Seriously!

Go Back   Seriously! Forums > General > Showcases & Portfolios

Showcases & Portfolios The most awesome creations of our members can be seen here. Got some cool stuff? Show it off here and get feedback!

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 05-14-2001, 07:18 PM   #1   Add To Ignore List  
Kamikaze
 
Joined: Apr 2001
 
xxiii is offline
Post

Hi all,

Been lurking here for awhile now. I just released my first DM map for Serious Sam. Please feel free to post any problems, suggestions, ideas you may have about the map in this post. I am always looking for new ways to improve my mapping techniques.

Link to Download on Seriously!

xxiii


(Edited by xxiii at 6:52 pm on May 15, 2001)
  Reply With Quote
Old 05-15-2001, 12:02 AM   #2   Add To Ignore List  
Ive
Werebull
 
Ive's Avatar
 
Joined: Apr 2001
Location: Finland
 
Ive is offline
Post

And the map would be found at .. ?
__________________
'Why bother trying since I'm destined to fail anyway?'
- Ive
  Reply With Quote
Old 05-15-2001, 12:21 AM   #3   Add To Ignore List  
Ive
Werebull
 
Ive's Avatar
 
Joined: Apr 2001
Location: Finland
 
Ive is offline
Post

Woops, ignore that Found it already..
__________________
'Why bother trying since I'm destined to fail anyway?'
- Ive
  Reply With Quote
Old 05-15-2001, 04:39 PM   #4   Add To Ignore List  
Ive
Werebull
 
Ive's Avatar
 
Joined: Apr 2001
Location: Finland
 
Ive is offline
Post

I haven't playtested it (yet), but the map seems to have nicely space to move and the powerup distribution seems fine. I'd say that could be a good map, but I can't say that for sure without some playtesting.

One thing caught my eye; the corridor with some columns on its sides and powerups between them; I find the columns a bit too close to each other. Player taking them has to spend far too much time on going into indentation and that causes some unnecessary gameplay slowdown. (My opinion). I don't know what other ppl think about it..
__________________
'Why bother trying since I'm destined to fail anyway?'
- Ive
  Reply With Quote
Old 05-15-2001, 06:09 PM   #5   Add To Ignore List  
Kamikaze
 
Joined: Apr 2001
 
xxiii is offline
Post

Thanks for the feedback Ive. I definately see what you are saying with that one area being a bit to close together. And it is definately something I will watch for in future designs, or if I decide to eventually do a remake of this level.

I think the biggest challenge for me trying to get used to this new engine and editor, has been getting a feel for the scale of things. No matter how much I think I made something that feels the right size, if I look at it in 3rd person, sam always seems so small next to my architecture.

But eventually I am sure with enough practice and experimentation it will all become second nature. This has certainly been the shortest learning curve I have ever had for an editor. At first it was so foriegn, but it is amazing how quickly everything falls into place and makes sense once you get into it.

xxiii
  Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:41 PM.