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Old 11-28-2011, 05:33 PM   #1   Add To Ignore List  
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Default [OFFICIAL RFC] What to fix in the next patch?

Now that SS3 is out, we are starting to prepare patches for TFE:HD and TSE:HD.

While we have some lists of what needs fixing, perhaps we have missed some of the things reported here in the long months since the last patch. We would like to ask everyone to reply with short descriptions of problems already reported, and a link to the original thread where it was reported.

Since there is only one forum for both TFE and TSE , please mark whether each problem is relevant for TFE or TSE, or both.

Note that we cannot guarantee that absolutely all things reported will be fixed in the first patch, but we will try to get at least the most critical ones. (Yes, the voice-chat problem is the first on the list.)

Thank you in advance!
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Old 11-29-2011, 05:11 AM   #2   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Ugh-Zan crashing for every client in the Fusion DLC is one of the most serious bugs.

Also, there seems to be a problem with killing a just knocked down gnaar, their bodies don't go to ragdoll and their bodies rarely burn out, leaving them in a quite bugged state.

These are what I remember from the top of my head.

EDIT: Also most of the SED3.5 bugs fixed for SS3 were mostly present in SED3 as well could be fixed as well.

Also, it would be great in Fusion DLC that after completing the Great Pyramid, the game wouldn't just end, but it would continue on to the TSE levels, keeping all the stats recorded still.
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Old 12-02-2011, 03:34 AM   #3   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

I remember falling into the void couple times ( outside the map ) in both lastest TFE:HD and TSE:HD never happen before until this last patch. I'm not sure what ? Coincide someone here said too.

I agreed - Solais spot on. Fusion Ugh-Zan crashing is major problem number one to fix.
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Old 12-02-2011, 05:02 AM   #4   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

People getting randomly hurt when jumping into water.
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Old 12-02-2011, 09:01 AM   #5   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

1. Add Serious Sam SE Intro
2. Splitscreen (If possible)
3. Fix the Ugh-Zan Crash
4. Fix the fast dissapearing of the enemys, when they are dead

Splitscreen is not really needed, but it would be cool!

Last edited by Devostator; 12-02-2011 at 09:04 AM.
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Old 12-03-2011, 06:16 AM   #6   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

1.[TSE] Overbright textures with prebaked dyn. lights on issue. Thread
2.[Both] Inability to get out of water in MP issue. Thread
3.[Both] Receiving damage upon getting into water issue. Thread [same one as #2]
4.[Both] [Feature request] Please enable OpenGL support, if possible.
5.[TSE] [Feature request] Give Zorgs the "classic" sounds, instead of the "new" generic alien grunting sounds, please!

Edit: Just noticed Solais already wrote about #3. But I will still leave it here, just for the thread link sake.
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Old 12-03-2011, 06:43 AM   #7   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Quote:
Originally Posted by Devostator View Post
1. Add Serious Sam SE Intro
This!!
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Old 12-03-2011, 07:29 AM   #8   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Would you be able to maybe add a commentary system as a tool for map beta testers?

Also, adding a FOV slider and making the FOV value persistent across multiple run sessions would be nice too.

Last edited by Valerie Valens; 12-03-2011 at 07:58 AM.
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Old 12-03-2011, 07:41 AM   #9   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Ah hell, I'll just chuck an obvious one in here. Didn't want too originally but w/e:
SSHD: TSE - Fix the Reptiloid in Land of the Damned multiplayer moving at a thousand metres per second.
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Old 12-03-2011, 02:21 PM   #10   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Add the TSE intro! Haha, a little late and too much work I think, but it'd be so awesome to see Sam in HD doing the epic intro again.

Anyways, I ask of one thing. Add the Reeban Electro-Fish ragdoll please... The stiff prop thing isn't working for me.
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Old 12-06-2011, 12:43 PM   #11   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Well, a new patch is out, i don't know what it does but anyway, i'll post some fixes i'd like to see:

*Make the double barrel shotgun reload a bit faster
*give the knife a little delay after you attack (multiplayer only) so people can't spam it
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Old 12-06-2011, 12:44 PM   #12   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Fix the fact we have to reload for the shotgun and assault rifle.

