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Old 02-03-2012, 03:55 PM   #1   Add To Ignore List  
Andromeda
 
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Default Serious Editor - Mordekai

Anyone know how to active The Summoner(Mordekai), I tryied on SED but I saw it's really long and many triggers...if you can help me, thanks a lot.
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Old 02-04-2012, 01:38 PM   #2   Add To Ignore List  
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Default Re: Serious Editor - Mordekai

You don't need all those triggers. Be sure to set the spawn enemies from the Summoner entity, then add spawn markers for him, link them and point to them from Summoner entity. (If I remember right, the Summoner Marker was a separate entity, that CT didn't add by default in the entity list. So you will have to add it your self. I think it's class file is located in the Classes folder or so) Then just use a trigger event...or was it a start event, from a trigger to activate the summoner.
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Old 02-04-2012, 02:09 PM   #3   Add To Ignore List  
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Default Re: Serious Editor - Mordekai

The most important things are here:

  • The area marker defines the area that the Summoner can spawn enemies in.
  • The Summoner Markers define the points the Summoner can appear at when he becomes material again.
  • Add a lot of monster templates to the map and set them to the Summoner's properties.
  • You need a WorldSettingsController for the effects to appear.
  • You need a MusicHolder for the boss bar to appear.


I'd write a full tutorial, but I'm not able to get to SEd at this time.
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Old 02-05-2012, 04:56 AM   #4   Add To Ignore List  
Andromeda
 
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Default Re: Serious Editor - Mordekai

Eh... ok thanks I will learn that a bit later. Thanks a lot.
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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