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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 04-27-2016, 01:48 PM   #1   Add To Ignore List  
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Talking AP_2894 is now live!

Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details).

Also, for those who have been asking for it, we're in the process of testing multiplayer voting.
  • Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!)
  • Added few more customizable properties to enemies, such as custom score and custom projectiles.
  • Fixed a bug in Sacred Yards where the player would suddenly jump real high and die.
  • Experimental fix for slowdown with lasergun and tommygun.
  • Fixed autodownloader sometimes not downloading map dependencies.
  • Fixed broken destructable models from the last patch.
  • Fixed lighting in Tomb of Ramses.
  • Fixed an issue with the resolution toggle in the video settings menu cycling through all available resolutions.
  • Fixed cannon walker not using cannon weapon model.
  • Fixed a few crashes in the editor.
  • Fixed TechTest and IntroTSE showing in Custom Level menu when using All.vis.

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Old 04-27-2016, 02:58 PM   #2   Add To Ignore List  
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Default Re: AP_2894 is now live!

Quote:
Originally Posted by Scratch View Post
[*]Experimental fix for slowdown with lasergun and tommygun.
What was causing it?
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Old 04-27-2016, 02:58 PM   #3   Add To Ignore List  
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Default Re: AP_2894 is now live!

It's experimental, that means I'm not sure what's causing it, or if this will fix it.
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Old 04-27-2016, 04:11 PM   #4   Add To Ignore List  
 
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Default Re: AP_2894 is now live!

It is completely irrelevant, but why does the number jump from 2856 to 2894?
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Old 04-27-2016, 04:23 PM   #5   Add To Ignore List  
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Default Re: AP_2894 is now live!

This is our version control, Perforce:

https://4o4.nl/20160427xt3H4.png
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Old 04-27-2016, 06:51 PM   #6   Add To Ignore List  
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Default Re: AP_2894 is now live!

It means he uploaded changes 38 times in between.
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Old 04-28-2016, 01:43 AM   #7   Add To Ignore List  
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Default Re: AP_2894 is now live!

I must say: thank you Scratch! Now the game is playable.
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Old 04-28-2016, 04:37 AM   #8   Add To Ignore List  
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Default Re: AP_2894 is now live!

Well I thought it was playable before too, but that's good to hear
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Old 04-28-2016, 10:52 AM   #9   Add To Ignore List  
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Default Re: AP_2894 is now live!

Quote:
Originally Posted by Scratch View Post
Well I thought it was playable before too, but that's good to hear
playable as in it loads up, yes.
but otherwise broken in alot of areas.
I look forward to seeing if it works again.
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Old 04-29-2016, 09:02 PM   #10   Add To Ignore List  
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Default Re: AP_2894 is now live!

I was wondering of having a viewmodel for Serious Bomb.

The weapon slowdown bug is now in the range of 10% - 25% unlike before when it's in half (50%).

This is really a good update, so far except for that fast weapon bobbing....
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Last edited by Nevermore2790; 04-29-2016 at 09:23 PM.
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Old 04-30-2016, 05:54 AM   #11   Add To Ignore List  
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Default Re: AP_2894 is now live!

Quote:
Originally Posted by Nevermore2790 View Post
I was wondering of having a viewmodel for Serious Bomb.
Revolution is a unification and expansion project for Serious Sam classic, so changing the way the original game plays doesn't sound like it's within the scope of the project. The bomb was meant to be an activation item, and changing it messes with the original gameplay.
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Old 04-30-2016, 06:10 AM   #12   Add To Ignore List  
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Default Re: AP_2894 is now live!

not if you used to play SS1 on the xbox before you bought Revolution
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