ontop of enemies, etc. the movie predator comes to mind when they shoot into the forrest with the minigun and every other available gun, and that entire part of the forest just collapsed. Something like that could be really cool in serious sam.

oh, and i saw the demo, it was fantastic! Keep up the great work!
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Old 03-29-2004, 01:59 AM   #64   Add To Ignore List  
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Quote:
Originally Posted by Twinnie
Was fragmatch any good, there aren't many servers in UK so I never really had a go on Fragmatch with a decent ping.
ya, i love fragmatch, i still play it daily to this day, there are plently of euro fragmatch servers: serioussam.ru (a 1.05 server), Figona (1.07 and 1.05 server) and a bunch of others ones. for the most part euro servers are 1.05 for some reason though
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Old 03-29-2004, 03:15 AM   #65   Add To Ignore List  
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In new serious sam 2 levels: are you use CSG mode for small polygons stuff like rooms, and ska models for high polygons temples or somthing similar?
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Old 03-29-2004, 03:55 AM   #66   Add To Ignore List  
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Kristo: actually, there is no diff in creation of models(geometry) used to create world (rooms, crates, trees...). Diff will be in ability to destroy/animate them (for example plants that will be animateable/destroyable or stuff that will be affected by physics or destruction).

A
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Old 03-29-2004, 03:56 AM   #67   Add To Ignore List  
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Quote:
Originally Posted by l3illyl3ob
I have a question... how far will you carry interactivity with the environment? i liked how alot of the things in serious sam second encounter was destructable, and i can only assume that will be in serious sam 2. But how much of it will be? Will trees do more than simply explode and dissapear? Such as maybe fall over, crash ontop of enemies, etc. the movie predator comes to mind when they shoot into the forrest with the minigun and every other available gun, and that entire part of the forest just collapsed. Something like that could be really cool in serious sam.

Thats the plan, we are able to have stuff destroyable and affected by physics, that Predator scene is something we have in mind to

oh, and i saw the demo, it was fantastic! Keep up the great work!
Thnx !
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Old 03-29-2004, 08:09 AM   #68   Add To Ignore List  
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My thread reached 4 pages. I'm so proud. I'll have to celebrate this.
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Old 03-29-2004, 10:07 AM   #69   Add To Ignore List  
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Quote:
Originally Posted by Gimli
It's here!!!!!!!!!!!!!!!!!!!!!!!!!! --> http://www.gamespot.com/pc/action/se...am2/media.html

Edit: I just realized you need to be signed up. If someone here is, please download it.
I couldn't belive it when i first saw it. I'd really be looking fordward to it's release. 2004 is going to be the greatest year in the history of gaming.
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Old 03-29-2004, 10:33 AM   #70   Add To Ignore List  
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Animate them plants Admir !! you go, man !!

lol )
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Old 03-29-2004, 12:11 PM   #71   Add To Ignore List  
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Quote:
Originally Posted by Admir Elezovic
Kristo: actually, there is no diff in creation of models(geometry) used to create world (rooms, crates, trees...). Diff will be in ability to destroy/animate them (for example plants that will be animateable/destroyable or stuff that will be affected by physics or destruction).

A
I like that models will be affected by physics or destruction but i thought when i make, for example bridge does i will make collsion with invisible CSG in editor or new ska models will have collsion per polygon? Thanks
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Old 03-29-2004, 12:35 PM   #72   Add To Ignore List  
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I think you'll have to model everything and set the collision flag for the polies you want.

(and there's no CSG anymore)
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Old 03-29-2004, 03:16 PM   #73   Add To Ignore List  
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Kristo:
something like Shrinker said, but with few advanced Serious(TM) stuff to make it work better and faster.

A
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Old 03-29-2004, 05:25 PM   #74   Add To Ignore List  
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exciting . i can't wait to try out the new SKA stuff. i guess it is now time to start working on some levels in LightWave . eek i hope LightWave 8 ignores backfaces when picking polys.... it's really annoying editing rooms and having to zoom into them all the time to pick things.

