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Old 05-24-2015, 08:00 AM   #601   Add To Ignore List  
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-= Campaign news =-

http://i.imgur.com/nHPglrKm.jpg
Click on the screen to enlarge it

http://i.imgur.com/3W9g9KFm.jpg
Click on the screen to enlarge it

Additionnal credits :
  • Nifran Tay for his textures
  • Ar2R-devil-PiNKy for turning sci-fi arch brush to modelholder2
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 05-24-2015 at 09:37 AM.
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Old 05-24-2015, 09:22 AM   #602   Add To Ignore List  
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Daym, that's cool!

Btw, the images lead to false links (two http in the links).
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Old 05-24-2015, 09:37 AM   #603   Add To Ignore List  
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Thanks.
Fix'd
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 05-25-2015, 07:34 PM   #604   Add To Ignore List  
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Like the architecture keep up the good work
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Old 06-06-2015, 11:35 AM   #605   Add To Ignore List  
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I have worked a little bit on a better storyline in the Persepolis pack I released last summer so it will be updated once I will upload the Teotihuacan pack, stay tuned
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-06-2015, 12:48 PM   #606   Add To Ignore List  
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-= New screens =-


http://i.imgur.com/IjbKBhVl.jpg

http://i.imgur.com/G21CK2cl.jpg

Also released a new on the first post
Quote:
(June 6. 2015)
So, I'm still working on Teotihuacan pack but I am also thinking about the Space campaign, and I will reveal that there will be another campaign after "Space Campaign". This one will be called "Carthex" which is a huge Universe. You will have to discover a lot about this when playing it but for the moment I must hurry on released Teotihuacan and Egypt. Teotihuacan won't take so long. It should be released at the end of summer 2015, probably in august (latest).
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 06-06-2015 at 01:01 PM.
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Old 06-07-2015, 01:59 PM   #607   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Looks awesome, I love this style, keep doin' good
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Old 06-13-2015, 10:29 AM   #608   Add To Ignore List  
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Old 06-13-2015, 03:17 PM   #609   Add To Ignore List  
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Default Re: Rakanishu's Showcase

http://ih1.redbubble.net/image.29354429.4334/fc,550x550,white.u4.jpg
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Old 06-14-2015, 10:21 AM   #610   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Re-work on the looking

http://i.imgur.com/NuGH61Fl.jpg

http://i.imgur.com/wlOt67cl.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-14-2015, 10:33 AM   #611   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I can't believe how big are those laser cells
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Old 06-16-2015, 12:08 PM   #612   Add To Ignore List  
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Wow looking even better
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Old 06-19-2015, 06:56 AM   #613   Add To Ignore List  
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My campaign is still going well, but started something new, will you be able to recognize it?

-= New Project =-

http://i.imgur.com/MONgRG9l.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-19-2015, 11:26 AM   #614   Add To Ignore List  
(⌐■_■)
 
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Default Re: Rakanishu's Showcase

Third Encounter?
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Old 06-19-2015, 11:36 AM   #615   Add To Ignore List  
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Default Re: Rakanishu's Showcase

No, it's not
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-19-2015, 07:07 PM   #616   Add To Ignore List  
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Looks like a badass city you got there
What is the city called?
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Old 06-20-2015, 06:27 AM   #617   Add To Ignore List  
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Don't you recognize it?
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-21-2015, 08:45 AM   #618   Add To Ignore List  
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Prision, Serious Sam 2 map? City from real life? :O
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Old 06-21-2015, 09:27 AM   #619   Add To Ignore List  
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I'm actually not too sure where its from to be honest ..
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Old 06-21-2015, 12:02 PM   #620   Add To Ignore List  
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I agree that if I didn't know i couldn't recognize it well but it's pretty hard to imitate...
It's the factory from Code Lyoko :
http://i.imgur.com/CrjOIial.png
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-22-2015, 03:17 AM   #621   Add To Ignore List  
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Oh silly me! The lighting is sooo realistic though I recognize it though and how could I not recognize it I just watch the show recently!

Good luck on this project and great work
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Old 07-04-2015, 01:09 PM   #622   Add To Ignore List  
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-= Campaign News =-


This is time to talk a little, this new is just a message to tell that I am back on mapping all summer long and my project Teotihuacan Campaign (Introduction Part 2/3) is going well, I will be working on it during the summer and maybe continue some projects at the same time like my SDM Mappack* (Space Deathmatch Mappack) which I started in Febuary 2015.
Anyway, the progress of Teotihuacan Mappack** will be revealed in the next days and all the progress will take place during the months July and August. Screens and information about this Map pack will be revealed as soon as possible. Thanks for reading

* Post #1 of SDM Mappack
* Post #2 of SDM Mappack

** Latest news and screens of Teotihuacan Mappack
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-09-2015, 12:08 PM   #623   Add To Ignore List  
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-= Teotihuacan Pack News =-


So yeah, the pack is going well, the first map "Beyond the Waterfalls" is 100% done, the second one "Ancient Valley" is 65% done, everything is finished excepted the enemy fights. About the third level, I'm still thinking about it, I already have some ideas but I don't have the name of it for the moment, so stay tuned

http://i.imgur.com/EI7cShcm.jpg http://i.imgur.com/jubBguFm.jpg http://i.imgur.com/5tZ9eSGm.jpg

Link to bigger sizes (imgur.com)
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-09-2015, 12:15 PM   #624   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I like the village on the first picture,the valley on the second one looks great too.I missed some new maps from classic sam on seriouszone,great job
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Old 07-09-2015, 01:08 PM   #625   Add To Ignore List  
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Looks really nice so far!
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Old 07-18-2015, 07:21 PM   #626   Add To Ignore List  
Did you see?
 
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Default Re: Rakanishu's Showcase

Don't forget to add crumbs Maybe even have some well-placed bushes along the sides of that valley.
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Old 07-19-2015, 05:23 AM   #627   Add To Ignore List  
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Well-thought, I'll see what I can do and I hope it won't slow down the map more, because this one lags a lot and I'd hope to find solutions, it turns at 40 fps at the lowest...
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-19-2015, 06:04 AM   #628   Add To Ignore List  
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Phew, I love how you took familiar designs and switched them up to tickle everyone's nostalgia buttons.
Lovely map design.
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Old 07-19-2015, 10:42 AM   #629   Add To Ignore List  
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Did you look into using occlusion to help with the lag problem? Maybe Mischievous can give you some pointers.
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Old 07-19-2015, 11:35 AM   #630   Add To Ignore List  
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Don't know what occlusion is really, but I have used LOD and visiblity bits.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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