No reloading WAS serious sam ;-;
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Old 12-06-2011, 12:48 PM   #13   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Quote:
Originally Posted by Ylsid View Post
Fix the fact we have to reload for the shotgun and assault rifle.

No reloading WAS serious sam ;-;
Uh, sorry but this thread is for SamHD patches, not sam 3 patches
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Old 12-06-2011, 01:15 PM   #14   Add To Ignore List  
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Post Re: [OFFICIAL RFC] What to fix in the next patch?

Here's my my Hints/Suggestions/Ideas how to improve the game, sorted by game mode.
I hope Croteam read this carefully and take their decision about it:

Any game mode:
- Netcode must be improved, try to re-code and/or clean netcode
- Vote system must be improved, for TSE maps to TFE maps
- Audio chat not working well (speak detection and push-to-talk) [FIXED]
- Add "Use third view" checkbox in game options (no more pressing H on every match), Exactley like in Serious Sam 3 [ADDED]
- Fix Random game froze (it happens when 5+ people are playing with different skins) [FIXED]
- Update Serious Editor 3.0 (the version is still Beta!)
- If you have an USB headset for audio output, unplugging it while playing cause game crash [FIXED]
- Remove "cheaters" automatically from the game rank list
- Improve dedicated server with an "user friendly" console, fully customizable, auto .cfg and so on (the console will ask you step by step game mode, max players, port and other settings by pressing numers to choose. And of course autosave .cfg and start listening the server)
- Clean the game directory with only one "All.gro" archive. I have like 20 Archives called "All_numers.gro" for each dlc, game update or whatever...
Coop Mode:
- [Idea/optional] If a player finish the level (touching trigger change level), a 3 minutes timer will start, allow other slow players to finish the map together (the timer will appear to all players with the player name Who Finished (Example: Bobby Ends the map! 3 minutes before next map!) Players who completed the map have a green "Tick" near the name. If all players touch that trigger in time, the timer will be set to 0 seconds left and start loading next map. Playing in the middle of the map and have an "insta-loading" for the next map inst good.
- Increase power of the bouncers on "Valley of the jaguar" by 10% (not all bouncers, just control the "floor blue" bouncers and the last one near 200 points Shield)
- The first +50 Health item in "The Valley of the king" (in front of the statue near the rocket launcher weapon) is not placed correctly
- Make Serious Damage pickable from all players, not only the first one
- Randomly crash between switching levels on coop-mode, specially playing the TFE coop maps on SSHD:TSE. [FIXED]
- Move "Beast Hunt" And "Team beast hunt" as a Coop mode, not versus mode. Killing monster with a team or by yourself is called "coop mode" for me.
- Fix Ugh Zan 3 Spawn crash (Playing SSHD:TSE with DLC Fusion) [FIXED]
- Permit the continue from "The great pyramid" to "Sierra de chiapas" map change in coop mode. Both dedicated server and players
- Some translation error of "aneca" text and objects in italian language (i can help translate if you need)
Deathmatch Mode:
- Remove ammo models/entity from maps when infinite ammo option is ON [FIXED]
- Missing TFE Deathmatch maps into TSE (at least "little trouble" if possible) [FIXED]
- HUD frag score top left messed up when people have long names [FIXED]
- Missing Sniper mask when "show weapon" option is OFF [FIXED]
- 2 high columns on "Royal Purgatory" (deathmatch and CTF map) are not placed correctly (middle of the map), just look up and compare all 4 columns
- Serious Damage take x3 in versus mode, on Serious Sam classic it takes x2
- Serious Damage on map "Yodeller" appear every 1:30 minutes, set it to 3:00
- Serious Damage on map "JumpOver" is not placed correctly in the middle of the structure
- Reduce sniper damage from 300(!) in scope mode to 150 or 160 [FIXED]
- Remove "Slow steps" entity around the sniper rifle on map "JumpOver" (its useless)
- Remove Echo sound (sounds effects) on map "JumpOver", being annoying
- Increase speed rockets by 5%
- Player Model "Canned Cain" Disappearing while using low settings (level of detail low), being impossible to find other players with that skin in deathmatch mode (getting invisible)
- Laser weapon shot bug: by settings the mouse using a macro (always click faster), weapon have high fire rate, can shoot x5 faster (from the same laser tube) [FIXED]
- Add colors for voting system (F3:Yes in green and F4:No in red) to catch the attention of gamers, if possible
- Add good old maps? (Docking Bay, Lefty, Little Trouble, Compound, Red Station) in HD?
- Sometimes server list getting double request (see all servers twice)
- During countdown on versus mode before starting the match (after all players set "Ready") if someone became spectator in the range of the 5 seconds, player model remain in the map, cause free frags to anyone who play [FIXED]
- If possible, replace text chat while killing someone with a simplified image like this one (saving text for chat/avoid spam chat of kill messages):
http://kotaku.com/assets/images/kotaku/2008/09/tf2darkknight.jpg <Player Winner> <weapon> <Player Loser>