Last edited by Dead Eye; 03-29-2004 at 06:26 PM.
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Old 03-29-2004, 06:15 PM   #75   Add To Ignore List  
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All is looking so impressive! Hope that all will be fluid and fast as hell like in the first two games. Model look very good, the orc footballer is looking good (too don't say better) as what I have seen of DooM3. So continue good work and show us your progression, it would be cool to have some screen shot at all week or month to see what's going in the Croteam office.
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Old 03-29-2004, 07:01 PM   #76   Add To Ignore List  
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Quote:
Originally Posted by Dead Eye
exciting . i can't wait to try out the new SKA stuff. i guess it is now time to start working on some levels in LightWave . eek i hope LightWave 8 ignores backfaces when picking polys.... it's really annoying editing rooms and having to zoom into them all the time to pick things.
I believe that is a toggleable feature in Lightwave. Pretty much any high-end 3D software should have it.
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Old 03-29-2004, 10:44 PM   #77   Add To Ignore List  
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is there going to be fragmatch?
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Old 03-29-2004, 11:23 PM   #78   Add To Ignore List  
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I don't think a regular screenshot update would go amiss, like every week or something. At least then we wouldn't be able to nitpick the animations until it's ready.
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Old 03-30-2004, 03:40 AM   #79   Add To Ignore List  
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Quote:
Originally Posted by Dangerous Dan
is there going to be fragmatch?
who cares as long as it's got co-op

/me secretly hopes somone makes an onslaught style mod for ss2
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Old 03-30-2004, 04:03 AM   #80   Add To Ignore List  
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Quote:
Originally Posted by Bwian
I believe that is a toggleable feature in Lightwave. Pretty much any high-end 3D software should have it.
you'd be suprised just how few options there are when you hit 'D' on the keyboard . i requested the feature to NewTek though .

Last edited by Dead Eye; 03-30-2004 at 05:01 AM.
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Old 03-30-2004, 04:37 AM   #81   Add To Ignore List  
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one thing i'm wondering about, uses the engine OpenGL (as in FE and SE) or DirectX?
hope OpenGL, i would love to see a Linuxport like in the previous 2 serious games.

anyway, looks fantastic, can't wait to play it
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Old 03-30-2004, 08:39 AM   #82   Add To Ignore List  
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IIRC, the renderer is in DirectX, but at least Croteam should get dedicated Linux servers done this time around, or the multiplayer will bomb again.
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Old 03-30-2004, 10:58 AM   #83   Add To Ignore List  
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damn, i need a linux client
but i guess there won't be one if the new engine uses DX
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Old 03-30-2004, 11:32 AM   #84   Add To Ignore List  
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That movie was awesome!!!!!!!!
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Old 03-30-2004, 11:57 AM   #85   Add To Ignore List  
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It makes full use of DirectX 9.
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Old 03-30-2004, 05:20 PM   #86   Add To Ignore List  
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I prefer OpenGL over Direct3D myself but either way I don't care. I'm sure this game will be running fine on my current system (even though I will probably have another upgrade near the end of summer).
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Old 03-30-2004, 05:21 PM   #87   Add To Ignore List  
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Oh and l3illyl3ob, Predator was one of the first movies I've ever seen in my life and it's still my favourite Action Movie. Also, I'm sure they'll make plenty of destroyable objects in SS2. As for the talk of Fragmatch, I'd say they'll have both that and Co-op because it was an integral part of Doom (and likewise for Sam).
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Old 03-30-2004, 06:27 PM   #88   Add To Ignore List  
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Quote:
Originally Posted by sartophiketle
who cares as long as it's got co-op

/me secretly hopes somone makes an onslaught style mod for ss2
no no, you have it all wrong, "who cares as long as it has FRAGMATCH"
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Old 03-30-2004, 07:45 PM   #89   Add To Ignore List  
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vid looks great

can't wait for co-op
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Old 03-30-2004, 07:57 PM   #90   Add To Ignore List  
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Quote:
Originally Posted by Dangerous Dan
no no, you have it all wrong, "who cares as long as it has FRAGMATCH"
Fragmatch no one plays that anymore

Who needs Fragmatch when you got Co-Op mod that will kick some serious ass
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