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Serious Sam 3 Everything you want to know or say about Serious Sam 3! |
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#121
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![]() You are our new hero!
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#122
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![]() Added some sound effects and uploaded to workshop.
http://steamcommunity.com/sharedfile.../?id=787567406 |
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#123
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![]() a mod that replaces every enemy with a kamikaze.
In all seriousness, I'd love to see a simple mod that tweaks the shotguns: 12 Gauge: increase RoF by .5 seconds. Double Barrel: Ditto for the 12 Gauge, and perhaps add a couple of extra pellets to rival the damage of the Rocket Launcher: basically, enough to one-shot minor Biomechs.
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I am the Eggman. |
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#124
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![]() Thanks for the weapon speed mod. This mechanic would actually encourage to spend ammo on weapons that are already full.
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#125
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![]() Sacor, try the Meth Lab Alpha mod on workshop.
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#126
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![]() I tried it, and admittedly, wasn't incredibly fond of the changes. I'm actually quite fond of how the remaining weapons in Sam3 are balanced, it's only the shotguns which I believe require some adjustments.
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#127
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![]() The shotguns are pretty shit. I can make you something. Not sure how soon though.
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#128
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![]() Really? That would be highly appreciated, if you find the spare time at some point. Cheers.
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I am the Eggman. |
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#129
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#130
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![]() Requesting a mod that alters witch-bride's attack so it would be something similar to spread fire from Contra games, although with slower projectiles. Maybe with accelerating projectiles.
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#131
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![]() The last part may not be possible unless you can increase a projectile's speed through lua scripting. Can you post a picture of this attack you are suggesting?
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#132
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![]() The Witch-Bride is super hardcoded, so I wonder if this can be really done, without recreating the enemy from scratch as a regular LeggedPuppet.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#133
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![]() ![]() Well, maybe not completely like S-fire from Contra but you'll get the point. Blue lines represent the path of projectiles.
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#134
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![]() Witch-Bride : Beheaded Firecracker Edition
Oh hey, I found what BFE stands for!
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Wow you failed so much in Life, that you need such things as fun. - Gnaarwarian Last hax0red by Jetroid; 01-01-1970 at 12:00 AM.
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#135
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![]() Seems just like the SamVR version of the Witch-Bride.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#136
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![]() I heard that the bride wasn't that annoying in that game.
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#137
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![]() Yeah, the SSVR Witch Bride is exactly the thing you are talking about
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#138
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#139
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![]() Thanks. Seems it would work well in SS3.
Also. Can anyone make a mod where the double shotgun's sound is replaced with the bigger explosion that happens at 0:23 in this video? Actually, when we're at it, why not lower that explosion sound, add a bit more reverb and use that deepened explosion sound replace the sound that rockets, devastator shells, C4 and cannonballs make when they explode. You see, current explosions sound are a bit weak.
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◉⏝◉ █▓▒░▒▓█▓▒░▒▓█▓▒░▒▓█ Last edited by Artman40; 11-08-2016 at 07:31 AM. |
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#140
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![]() I'd like a mod where I could enable extra multiplayer enemies in single player. I'm sure I can take them on.
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#141
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![]() Is it possible to make a mod where C4 explosives and players fall sideways?
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#142
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![]() Quote:
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