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Serious Sam 3: BFE Workshop The official forum for Serious Sam 3: BFE projects, be it maps, mods, or something else. |
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![]() What exactly triggers each of a LeggedCharacter's animations and sounds? Some sounds won't activate unless you define it in an animation events (Fire, Idle), but other sounds will play automatically if you give them the right term (Alive, Death, Sight).
So why isn't the 'Wound' sound playing for my custom enemy even though I've named it correctly and gave it animation events? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Sounds on model animations | danilojo | Serious Modeler | 4 | 08-05-2002 12:43 AM |
how do you add animations? | GFN | Serious Modeler | 5 | 05-24-2001 09:38 AM |