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Old 07-19-2011, 04:26 AM   #1   Add To Ignore List  
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Default Serious Sam 3ds?

Think of it, fighting giant hordes of kamikazes, gnaars, biomech and others...in 3d!
Nintendo's new handheld must have a sam game in it! maybe with 8 players wireless multiplayer and wi-fi connection multiplayer! Being able to aim with the analog stick and the gyroscope of the console!Maybe streetpass compatibility that can make you share your stats with other serious gamers and unlock skins and other stuff

what do you think?
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Old 07-22-2011, 12:37 PM   #2   Add To Ignore List  
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Default Re: Serious Sam 3ds?

I think it would be good! But they would need to....
They would need to make a sequel to Next Encounter.
I really liked that game!
If they made a sequel to the Serious Sam PS2, Gamecube.
Except with Single Shotgun and tons of weapons and enemies.
First person.
In 3D.
That would kick ass.
Unfortunately, I don't have a 3DS.... :'(
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Old 07-22-2011, 04:39 PM   #3   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Serious Sam 3DS ? Euh it's serious sam classic in 3D ?
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Old 09-14-2011, 03:29 PM   #4   Add To Ignore List  
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Default Re: Serious Sam 3ds?

That'd be awesome!

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Old 09-15-2011, 10:41 PM   #5   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Yeh, though I dont own a 3DS, it would be neat to see a Sam game reach it.
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Old 09-17-2011, 08:40 AM   #6   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Good idea, If they ever release it, let's hope that 3ds won't explode because of the number of enemies at once.
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Old 09-17-2011, 01:07 PM   #7   Add To Ignore List  
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Default Re: Serious Sam 3ds?

haha, yeah, I know right?
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Old 09-18-2011, 07:07 PM   #8   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Serious Sam would have to be very dumbed down to work as a handheld game (SS:Advance - anyone?).
For it to keep the high enemy count we'd need Quake 1 quality models or even sprites otherwise we'd get the non-stop teleporting that Advance it that was just tedious, kill 5 enemies, spawn, kill 5, spawn, kill 5 spawn ect ect

Then comes the aiming. It'd honestly need to have that new second joystick expansion that's getting released.
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Old 09-19-2011, 10:57 PM   #9   Add To Ignore List  
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Default Re: Serious Sam 3ds?

The 3DS is tanking, so making a SS game for it isn't very smart.
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Old 11-28-2011, 11:41 PM   #10   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Quote:
Originally Posted by OoPpEe View Post
Serious Sam would have to be very dumbed down to work as a handheld game (SS:Advance - anyone?).
For it to keep the high enemy count we'd need Quake 1 quality models or even sprites otherwise we'd get the non-stop teleporting that Advance it that was just tedious, kill 5 enemies, spawn, kill 5, spawn, kill 5 spawn ect ect

Then comes the aiming. It'd honestly need to have that new second joystick expansion that's getting released.
It wouldn't need a second joystick. DS FPS games used the touch screen like a mousepad, and you would aim like that while using your other hand to move and fire. It could work fine on the 3DS.
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Old 11-29-2011, 08:35 AM   #11   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Well maybe a handheld-based Serious Sam game doesn't need to be FPS? I always thought it would be great to have an Alien Syndrome kind of game about Sam on a PSP. The quality of models is not very important there because it's played from a top-down perspective, and I remember AS having lots of enemies on screen at once.
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Old 11-30-2011, 12:21 PM   #12   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Well, 3ds can handle a bigger amount of enemies than the ds, just make the particles low res and you'll not have to worry about fps problems.It's even more possible since there is going to be another stick that you'll be able to attach to the 3ds, so it can play like on the xbox.
Since we are at it, another cool feature would be having the mutilator in the game, and being able to move the ray with the touch screen, and kill enemies by "drawing" circles on them
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Old 02-05-2014, 08:21 PM   #13   Add To Ignore List  
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Default Re: Serious Sam 3ds?

They could make a top down shooter that controls like the binding of isaac (One pad to move, buttons directions to shoot, L or R to switch weapon) but providing the horde-killing-with-minigun gameplay of serious sam. Just an idea
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Old 02-06-2014, 08:15 AM   #14   Add To Ignore List  
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Default Re: Serious Sam 3ds?

They should make Serious Sam The Random Encounter for 3DS!
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Old 02-06-2014, 07:45 PM   #15   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Quote:
Originally Posted by Angelo View Post
They should make Serious Sam The Random Encounter for 3DS!
No, just no. If there is a serious sam on 3ds, everything but that please.
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Old 02-06-2014, 08:42 PM   #16   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Well fine, Double D.
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Old 02-07-2014, 01:22 AM   #17   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Could work.

L Thumbstick to move, stylus to aim. L-Trigger to shoot. D-Pad to switch between gun stacker set ups. For the people that are right handed, flip it. Like most 3DS games do.
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Old 02-07-2014, 10:19 AM   #18   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Quote:
Originally Posted by Angelo View Post
Well fine, Double D.
Double D could work, problem is that the controls would need work and some bug fix. But what about my top down shooter idea? I think having it top down could offer more serious-sam-ish action
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Old 02-07-2014, 01:38 PM   #19   Add To Ignore List  
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Default Re: Serious Sam 3ds?

I don't feel a Top-Down shooter would work for Serious Sam. How would jumping work?
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Old 02-07-2014, 01:55 PM   #20   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Isometric shooter!
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Old 02-07-2014, 03:58 PM   #21   Add To Ignore List  
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Default Re: Serious Sam 3ds?

Quote:
Originally Posted by Lavama View Post
I don't feel a Top-Down shooter would work for Serious Sam. How would jumping work?
Who said you need to jump in a Serious Sam game? At least IMO, one of the defining components of a Serious Sam game is strafing and dodging projectiles. Which is a gameplay mechanic that would lend itself very well to a top down shooter. I would be interested in playing that game.
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Old 02-09-2014, 03:21 PM   #22   Add To Ignore List  
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Default Re: Serious Sam 3ds?

If you can port ZDoom to the 3DS and write up a Serious Sam Mod for it, then go for it.
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Old 02-10-2014, 10:01 PM   #23   Add To Ignore List  
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Unhappy Re: Serious Sam 3ds?

Quote:
Originally Posted by Valerie Valens View Post
If you can port ZDoom to the 3DS and write up a Serious Sam Mod for it, then go for it.
That would require the approval of Id software. And Id = Bethesda. And bethesda means a violent laywer's giant hammer of NO, NO, NO AND NO. Even if you have a good reason it will be NO.
(Trust me, if it was easy as that i would have already worked on my doom mod on 3ds)
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Old 02-19-2014, 06:27 PM   #24   Add To Ignore List  
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Default Re: Serious Sam 3ds?

You can build an iWAD that is designed to work with the engine in a specific way without needing the Doom and Doom 2 data files.
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