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Serious Sam 3: BFE Workshop The official forum for Serious Sam 3: BFE projects, be it maps, mods, or something else. |
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#1
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#2
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![]() Wow! That's amazing mate!!!!
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#3
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![]() That is EPIC! It reminds me of a time that Ryason, at some point, was creating fire modes for the rocket launcher like homing missiles, but it never made it to the workshop. Far too bad.
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"Yeah, there's only one true king!" - Serious Sam, 2005 |
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#4
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![]() Awesome. I love the shotgun buildup, it makes the weapon actually usable in late game scenarios.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#5
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![]() That's seriously amazing. Well done!
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I am the Eggman. |
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#6
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![]() Nice! I always wanted some kind of alt-fire attack like Seriously Warped had ...
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#7
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![]() A major update has been released! Now every weapon has at least 2 different alternatife fire modes (and Rocket Launcher has 3)! Showcase video:
https://www.youtube.com/watch?v=3gsg5b18ZOM |
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#8
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![]() Wow!!!!!!!!!
__________________
- I'm not gonna spend my whole life on the wrong side of the railroad tracks. - I hope you don't get hit by a train while you're crossing over. Quote:
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#9
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![]() Guided Rocket ftw!
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#10
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![]() Ah I like that function didn't know you could do that on BFE. ON SS classic, the mod i have you can change mods of the grenade launcher between firebombs and normal grenades. And i also have a gun that launches blackholes in my mod too... except it gets all enemies in the map plus the templates (which i need to fix)
I like the sabot mode of the shotgun. nice! ![]() Last edited by Buzzy; 12-28-2016 at 05:51 AM. |
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#11
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![]() Definitely would help make clearing harder maps more fun XD.
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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Thread | Thread Starter | Forum | Replies | Last Post |
Get weapon to fire a beam | Buzzy | Serious Sam Classic SDK | 15 | 07-05-2013 04:51 AM |
Weapon Fire Rates -> arr they tied to animation? | Alex_SGR | Serious Sam Classic SDK | 6 | 04-13-2005 04:39 AM |
Moving brush absorbing weapon fire problem | kellog | Serious Editor | 7 | 12-05-2003 04:27 PM |
Secondary Weapon Fire | DarthVim | Serious Sam Classic SDK | 26 | 05-02-2002 08:39 AM |