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Old 01-24-2016, 09:18 AM   #1   Add To Ignore List  
Gnaar
 
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Default Map Exporting and Importing

Hello,

is there a way to import and export the maps from Serious Sam First Encounter HD?
Cause they are all that *.wld files.
I want to modifiy them in Maya.
Is there a way to port the maps into other games, like UT or Q and an the reverse way, to port maps from other games into SS?
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Old 01-24-2016, 10:31 AM   #2   Add To Ignore List  
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Default Re: Map Exporting and Importing

Sadly, SSHD miss a thingy called "edit data" which consist of edit-able models and such. You cannot export these maps to any other game/format. Also, FEHD does not support editor anyway, only way you could edit these maps are Editable Maps from Workshop, and these are for SEHD with Fusion DLC.

Last edited by dragon99919; 01-24-2016 at 10:33 AM.
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Old 01-24-2016, 10:36 AM   #3   Add To Ignore List  
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Default Re: Map Exporting and Importing

You can rip map, but for this you will need f.e. Ninja Ripper and 3ds max.
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Old 01-24-2016, 12:11 PM   #4   Add To Ignore List  
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Default Re: Map Exporting and Importing

Thanks for your answers.
Hmmm... I tried this Ninja Ripper, but nothing happen.
I want from Karnak the egyptian bath tub area.

Name:  2016-01-24_00008.jpg
Views: 165
Size:  749.8 KB Name:  2016-01-24_00009.jpg
Views: 170
Size:  699.0 KB
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Old 01-24-2016, 12:23 PM   #5   Add To Ignore List  
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Default Re: Map Exporting and Importing

Firts of all which direct did you use? Direct 9 or 11?
Second when you press F11, is game freezing?
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Last edited by Mkbewe; 01-24-2016 at 12:55 PM.
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Old 01-24-2016, 04:20 PM   #6   Add To Ignore List  
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Default Re: Map Exporting and Importing

Quote:
Originally Posted by Mkbewe View Post
Firts of all which direct did you use? Direct 9 or 11?
Second when you press F11, is game freezing?
Nah, the game is not freezing.
I can set what I want. DirectX9 or 11. I can set any F key, nothing.
Maybe it has something to do that I have the Steam version of SS FE HD.
Cause for exsample, by set F12 for "All" I take a screenshot instead to rip the models.
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Old 01-24-2016, 06:06 PM   #7   Add To Ignore List  
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Default Re: Map Exporting and Importing

I don't know on which direct works SS HD, probably on 11.

Tell me one thing yet which Ninja Ripper do you use? Version and for which bits?
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Old 01-24-2016, 06:17 PM   #8   Add To Ignore List  
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Default Re: Map Exporting and Importing

Ninjaripper1.5.1 and I start it with the 64Bit executable file.
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Old 01-24-2016, 06:18 PM   #9   Add To Ignore List  
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Default Re: Map Exporting and Importing

From what I know there is no program that can rip models from serious engine 3 +

You can only rip from classics (in directx mode) and serious engine 2

Last edited by DrTr1gger; 01-24-2016 at 08:27 PM.
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Old 01-24-2016, 09:11 PM   #10   Add To Ignore List  
Gnaar
 
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Default Re: Map Exporting and Importing

Either I make something wrong or that Ninjaripper is not working or SS can't be ripped.
I tried it with the old SS titles too, but no luck.
Where can I find too such egyptian maps, like this one, what I showed on the pictures.
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Old 01-25-2016, 01:35 AM   #11   Add To Ignore List  
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Default Re: Map Exporting and Importing

You clearly didn't read what I said.
You can't rip from serious engine 3 and to rip from old titles you have to switch them to work in directx instead of openGL first
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Old 01-25-2016, 02:00 AM   #12   Add To Ignore List  
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Default Re: Map Exporting and Importing

There really isn't a way to port maps from one game to another. That's why people usually re-create them. Why do you want to put them in Maya anyway?
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Old 01-25-2016, 08:39 AM   #13   Add To Ignore List  
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Default Re: Map Exporting and Importing

Trigger is right.
Sorry SamNukem, i tried to rip and nothing happened.
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Old 01-25-2016, 09:05 AM   #14   Add To Ignore List  
Gnaar
 
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Default Re: Map Exporting and Importing

Did I said Maya?
Erm my mistake. I have Metaseq and Blender.
I want only that bath tub area for a poser like XNALara.
I can't find some good egyptian areas. SS have the best ones.
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Old 01-25-2016, 09:29 AM   #15   Add To Ignore List  
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Default Re: Map Exporting and Importing

It doesn't make a sense which modelling program do you have, if none of ripper programs don't work...
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Old 01-25-2016, 10:22 AM   #16   Add To Ignore List  
Gnaar
 
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Default Re: Map Exporting and Importing

Oh, that's a pity.
Well, anyhow thank you.
I have to looking for alternatives.
That 3D Ripper DX I have, won't start with SS FE Classic.
It works only with UT2004, but there are the egyptian stuff too futuristic. You know, Stargate like.
I was able to rip something from SS FE Classic with this Ninjaripper, but I don't have MAX 3DS.
Now I have this rip files, but don't know how to convert them into FBX or OBJ files.
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