Seriously!

Go Back   Seriously! Forums > Serious Sam Series > Serious Sam Revolution

Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 05-26-2016, 02:08 PM   #1   Add To Ignore List  
Witch Bride
 
dragon99919's Avatar
 
Joined: Feb 2009
 
dragon99919 is offline
Default Enemies Customization Talkover

Since it is rather rerely seen, and ppl usually don't know what to do, I want to post it here also. What exactly? THIS

What's that you'll ask?
That's a Steam Guide about all the new editor options for enemies in Revo. You won't miss anything, and will understand everything!

Any comments/suggersions here or on Steam are very much welcome.
  Reply With Quote
Old 05-27-2016, 11:57 AM   #2   Add To Ignore List  
Awww
 
SLAwww's Avatar
 
Joined: Apr 2005
Location: Kiev, Ukraine
 
SLAwww is offline Send a message via ICQ to SLAwww
Default Re: Enemies Customization Talkover

It's a shame that you're doing the same exact thing that was done ages ago in XBOX mod, and as a matter of fact done better. I think you should've gone with creating one heavily customizable CCustomEnemy class instead of putting extra functionality into existent monster classes.
  Reply With Quote
Old 05-27-2016, 04:09 PM   #3   Add To Ignore List  
ZynChroMaTiK
 
ZynX's Avatar
 
Joined: Apr 2014
Location: Friuli-Venezia Giulia, Italy
 
ZynX is offline
Default Re: Enemies Customization Talkover

What'd be a great idea is to apply elemental properties and custom model/textures for the projectiles
__________________
  Reply With Quote
Old 05-30-2016, 09:18 AM   #4   Add To Ignore List  
Witch Bride
 
dragon99919's Avatar
 
Joined: Feb 2009
 
dragon99919 is offline
Default Re: Enemies Customization Talkover

Quote:
Originally Posted by SLAwww View Post
It's a shame that you're doing the same exact thing that was done ages ago in XBOX mod, and as a matter of fact done better. I think you should've gone with creating one heavily customizable CCustomEnemy class instead of putting extra functionality into existent monster classes.
Well, new additions that work won't hurt anybody, that's for sure, some people actually use them. I'm a rather really basic coder, but if stuff works - why not use it, it's only optional.

About CustomEnemy class - there was some thinking about it actually, and might be looked into at in the near (more or less) future.

Quote:
Originally Posted by ZynX View Post
What'd be a great idea is to apply elemental properties and custom model/textures for the projectiles
That's something I might look into, we shall see.

I also have some plans for the elemental properties itself, the base that is, but that's really tba.
  Reply With Quote
Old 05-30-2016, 09:24 AM   #5   Add To Ignore List  
Master of Kalamzoo
 
Captain_Russia's Avatar
 
Joined: Jun 2006
Location: Tropico
 
Captain_Russia is offline
Default Re: Enemies Customization Talkover

Quote:
Originally Posted by SLAwww View Post
It's a shame that you're doing the same exact thing that was done ages ago in XBOX mod, and as a matter of fact done better. I think you should've gone with creating one heavily customizable CCustomEnemy class instead of putting extra functionality into existent monster classes.
SLAwww, I don't think he knows about Black Radiance. As the CCustomEnemy class wasn't in the original XBOX mod.
__________________
It's been an honor to be have been part of this site for so long
captainrussiacptnrss07@gmail.com
  Reply With Quote
Old 06-01-2016, 05:56 PM   #6   Add To Ignore List  
Awww
 
SLAwww's Avatar
 
Joined: Apr 2005
Location: Kiev, Ukraine
 
SLAwww is offline Send a message via ICQ to SLAwww
Default Re: Enemies Customization Talkover

Quote:
Originally Posted by dragon99919 View Post
new additions that work won't hurt anybody
Wrong. New features in random places increase the users' confusion. Right now you have a bunch of customization options scattered around all the enemy classes. For me it equals to an elevator with floor selection buttons placed on all walls and ceiling in random order.
Gather all customization options in dedicated classes. CCustomEnemy, CCustomProjectile, CCustomFirePattern etc. There will be much more people willing to use them.
  Reply With Quote
Old 06-02-2016, 04:09 PM   #7   Add To Ignore List  
Master of Kalamzoo
 
Captain_Russia's Avatar
 
Joined: Jun 2006
Location: Tropico
 
Captain_Russia is offline
Default Re: Enemies Customization Talkover

why don't you just give him the source code for you custom enemy entity from Black Radiance SLAwww?
__________________
It's been an honor to be have been part of this site for so long
captainrussiacptnrss07@gmail.com
  Reply With Quote
Old 06-03-2016, 08:06 AM   #8   Add To Ignore List  
Awww
 
SLAwww's Avatar
 
Joined: Apr 2005
Location: Kiev, Ukraine
 
SLAwww is offline Send a message via ICQ to SLAwww
Default Re: Enemies Customization Talkover

He never asked for it.
  Reply With Quote
Old 06-03-2016, 11:39 AM   #9   Add To Ignore List  
Master of Kalamzoo
 
Captain_Russia's Avatar
 
Joined: Jun 2006
Location: Tropico
 
Captain_Russia is offline
Default Re: Enemies Customization Talkover

I know, but if he wants to do it his way let him.
It's not as proffesion as you SLAwww and unlike Origins, Rev is public (granted, it's still a WIP but atleast it's there)

Point is, he did listen to the ideas I had and has already implemented one for the next update.
__________________
It's been an honor to be have been part of this site for so long
captainrussiacptnrss07@gmail.com
  Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PlayStation 3 Customization Rodzilla Off Topic Forum 5 11-08-2007 04:27 PM
Peavey's customization shop Xaositect_Crayon Off Topic Forum 0 08-22-2007 01:47 PM
About the Serious Editor 2 Customization Posibilities cooldog Showcases & Portfolios 8 06-22-2004 02:28 AM
Request:Menu and etc. Customization tutorials Shuriken Serious Sam Classic Mods 3 09-21-2003 11:38 PM
cheeseball customization proggies Caid Off Topic Forum 0 02-17-2002 08:43 PM


All times are GMT -4. The time now is 11:56 PM.