Last edited by Costa; 10-25-2012 at 04:35 PM.
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Old 12-06-2011, 02:39 PM   #15   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

TFE:HD complaint I told my Host (Jest) not here. The dedicated server will crash on the ending and not auto restart. Therefore the server is down the whole day, until I return home from work and restart it. It's always done this on dedicated since TFE:HD was released.

PS: My (Jest) SS2 Dedicated Server does the same thing, will not auto restart on ending.
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Old 12-07-2011, 08:20 AM   #16   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Red = BS that should NOT be addressed
Do not address these entries, or you will break the game. These are suggestions forewarded from unexperienced players who are fed up of losing.

The only valid buglist is my own posted in the offcial database.
Quote:
Originally Posted by Batandy View Post
*Make the double barrel shotgun reload a bit faster
*give the knife a little delay after you attack (multiplayer only) so people can't spam
it
Quote:
Originally Posted by Costa View Post
- Serious Damage take x3 in versus mode, on Serious Sam classic it takes x2
- Serious Damage on Yodeller appear after 1:30, set it to 3:00
- Remove "Slow steps" entity around the sniper rifle on map "JumpOver" (its useless)
Quote:
Originally Posted by Costa View Post
- Reduce sniper damage from 300(!) in scope mode to 150 or 160
l
Must be EXACTLY 160 in scope mode and 80 in noscope. Period.

************************************************

This is my list for Versus
Devs already have it, but I'm posting it here just to let you people know what to expect from the next update.
Obviously not all entires will be fixed immediately, but the most significant ones should be, especially weapon balances.

Code:
- Remove reloading for dual colts. Would balance up the weapon and give a
reason to ever use it.

- You should be able to pick up super items (200 health & 200 armor) even when
at full, to steal them from opponent(s).

- Gibbing sounds for players.

- Fix scoreboard so that players with MORE DEATHS are not displayed above other
players with the SAME SCORE BUT LESS DEATHS.

- Fix weapon bobbing game option, so weapons in 1st person view can remain
still when walking.

- Fix laser overfire bug.

- Fragged player still hold weapons in hands after dropping them.
Remove weapon model fron hand bone when a player is dead.

- Wider variety of death messages. Death messages should be different color
(light blue TSE theme) from chat messages (white).

- Fix the sniper black scope/crosshair dissapearing when "hide weapon model"
option is used.

- Allow FOV to be set from 80-110 (default 90) only for 1st person view. This
however must NOT change the FOV for 3rd person view EVER.

- Weapon damage balances as you already know (100 dmg per grenade & 80/160 dmg
for Sniper).

- Serious Damage spawn cycle must start AFTER 120 seconds have elapsed, so you
can't hog it depending on your spawn position and map loading time.

- Turn up volume a little for player footsteps (for all surface types).

- Crouch-walk must silence footsteps, otherwise it's completely pointless, OR
implement walking, which would make you silent.

- 3rd person death cam with free mouse view.

- Yellow Yarek character (modify Blue Bill saturation to yellow)

- Remove sniper "press middle mouse button to zoom" tooltip.

- Fix sniper weapon dissapearing completely from Jump Over map when players
must be ready (countdown)
is enabled for the current match.

- HD version of Kleer Kurt (rig an enemy kleer)

- Make First encounter Versus maps VOTABLE (in same map cycle) for Second
Encounter owners,
as of now they are NEVER used and therefore wasted content.

