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Old 06-07-2002, 08:20 PM   #1   Add To Ignore List  
Albino Cyclops
 
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Talking New animation...

Hi all apart from being REALLY FRUSTRATED with the rate that things are movin at (i had hoped i could upload a new model with anims) but never mind ill figure it out eventually prolly when the mod im in goes under :O

anyways movin on 150k in divx 4 (sorry heh runnin outta space fast as usual)
http://homepage.ntlworld.com/mrflynn/walk.jpg

click picture for the video test..

btw peeps i need lotsa help in ska its fuked up and i dunnno what to do so please support me by goin to my new thread in the modeling forum PLEEEEEEEEEEEEEASE!!!
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Old 06-07-2002, 09:00 PM   #2   Add To Ignore List  
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very sexy.
cant wait for this mod.
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Old 06-08-2002, 01:25 AM   #3   Add To Ignore List  
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DAMN!
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Old 06-08-2002, 08:24 AM   #4   Add To Ignore List  
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erm thanks alot you 2

its the caz mod and itll be a while till its even in alpha thanks to the fact that im gettin fuk all help with ska

but yeah thanks you TWO!
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Old 06-08-2002, 10:17 AM   #5   Add To Ignore List  
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Make the huge toes or whatever you call it move once they hit the ground and it will look a lot better ... not that it looks bad right now, just a bit static, ...
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Old 06-09-2002, 07:50 PM   #6   Add To Ignore List  
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new rig aint workin but ill have feet and facial stuff goin in it so dont worrt ;p
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Old 06-09-2002, 09:13 PM   #7   Add To Ignore List  
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you should talk to forgotten child, he seems to have gotten the hang of SKA
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Old 06-10-2002, 03:18 AM   #8   Add To Ignore List  
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i allready have

yep he knows hes shit so hopefully should have a fully workin rig but there are some gremlins in this rig that need sortin..
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Old 06-10-2002, 03:28 AM   #9   Add To Ignore List  
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Default Re: New animation...

Quote:
Originally posted by mrflynn
but never mind ill figure it out eventually prolly when the mod im in goes under :O
NEVER!!!!

Muahahaha, I'm causing more trouble by making more models for you to animate.
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Old 06-10-2002, 03:46 AM   #10   Add To Ignore List  
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lol give me a weekend and a killer rig and ill throw em back at ya with all 50 anims done ;p MUAHHAHAHAHAHAHAHAA!!!! er yeah
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Old 06-11-2002, 08:20 PM   #11   Add To Ignore List  
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Mwa-ha-ha! We have Oceanos done, dude, Tessai shoulda sent it to ya by now. Um,, he did raise a good question - don't we gotta UVmap the thing first before we can animate it? I's not sure.
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Old 06-12-2002, 03:09 AM   #12   Add To Ignore List  
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no we just need to uv map before its sent to ska ;p
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Old 06-12-2002, 12:41 PM   #13   Add To Ignore List  
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Will the uv screw up any of your weightmaps or anything?
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Old 06-12-2002, 01:13 PM   #14   Add To Ignore List  
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shouldnt do..

in lightwave itll load the model no matter how much it changes the only thing it wont call for is if you add say a layer more than before..

but uv map will not be screwed or be screwy heh so dont worry..

and whats this other project you speak of? ;p
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