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Old 01-19-2014, 11:26 AM   #61   Add To Ignore List  
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Default Re: Next Encounter Mods

According to Post 41 : No cause i don't have the game.

PS: Also on the actual Site http://www.climaxstudios.com/menu you will find nothing moe than 6 screenshots, a timeline, news only going back til 2012.
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Old 01-19-2014, 11:29 AM   #62   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by T-ReXx View Post
@gnaar did you even try doing that?
I know about these programs x time ago.
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Old 01-19-2014, 11:48 AM   #63   Add To Ignore List  
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Default Re: Next Encounter Mods

Well then you probably shouldn't post stuff like this because I'm 69% sure it's not gonna work.
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Old 01-20-2014, 04:57 PM   #64   Add To Ignore List  
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Default Re: Next Encounter Mods

try to put that it rips only frames (models) not the textures and shaders
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Old 01-20-2014, 07:13 PM   #65   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Thekazuya005 View Post
try to put that it rips only frames (models) not the textures and shaders
Kazie nooo, You don't understand.
Let me explain. PS2 games is the best shitters for ripping. Why? Because You can rip model only in 2D.
I don't know how is with GC, probably rip correctly 3D but now is next problem - Dolphin doesn't work my "shitty
graphic card" (Yes Angelo those are Your words - don't rawr).
Now I try to rip models some different method
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Old 01-21-2014, 08:36 AM   #66   Add To Ignore List  
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Default Re: Next Encounter Mods

Found this scripts http://ps23dformat.wikispaces.com/Se...Next+Encounter
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Old 01-21-2014, 08:45 AM   #67   Add To Ignore List  
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Default Re: Next Encounter Mods

Cool!
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Old 01-21-2014, 09:04 AM   #68   Add To Ignore List  
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Default Re: Next Encounter Mods

no cool I tried this 2 days ago and when I import 3ds model in 3ds max I have error

I need instruction


EDIT: I do it yeees
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Old 01-21-2014, 02:13 PM   #69   Add To Ignore List  
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Default Re: Next Encounter Mods

Nice! Looks like recreating SSNE on PC might be possible
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with the ability to destroy as well as create.
Open your eyes, open your mouths,
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22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 01-21-2014, 02:54 PM   #70   Add To Ignore List  
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Default Re: Next Encounter Mods

http://imagizer.imageshack.us/v2/800x600q90/841/2x8u.png
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Old 01-22-2014, 12:25 PM   #71   Add To Ignore List  
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Default Re: Next Encounter Mods

i cant really see anything in that pic lol, try to post a sirian gun model?
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Old 01-22-2014, 01:10 PM   #72   Add To Ignore List  
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Default Re: Next Encounter Mods

I have problem with models. I can't open them in Modeler

Or program unable to read or can't coordinates mapping
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Old 01-23-2014, 10:15 AM   #73   Add To Ignore List  
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Default Re: Next Encounter Mods

get all models in your modeling program and export them to obj. then give them to me i know what to do.
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Old 01-23-2014, 12:06 PM   #74   Add To Ignore List  
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Default Re: Next Encounter Mods

give me time Kazuya. In one file with level you have all models (models of weapons, enemies and MAP). So even I got 500 different models (for model of enemy or weapon only 1).

Soon I create showcase and then You look, OK?
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Old 01-23-2014, 12:12 PM   #75   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Mkbewe View Post
give me time Kazuya. In one file with level you have all models (models of weapons, enemies and MAP). So even I got 500 different models (for model of enemy or weapon only 1).

Soon I create showcase and then You look, OK?
then give that 1 map with everything, gonna import them with you
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Old 01-23-2014, 01:47 PM   #76   Add To Ignore List  
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Default Re: Next Encounter Mods

It's not easy everymodel is importet in place 0,0,0.
Second problem is when import enemy model, are more unnecesary poligons. I try delete them, but I can't delete all because some of them cause "hole" in model.
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Old 01-23-2014, 04:24 PM   #77   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Mkbewe View Post
It's not easy everymodel is importet in place 0,0,0.
Second problem is when import enemy model, are more unnecesary poligons. I try delete them, but I can't delete all because some of them cause "hole" in model.
dont delete them, try to hide them to fit the holes.
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Old 01-23-2014, 05:33 PM   #78   Add To Ignore List  
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Default Re: Next Encounter Mods

Hide? What do You mean?


Look that seem models imported from script:
http://imagizer.imageshack.us/v2/800x600q90/268/qoh.bmp
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Old 01-24-2014, 08:13 PM   #79   Add To Ignore List  
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Default Re: Next Encounter Mods

Cool!!!, good work!

Quote:
Originally Posted by Mkbewe View Post
When import enemy model, are more unnecesary poligons. I try delete them, but I can't delete all because some of them cause "hole" in model.
Not are extra faces (so when erase this creating "holes"), vertices are misplaced.
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Old 01-25-2014, 02:23 PM   #80   Add To Ignore List  
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Default Re: Next Encounter Mods

It's cool because Modeler autosmooth model.
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Old 01-26-2014, 06:36 PM   #81   Add To Ignore List  
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Default Re: Next Encounter Mods

try to move them to fit the holes, thats what i meant.
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Old 01-26-2014, 06:54 PM   #82   Add To Ignore List  
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Default Re: Next Encounter Mods

I'm thinking... Has that some sense? Those models need texture and I haven't good skills in painting, specially textures.
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Old 01-27-2014, 11:42 AM   #83   Add To Ignore List  
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Default Re: Next Encounter Mods

LOL, as i told you release the stuff someone will do it, id like to help but i dont have any time for doing anything right now.
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Old 01-27-2014, 01:09 PM   #84   Add To Ignore List  
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Default Re: Next Encounter Mods

No, you can post how to extract models, but not the models itself without modification, as that would probably most likely be illegal.
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Old 01-27-2014, 01:22 PM   #85   Add To Ignore List  
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Default Re: Next Encounter Mods

If Climax accept f.e. send me models etc is it legal?
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Old 01-27-2014, 02:45 PM   #86   Add To Ignore List  
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Default Re: Next Encounter Mods

Uhh.. with written permission, sure
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Old 01-27-2014, 05:03 PM   #87   Add To Ignore List  
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Default Re: Next Encounter Mods

Ok so I leave this "project" for getting permission, but it's in 5% possibility
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Old 01-28-2014, 03:13 PM   #88   Add To Ignore List  
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Default Re: Next Encounter Mods

LOL, stop with that "legal" crap talk. i own the game, and still why and how would anyone need those/know to use them? from a 10 year old game. then the russians have the models 2?

still i shared many stuff from games i ripped models in, like my doom plasma gun project, the ss3 to ss classic rocketlauncher... and thats legal.
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Old 01-28-2014, 05:31 PM   #89   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Thekazuya005 View Post
LOL, stop with that "legal" crap talk. i own the game, and still why and how would anyone need those/know to use them? from a 10 year old game. then the russians have the models 2?

still i shared many stuff from games i ripped models in, like my doom plasma gun project, the ss3 to ss classic rocketlauncher... and thats legal.
They own the game, but you do not own the game content. That's a big difference.

You only have a Licence of utilisation.

With game content i mean section Game industry value chain from http://en.wikipedia.org/wiki/Video_g...stry_practices

The game contents are far more, expressed in money, than the price you pay.

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Old 01-28-2014, 05:54 PM   #90   Add To Ignore List  
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Default Re: Next Encounter Mods

Kazuya we have to wait for SS HD NE, and then rip models
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