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Old 02-17-2013, 08:27 PM   #61   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Coolio! I'm pretty backed up this week, but if hopefully I can find some time next week to give it a go!

How many different mods are you working on? lol
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Old 02-17-2013, 11:52 PM   #62   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Just be careful with bug reports, make sure you don't have anything else installed that edits enemies or guns in any way. It makes it harder for me to tell if it's the mod or something else that's causing it.

Eldars should be shooting, how strange. I think the Necron fix situation was the same thing from before with me not putting something in the .gro
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Old 02-18-2013, 11:33 AM   #63   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

I disabled all workshop packages before starting the mod, and as far as i know i didn't installed any mod that changed anything about the original cloned soldiers.
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Old 02-18-2013, 12:20 PM   #64   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Noticed another other bug (Don't know if i can call it a bug). You can't blow up the sphinx at the Silent Riddler because the new detonators explode in a few seconds.

Last edited by GangsterGnaar; 02-18-2013 at 12:31 PM.
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Old 02-18-2013, 12:36 PM   #65   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

*cracks knuckles* STROGGTOAST!!!!! I said to make sure this didn't happen. XD
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Old 02-18-2013, 05:45 PM   #66   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Lol i know i've already reported some bugs, but the biggest one wasn't mentioned yet!

The Cave Demons are replaced by.... some. eh, things! But they don't shoot at me (I guess that's what they supposed to do since they have a gun) they are just walking to me (without kicking me or something like that)
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Old 02-18-2013, 07:12 PM   #67   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Already reported.
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Old 02-19-2013, 07:05 PM   #68   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

I just a play some levels and this is best mod what i ever seen! I can't wait a full version!

Good Job !!!
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Old 02-21-2013, 10:42 AM   #69   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

I think the Scrapjack & Khnum replacement enemies are maybe a bit too overpowered
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Old 02-21-2013, 01:01 PM   #70   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

I know the Killa Kan/Deff Dread (Which is it? I'm assuming Deff Dead/Dread because of the size.) is supposed to be an incredible well working Infantry killer, but it does seem to kill a Serious Marine rather quickly... Then again, maybe that's the point.

As for the Wraithlord (Khnum replacement), I think it's fairly well balanced, even though I actually haven't fought against more than, like, two alone (On two different situations...)... So I can't speak on if they're too strong. But playing through again, great work on the models (Especially the Chaos Dreadnaught. Looks good during the cutscene.)!
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Old 02-21-2013, 01:15 PM   #71   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

2 things:

The Khnum stats are unchanged. So uh, what?

The Deff Dread is MEANT to kick your ass. This is a cooperative mod. The Deff Dreads and Khnums etc are your worst nightmare. You have to work together to take down the Deff Dread which is, as Lavama said, an infantry killer.
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Old 02-21-2013, 02:12 PM   #72   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

But Deff Dread is too fast, need to be slowly!
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Old 02-21-2013, 02:56 PM   #73   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Pan is going to adjust the starting and max ammo counts for the weapons as well as possibly adjust their stats, which will probably tilt the balance more in favor of the player in future updates. Right now the mod is more focused on co-op play so singleplayer isn't meant to be 100% balanced (there are other enemies than the Deff Dread too which can seem more dangerous now, such as the Eldar Warp Spiders that replace the Clone shotgunners).

I think the current Deff Dread is perfectly fine, if it was any slower, it would be far less of a threat than even the original Scrapjack. You just need to think differently when fighting one, instead of charging it you should lay series of grenades and back away from it. Deff Dreads can do nothing against you if you can get away from them or have them run into obstacles.

Once the weapons are buffed more, I'm sure it will play alright. I actually prefer to have different and more challenging enemies than just having skin replacements on the standard SS3 enemies.
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Old 02-21-2013, 07:30 PM   #74   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Ok.. Fix a bombs.. c4 replacements! The bombs is flying between my hands!
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Old 02-21-2013, 11:44 PM   #75   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Quote:
Originally Posted by Release post
- Marine Grenade (Alpha version)
It's an alpha version.
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Old 02-22-2013, 03:30 AM   #76   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Still thank you all for your bug reports and comments on balance I greatly appreciate them all and they truly help make the mod better. I an working ob it still and they will be looked at so thanks a lot.
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Old 02-22-2013, 07:00 AM   #77   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Ok I hope mod will be better then now!
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Old 02-22-2013, 10:24 AM   #78   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

What a silly thing to say, of course it will be. XP

Edit: I realised when I went to bed last night that the gun bgu is still there because I forgot to put the .ctl or whatever for the enemy mounted weapons into the .gro. Well the updated version anyway. I'll be sure to put them in for the next beta release.
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Last edited by Pan; 02-22-2013 at 12:31 PM.
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Old 02-22-2013, 02:44 PM   #79   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Are you currently working on the next beta version? If so, what will be the improvements and new stuff ?
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Old 02-22-2013, 02:58 PM   #80   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Im see on Orks, when im kill a Ork(Rocketman) Their gun is flying!
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Old 02-22-2013, 04:09 PM   #81   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Quote:
Originally Posted by slayer king View Post
Im see on Orks, when im kill a Ork(Rocketman) Their gun is flying!
Already reported, will be fixed by the mod-makers in the next version
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Old 02-23-2013, 03:55 AM   #82   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

New enemies and fixed bugs in localization files. Fixing random issues and adding more players characters. Texture edits for enemies and guns. Balancing the weapons and ammo buffs plus an overview on gun stats.

Excuse the lack of being in-depth I'm on my phone.
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Old 02-23-2013, 09:15 AM   #83   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

The ranged Deff Dread/Dead (What the crap is it???)?!?!?!??! :O

Er, anyways, off tha Orks, looking back at the game session we had a week or two ago, I only saw a Carnifex. Do I need to learn what Tyranid is what?
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Old 02-23-2013, 11:00 AM   #84   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

There's 2. Kleers and the final boss.
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Old 03-01-2013, 03:31 PM   #85   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Well I had the bug fixes done and was going to probably thinkg about releasing a new beta patch this week. However that's not going to happen for a while.

My computers motherboard & video card has died. So the Serious Marine project is going to be taking a break, whilst my computer is upgraded. This will take time as I need to make up the extra dosh on the side to buy the parts. Anyway so time of hiatus, probably 2-3 weeks. I haven't lost my data since I still have my hard drives but whatever, not too fussed on buying shit to extract stuff off of them, I'll just be patient.

Also means that SF:L is on haitus as well but that's not such a big deal I guess. So for now that's what's going on.
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Old 03-01-2013, 04:45 PM   #86   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Its ok Pan! You just take your time with the boob physics and all that! Oh, thats not happening? Whyy? Not good! I forgive you, keep up the good work.
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Old 03-01-2013, 04:50 PM   #87   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Quote:
Originally Posted by Sly7745 View Post
Its ok Pan! You just take your time with the boob physics and all that! Oh, thats not happening?
I WANT A REFUND!

but yeah,what sly said,take your time,and hope you get your computer fixed soon!
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Old 03-01-2013, 07:38 PM   #88   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Me too! I want a full REFUND of the free mod! Now!
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Old 03-01-2013, 10:47 PM   #89   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Pan hired me to "handle" the refund issue. Just three dollars and I'll give ya the money back you paid for this...

But, still, I know how that is. Best of luck finding a good replacement for it.
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Old 04-06-2013, 01:41 PM   #90   Add To Ignore List  
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Default Re: Serious Marine 3: Battle for Terra [Public Beta 0.6 out now!!]

Great mod! The only problem I have with it is that the grenades do not allow you to fully destroy the sphinx in the Silent riddler. Is there anyway around this?
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