- Port serious sam 3 feature to chat while levels load/match ends.

- Port serious sam 3 "prefer 3rd person view" option.

- Admin kick/ban options integrated into game GUI (since console commands dont
seem to work/too complicated).

- Change grenade launcher unique pickup sound to match all other weapon pickup
sounds OR make each pickup sound individual.

- Block windows in Fortress map to prevent players from falling out/laming.

- Fix low FPS exploit where you can pass through ANY surface/object.

- Fix ingame voice chat.

- Fix choppy/flickering players in online matches while in mid jump/walking on
certain surfaces.

--------------------
OPTIONAL SUGGESTIONS
--------------------

- Free specatator cam movement.

- Port splitscreen feature to Sam HD.
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Last edited by Zeb89; 12-07-2011 at 08:57 AM.
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Old 12-07-2011, 02:33 PM   #17   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

For Versus :

Actually, I think that FOV should be changeable for both 1st and 3rd person mode. It would make no sense to enable FOV changing for 1st person, but not 3rd person.

Sniper damage should be 60/180, like it was on the classics in Hard mode. Not 80/160.

Grenade damage should be kept at 150-175 damage. (50-75 impact, 100 radius) while rocket damage should be kept at 150 (100 impact, 50 radius)

Shotguns damage and spread should be less quantized. I'd say that they both should fire in a cone with a random pattern instead of a set pattern. 21 pellets x 5 damage for single and 42 pellets x 5 damage for double.

Minigun should fire at exactly twice the rate of Tommyguns, dealing slightly more damage per bullet and with a 4x spread cone compared to the tommygun. (Tommygun, 15 per bullet. Minigun, 16 per bullet.)

Laser should do 30 damage per bolt.

Cannons should do 500-750 damage. (250-500 Impact, 250 Radius)

Serious Bomb should be added in, but as a suicide weapon, dealing 600 radius damage and ignoring invulnerability of both the user and victim. Can explode even after user has died.

