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Old 11-16-2012, 08:40 PM   #1   Add To Ignore List  
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Default Full range vision objects and some serious questions.

My game is TSE 1.07. GPU by Nvidia.

I see some trees which is far begin transparent and i want to disable it.


Also there is blinking in places like that
http://forums.seriouszone.com/attachment.php?attachmentid=20133

And i want to ask wats wrong with models 1, 2 and 4 in models temple ? Looks like no effect on them. I know Truform is only works with ATI's GL that why I see only white "circles" but those teapots should work. Should they ?
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Old 11-16-2012, 09:10 PM   #2   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

And what the difference betwen trilinear and trilinear(sharpen) filtering ?
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Old 11-17-2012, 09:02 AM   #3   Add To Ignore List  
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Old 11-21-2012, 08:39 PM   #4   Add To Ignore List  
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Old 12-10-2012, 01:42 PM   #5   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

Quote:
Originally Posted by Mr.EVIL View Post
becouse it's like impossible change to OpenGL
Elaborate, please.
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Old 12-10-2012, 01:52 PM   #6   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

Quote:
Originally Posted by Vinska View Post
Elaborate, please.
Not supported.
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Old 12-10-2012, 02:08 PM   #7   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

Well, AFAIK, for SS [classic, as it's now called], OGL is the "primary" renderer, while D3D is a fallback one. So, I don't see how it's "not supported".

Unless Your hardware and/or drivers does not support it. In that case it would help us a lot to help You if You would fill out Your system specs.
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Old 12-10-2012, 02:14 PM   #8   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

now it's fixed
what about transparency ?
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Old 12-10-2012, 02:29 PM   #9   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

What about it?
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Old 12-10-2012, 02:39 PM   #10   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

what about disabling it ?
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Old 03-28-2013, 09:50 AM   #11   Add To Ignore List  
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Default Re: Full range vision objects and some serious questions.

how to stop trees to stop be transparent if it too far away
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