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Old 12-10-2002, 11:51 PM   #1   Add To Ignore List  
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Default Static Project - yay!

Howdyz0r,
I'm working on a project right now, and it focuses on using models in maps in order to maintain a super high FPS with loads of detail. Of course, lots of work is involved, but it ends up coming out quite nicely (you should see it without the models.. totally barren)

Of course it is FAR from done. You can see a lot of errors, lighting, no gradients, etc.

http://www.planethalflife.com/arg/sehrgut1.jpg
http://www.planethalflife.com/arg/sehrgut2.jpg

When I'm done the meshes will also be available for download..
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Old 12-11-2002, 12:09 AM   #2   Add To Ignore List  
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Very nice, much higher level of detail than most SS maps.
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Old 12-11-2002, 12:38 AM   #3   Add To Ignore List  
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This is what I'm hoping to do for my map, of course, it involves me leaning to model, but hey, learning is fun!
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Old 12-11-2002, 12:39 AM   #4   Add To Ignore List  
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damn toastar! that's INSANE!
you're making doom 3 look like childs play! HAHAH!
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Old 12-11-2002, 12:40 AM   #5   Add To Ignore List  
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oh, do you mind showing us a pic of what it looks like without the models?
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Old 12-11-2002, 12:41 AM   #6   Add To Ignore List  
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Quote:
Originally posted by AverageJoe
you're making doom 3 look like childs play! HAHAH!
......


Anyways, very nice, toastar. probably the best looking SS map I've seen.
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Old 12-11-2002, 12:43 AM   #7   Add To Ignore List  
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Oh, by the way, looks ****ing awesome.

We get censorerd here? Weak, but maybe it will keep my shithole of a mouth a little cleaner.
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Old 12-11-2002, 01:04 AM   #8   Add To Ignore List  
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Wowzers
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Old 12-11-2002, 01:17 AM   #9   Add To Ignore List  
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looks great man!
Its nice to see a somethin other than SS themes with the engine.
apparently youre allowed to say shithole....
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Last edited by Parasite; 12-11-2002 at 01:27 AM.
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Old 12-11-2002, 01:37 AM   #10   Add To Ignore List  
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Cool, why don't you post a picture without models? I want to see just how important they really are.
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Old 12-11-2002, 04:51 AM   #11   Add To Ignore List  
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That looks better then UT2003 maps Great job!!!!
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Old 12-11-2002, 05:06 AM   #12   Add To Ignore List  
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that's just because toaster can map better than digital extremes
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Old 12-11-2002, 08:46 AM   #13   Add To Ignore List  
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no prob asd:
http://www.planethalflife.com/arg/nom.jpg
http://www.planethalflife.com/arg/nom2.jpg

and thanks for the comments everybody
UT2k3 was the choice of inspiration.
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Old 12-11-2002, 08:46 AM   #14   Add To Ignore List  
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if i were you, work on some coding shabaz to include the feature in the serious engine of adding textures atop textures (look in the features section of the engine page, to the 'damaged werebull').

that way, if shot at, they'd plaster on the bullet-hole as a csg model, yet still be a model... so you'd have faster fps with the same csg feature, l33t.
oswald
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Old 12-11-2002, 08:49 AM   #15   Add To Ignore List  
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Quote:
Originally posted by Oswald
if i were you, work on some coding shabaz to include the feature in the serious engine of adding textures atop textures (look in the features section of the engine page, to the 'damaged werebull').

that way, if shot at, they'd plaster on the bullet-hole as a csg model, yet still be a model... so you'd have faster fps with the same csg feature, l33t.
oswald
mwahaha, already done
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Old 12-11-2002, 09:35 AM   #16   Add To Ignore List  
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Quote:
Originally posted by toastar
mwahaha, already done
omgomgomgomgomgomgomg

pm me baby, we gotta talk about that
oswald
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Old 12-11-2002, 10:00 AM   #17   Add To Ignore List  
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Boah that map looks like an UT map.
Anyway its just

KUHL
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Last edited by Shrinker; 12-11-2002 at 10:02 AM.
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Old 12-11-2002, 10:34 AM   #18   Add To Ignore List  
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... how many fps do you get there?

This might be a solution to making my maps detailed, urban maps to be precise... But what I don't like of it, is that it's hard to make shadows onto those SKA models... I bet they CAST shadows, but they don't RECIEVE shadows. Or else I'd have to make different shadow maps for just about every damn model, which sucks naturally.

But it's a very nice technique non the less!
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Old 12-11-2002, 10:45 AM   #19   Add To Ignore List  
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hey armern, there is something in the WSC that is called "Apply shadows to models" or something like that. Anyhoo, it does exactly what you were just saying.
no shadow maps needed.
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Old 12-11-2002, 11:51 AM   #20   Add To Ignore List  
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very very very 1337 toastar.
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Old 12-11-2002, 01:07 PM   #21   Add To Ignore List  
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really?! I gotta see that.. how do I apply that... WSC stuff to models?

[edit] lol didn't know you meant the world settings controller, ok found it [/edit]

Last edited by Armern; 12-11-2002 at 01:15 PM.
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Old 12-11-2002, 01:20 PM   #22   Add To Ignore List  
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doesn't work.... I mean shadows like on world polygons. Those kinda shadows is what I want..
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Old 12-11-2002, 01:22 PM   #23   Add To Ignore List  
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I've bneen usuing this technique for a couple of weeks now thx to a tip from zawasp (final strike) ... though I suck at modelling it's starting to go quite well
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Old 12-11-2002, 01:52 PM   #24   Add To Ignore List  
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Maybe I really should look into modelling. Won't loads of models bog down the framerate memory-wise, though?
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Old 12-11-2002, 01:57 PM   #25   Add To Ignore List  
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Omg...... omg.
I mean.....omg. OMG OMG OMG!!!

Serious Haba cannot typre right now. He is busy changing his pants, deleting UT 2003 and all his crap maps. He will return shortly.
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Old 12-11-2002, 03:15 PM   #26   Add To Ignore List  
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It looks awesome, though. The only thing that's bothering me is the funny highlights on the metal ports.
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Old 12-11-2002, 05:56 PM   #27   Add To Ignore List  
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very nice: although this is off topic, can this form of making maps be applied to other games, like halflife?
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Old 12-12-2002, 12:23 AM   #28   Add To Ignore List  
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I think it mostly applies to SS because a large number of polys on the worldbase can cause major slowdowns, but high-poly models make much less of an impact.
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Old 12-12-2002, 12:29 AM   #29   Add To Ignore List  
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right on darkstar.

odd, the wsc seems to work for me...lemme go check...
never mind, too late at night, i'll do it in the morning...
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Old 12-12-2002, 12:35 AM   #30   Add To Ignore List  
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Damn fine work. It's amazing what's been done by Final Strike, Cleric, and the newer maps. Simply amazing. Rivaling just released engines with one that's 2 years old. And living sword...holy shit. Damn...0wnz0r....unf..../me slaps their publisher around a bit so you can see the 0wnz0r stuff they've done.
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