Last edited by Valerie Valens; 12-07-2011 at 02:35 PM.
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Old 12-08-2011, 03:38 AM   #18   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Quote:
Originally Posted by Valerie Valens View Post
For Versus :
Actually, I think that FOV should be changeable for both 1st and 3rd person mode. It would make no sense to enable FOV changing for 1st person, but not 3rd person.
I agree with having a slider from 80 to 110, but the 3rd person view is very zoomed out as it is! Making it even wider would be absolutely ridiculous, and drawing it closer would also br pointless since you are giving yourslef a disadvantage. Keep 3rd locked as it is.
Quote:
Originally Posted by Valerie Valens View Post
Sniper damage should be 60/180, like it was on the classics in Hard mode. Not 80/160.
Valerie, you may be better than me in many many things, but I can assure you serious sam deathmatch is not one of them. I have been playing VS for years (you already know) and I hearby assure Croteam that 80/160 is the perfect balance (160 being the double of 80).
I don't really like giving DM lessons on forums but in this case i feel it is my solemn duty to do so for the sake of this game not getting broken from suggestions forwarded from unexperienced players.
First off, I'd like to point out that any aggressive attacks in DM are generally started once a player has a 100/100 stack. 180 scope leaves you only with 20hp left, as opposed to the 40hp if the scope was set to 160 damage. Now 20hp means you are nearly dead already, 40hp forces the player to follow up the sniper hit with something "decent" not just a little joke of a 20hp hit. You need to have the option to retreat if hit by a camper (or any sniper). 40hp gives you a chance, 20hp doesn't.
60 noscope damage on the other hand is so weak that there would be absolutely no point to ever use it, because:
1. it's harder to hit someone using noscope
2. 60 damage is worthless when a mere shotgun can inflict up to 140 at medium range with little effort. 80 is justifiable.
Quote:
Originally Posted by Valerie Valens View Post
Grenade damage should be kept at 150-175 damage. (50-75 impact, 100 radius) while rocket damage should be kept at 150 (100 impact, 50 radius).
I agree rockets are fine and should be left untouched, but seriously HOW CAN YOU suggest grenades be kept unbalanced as they are?!
The grenade launcher should be an ASSISTANCE weapon to FOLLOW up your gaming style and to cover key areas where you do not want your opponent to go, and certainly not an overpowered noob tool that you grab to use all the time to get cheap kills by spamming everywhere at random. Or even hypothetically, if you aim directly at players , it's still shameful that it takes only 1 freaking hit to kill somebody on spawn. Settig GL to 100 damage instead of 175 implies that you should not abuse the weapon. 100 is still a LOT for something that should be used as a deterrant to cover key zones. Take Q3 for example. Who goes around with the GL in their hand ready to fire? Nobody. It's used as a TACTICAL weapon, not for direct assault dealing tons of damage with a super fast lamer hitscan speed.
I trust Croteam has the common sense to follow me up on this issue.
Quote:
Originally Posted by Valerie Valens View Post
Shotguns damage and spread should be less quantized. I'd say that they both should fire in a cone with a random pattern instead of a set pattern. 21 pellets x 5 damage for single and 42 pellets x 5 damage for double.
Random? You've got to be kidding me. This game is not Team Fortress 2 where we need to give kills to the unworthy. This is an Arena, serious, FPS game. Weapons need to be RELIABLE and we need to calculate every action we make. It would be really fun if the shotguns started behaving randomly, wouldn't it? Not...
Keep shotguns untouched.
Quote:
Originally Posted by Valerie Valens View Post
Minigun should fire at exactly twice the rate of Tommyguns, dealing slightly more damage per bullet and with a 4x spread cone compared to the tommygun. (Tommygun, 15 per bullet. Minigun, 16 per bullet.
*Facepalm*
Keep unchanged!
Quote:
Originally Posted by Valerie Valens View Post
Laser should do 30 damage per bolt.
That is the current damage inflicted, i beleive...
Keep the laser unchanged, but obviously fix the overfire bug.
Quote:
Originally Posted by Valerie Valens View Post
Cannons should do 500-750 damage. (250-500 Impact, 250 Radius)
Well, since you never have more than 400HP at any given time, I don't see how that is of any revelance.
Quote:
Originally Posted by Valerie Valens View Post
Serious Bomb should be added in, but as a suicide weapon, dealing 600 radius damage and ignoring invulnerability of both the user and victim. Can explode even after user has died.
Ok ... are you intentionally trolling or are you really trying to be serious? Can you imagine how annoying that would be? You'd get people annoyed at losing, continuosly blowing themselves up for the sake of trolling and ruining the game for decent players.

I'd like to point out that I have nothing against people suggesting new features, but please do not talk about what you don't know.

It's vital that deathmatch gets properly balanced so that Serious Sam HD may finally make it's way onto the competitive gaming scene. This however will only happen if the job is done properly and is polished and tweaked following directions from the proper people.
I have faith in Croteam...
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Last edited by Zeb89; 12-08-2011 at 03:58 AM.
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Old 12-08-2011, 03:57 AM   #19   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Everything by Zeb should be only applied to DM, or it may ruin the SP experience.
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Old 12-08-2011, 04:00 AM   #20   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Exactly, that is what I told devs! Coop and DM are, and should stay, 2 different things.
In coop I expect a grenade to instakill a kleer, a gnarr, but in DM i do NOT expect to cap someone with a single shot
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Old 12-08-2011, 06:20 AM   #21   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

I'm not a loser, i'm someone who just wants things right.
I don't care if you are the best player out there, you got your opinions to say and i got mine, like Costa and Valerie.
You can't judge the other opinions as bullsxxx, you'll only confuse croteam on what they should or should not consider to modify.
If the Croteam guys are smart (and they really are, they made these epic games,Sam3 is awesome) they'll listen to every possible suggestion, and eventually testing it, since
you aren't the only sam player out there, and your opinion isn't the only opinion on the versus out there.

It's not a question of experienced player or "Unexperienced players who are fed up of losing", my dear.
It's a question of balance and fun, and i didn't read any wierd request on these pages (except Valerie's Serious bomb thing, sorry mate, but that wouldn't just work)

You can't say that right now the Knife is one of the most unbalanced things in the game, you talk about weapons that must be fair and give fair kills not like Tf2, well, if the knife
gives fair kills, i am Santa Claus.
I also don't see what's wrong with a bit faster double barrel shotgun reload, i didn't mean fast like the single barrel shotgun, but atleast not slow like sam3's one!
It has always bugged me since it's really fast in sam classic.It wouldn't change the gameplay, and if editing weapons stats was possible, i would've done this as a mod a long time ago.

Last edited by Batandy; 12-08-2011 at 06:31 AM.
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Old 12-08-2011, 06:46 AM   #22   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

About knife,

Serious Sam HD is one of the few games that actually gives you a fighting chance right away at spawn with a "powerful" knife. It definately is NOT too powerful.

You need not 1, but 2 hits to drop down with standard 50/100.
Isn't that good enough for you? Anything less would mean being very vulnerable at spawn.

I don't get killed by the knife unless I'm playing a 16/16 with 20 frames per second. Can't say the same for you, but that's your problem.

About shotgun,

Faster shotgun would make it even easier to get cheap kills. As it is the double shotgun has a very wide range, so you just need to aim in the general direction of a player to be able to get a good shot.

Having it faster would make it a lot more noob friendly, like in classic where it's a spamgun that everyone uses and abuses since it's overpowered and SUPER easy to aim with, and having no cooldown time there is no dowside to being a poor shot (like you are).

Most people who complain about this is honestly because there have poor accuracy, and beleive it would be balanced if the game would help their bad accuracy by turning a shotgun into a machinegun (as a manner of speaking). Even a little faster would just worsen it.

A suggestion for you: go play classic. Many nice weapons for you there. Weak knife and fast shotgun... go ahead and have fun.

And by the way, my opinion on versus gameplay, as a matter of fact, does count more than your opinion, since I am more experience (to say the least) and I know what is best for this game more than you do.

You really should play more SS3 which is more novice friendly, but don't touch Sam HD. We need to keep this game fit for the pro community.
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Old 12-08-2011, 07:12 AM   #23   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Obviously, i was talking about 16/16 servers. (But also 11 and so.)
It's such an easy thing to avoid a single knife spammer, maybe two.
It sure isn't fun to spawn in the middle of a knife fight, you can be pro how much you like, but you can't avoid like 5 people trying to knife you at the same time.Add that to the grenade spam and we're done.
Sam HD is not a redux of sam classic, it should be a remake, the mechanics of the games should be the same (or atleast similiar.)
The double barrel shotgun has always been slower than the normal shotgun in any other fps arena, but not that slow.
I'm not asking to turn it into a machine gun, i'm just asking to buff it a bit.

Being pro doesn't mean your opinion is better than the others.
Think of it like this:
A fan of Soccer/ football /basket or whatever,that doesn't play can know more of his favourite sport than a real athlete.

Your opinion is not any different than the others', because pro doesn't mean you can call the other's comments bullshit,neither having this attitude "I'm pro, you are noob and don't know how is the game like" towards the other people, who are just trying to help.
It's not your game, and as i said before, it's croteam choice on what to do, they have to judge if a suggestion is good or not, not you.
I'm fine with everying, i want the best for this game like you want.
i'll be happy if they accept your advices, i'll be happy if they'll accept mine, or every other member out there, even if he has only played sam for an hour.
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Old 12-08-2011, 07:29 AM   #24   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Quote:
Originally Posted by Batandy View Post
Obviously, i was talking about 16/16 servers. (But also 11 and so.)
It's such an easy thing to avoid a single knife spammer, maybe two.
It sure isn't fun to spawn in the middle of a knife fight, you can be pro how much you like, but you can't avoid like 5 people trying to knife you at the same time.Add that to the grenade spam and we're done.
Anybody can play like a dick, no matter what fashion they go for... so weakening the knife wouldn't solve the problem. It would however unbalance the game since you will be alot more defenceless on spawn. 6+ player matches are a mess anyway...

Quote:
Originally Posted by Batandy View Post
Sam HD is not a redux of sam classic, it should be a remake, the mechanics of the games should be the same (or atleast similiar.)
Acutally no, there should be always room for improvement a polishing. If something is bad, it has to be changed, if something is good it must be kept intact.

Quote:
Originally Posted by Batandy View Post
The double barrel shotgun has always been slower than the normal shotgun in any other fps arena, but not that slow.
I'm not asking to turn it into a machine gun, i'm just asking to buff it a bit.
Definately, certainly, 101% not going to happen ever

Quote:
Originally Posted by Batandy View Post
Being pro doesn't mean your opinion is better than the others.
Think of it like this:
A fan of Soccer/ football /basket or whatever,that doesn't play can know more of his favourite sport than a real athlete.
Comparison fail. This is a videogame, not real life.

Quote:
Originally Posted by Batandy View Post
Your opinion is not any different than the others', because pro doesn't mean you can call the other's comments bullshit,neither having this attitude "I'm pro, you are noob and don't know how is the game like" towards the other people, who are just trying to help.
I play the game a lot more than you.
I play the game a lot better than you.
I have won more tourneys than you both offline and online.
I have played more comp DM generally at many more games than you.
I have been world champion at SS DM more times than you.

Therefore I would know better than you what kind of settings would make the game more competitive worthy than what you are suggesting.

You may be a lot better than me at many other things, but deciding versus balances for SS is not one of them, and you should respect the decision of more experienced people. As I respect other people who have more experience than me in other businesses.

Quote:
Originally Posted by Batandy View Post
It's not your game, and as i said before, it's croteam choice on what to do, they have to judge if a suggestion is good or not, not you.
Where and when did I imply the game was mine?
Don't worry, Croteam knows who to listen to. I'll leave it at that.
If they do happen to follow suggestions I don't agree with, (which I'm sure they won't) I would respect their decision, but would in turn stop supporting the game as it would have lost my credibility.
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Last edited by Zeb89; 12-08-2011 at 07:35 AM.
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Old 12-08-2011, 07:38 AM   #25   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

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Originally Posted by Zeb89 View Post
Where and when did I imply the game was mine?
Don't worry, Croteam knows who to listen to. I'll leave it at that.
Well, you didn't say that,i used that phrase to resume how you judged the other's comments.Whatever, i'm fine as long as the game gets some improvements.

By thinking of it, some new maps wouldn't hurt, maybe after Croteam will add maps to Sam3
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Old 12-08-2011, 07:42 AM   #26   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

I'm pretty sure we will see some extra content for both games in the future.
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Old 12-08-2011, 08:24 AM   #27   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Quote:
Originally Posted by Batandy View Post
I'm not a loser, i'm someone who just wants things right.
I don't care if you are the best player out there, you got your opinions to say and i got mine, like Costa and Valerie.
You can't judge the other opinions as bullsxxx, you'll only confuse croteam on what they should or should not consider to modify.
If the Croteam guys are smart (and they really are, they made these epic games,Sam3 is awesome) they'll listen to every possible suggestion, and eventually testing it, since
you aren't the only sam player out there, and your opinion isn't the only opinion on the versus out there.

It's not a question of experienced player or "Unexperienced players who are fed up of losing", my dear.
It's a question of balance and fun, and i didn't read any wierd request on these pages (except Valerie's Serious bomb thing, sorry mate, but that wouldn't just work)
totally agreed. Serious Sam HD is a game for all players, and croteam must listen ALL feedback, from noobs to pro player

btw, i really appreciate if Croteam Insert HD Reamke of Gold edition Maps (Docking Bay, Lefty, Little Trouble, Compound, Red Station)

http://cloud.steampowered.com/ugc/578920795627357581/64967A135D51BF70833886C02B7DF8726C24A1A9/

Last edited by Costa; 12-08-2011 at 01:12 PM.
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Old 12-08-2011, 09:51 AM   #28   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Zeb, stop acting like you're the authority and let other people make suggestions. Just because you proclaim yourself king doesn't mean you are. Your opinion isn't any more valid than anyone else's, and Croteam will decide what is right for the game.
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Old 12-08-2011, 11:08 AM   #29   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

Quote:
This game is not Team Fortress 2 where we need to give kills to the unworthy.
http://www.youtube.com/watch?v=sAn7baRbhx4
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Old 12-08-2011, 01:12 PM   #30   Add To Ignore List  
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Default Re: [OFFICIAL RFC] What to fix in the next patch?

5.[TSE] [Feature request] Give Zorgs the "classic" sounds, instead of the "new" generic alien grunting sounds, please!

(also included this into my 1st post)
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