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Serious Sam 4 The place to talk about Croteam's next title: Serious Sam 4! What do you know? What do you hope to see in the next Sam game?

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Old 08-14-2017, 11:01 AM   #31   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

I really want a return to "clever" and worthwhile secrets in SS4. For me at least, great secrets promotes extra exploration to a game. Nothing in BFE really seemed like it was worth the effort so I didn't waste any time searching each nook and cranny.
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Old 08-14-2017, 04:33 PM   #32   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Not to mention that most of the parkour secrets weren't that fun because of the jumpy and floaty physics. The only parkour secret I still remember fondly is the secret cannon in Under the Iron Cloud, because the payout was worth the investment and it was cleverly placed.
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Old 08-15-2017, 04:01 AM   #33   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Quote:
Originally Posted by FreekNik View Post
I really hope that SS4 will be true to classic roots, but at the same time I honestly doubt that. Croteam always goes into different extremes with each Serious Sam game after TSE. I don't think it'll ever be the same anymore. I'm already concerned about Davor Tomicic's words about their desire to make a game with "the biggest levels and biggest amount of enemies". To me, it's the same extreme as "small levels and way too little enemies" - can be tedious and boring. What I've always considered to be the "roots" of Serious Sam games is not only big ass, open wide and plain levels with overwhelming amount of enemies, but also a nice incorporation of interesting indoor locations and areas somewhat similar to old-school FPS games of the 90s (albeit completely linear) with some verticality to them. There was also a great feeling of adventure to classic Serious Sam games, you felt like this cool Indiana Jones guy, combining gunning down bad guys with nice exploration aspect in a lovely living world where some divine and crazy things could happen sometimes! It was like uncovering 7 wonders of the world - you could visit places that noone ever seen before. I'm afraid that SS4 will fall into the same problem as SS3 - dead, boring world with very huge and plain realistic evironments, very huge amount of enemies coming in waves, but at the same time it'll have silly enemies, silly jokes and weird gameplay sections. Though I still have some hopes, just not that high, and I hope I'll be wrong in the end as well and the game'll be much better than I expect nowadays.
You know that "good" and "bad" depends on user's preferences. What you say for SS3's problems are not problems at all imo. Levels being too opened backwards, Using same assets, combined by the same way over and over again, the flat level design - this makes the game boring. Lack of creativity in bossfights is problem too - there are missed opportunities for swarm bosses and other classic SS elements, which can be integrated and refreshed. Secrets are also too boring in SS3 (except few, including JotN). And of course - JotN - where CT tryed to solve some of SS3 problems by simply pouring most of the missing ideas on a pile - and also didn't worked as it should be.

Those are the problems, which must be solved in one potential SS4.
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Old 08-15-2017, 04:02 PM   #34   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

I don't really understand what you were trying to say, to be honest - you mentioned the same problems I've covered in my previous post (boring world, flat levels) and you added some exta ones. Judging by that, your "what you say for SS3's problems are not problems at all imo" kind of сontradicts itself.
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Old 08-15-2017, 05:32 PM   #35   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Yeah I was confused at that too.
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Old 08-16-2017, 03:10 AM   #36   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Quote:
I'm afraid that SS4 will fall into the same problem as SS3 - dead, boring world with very huge and plain realistic evironments,
Well, I red this like "I have problem with that, the game look too much realistic.". Well, I don't have problem with that. I like Cairo streets, but also and the ancient part. Many people complain about that - streets + iron sights = CoD. I do not agree, Cairo was perfect start location, with very smooth transition to the ancient part.

But the levels itself had problems, both Cairo (not so) and the ancient levels (imo the ancient levels a bit more) - and not because of the level of realism, but because of the repetitive design, repeating over and over again the same assets, which create the feeling for monotonous levels. The tomb sections always had at least column hall full of space monkeys. There are like 2 or 3 types of columns always grouped in the same way. All the levels are flat. There are no jump 'n run elements at all (excluding the rolling stone and the rotating columns in "The last man on Earth", and the pile of j'n'r elements in JotN) but all of them felt more like an easter egg than a real challenge.Spikes, falling blocks, jump pads, kill-o-matics - where is all of it?
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Old 08-16-2017, 08:49 AM   #37   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Actually, I have no problems with realistic environments too, but I'd rather prefer some creativity behind them, as well as incorporation of non-realistic environments or non-realistic elements, just like they did with sirian chambers. They should be done very cleverly though, because, like I said, Croteam likes to go into extremes, and there's just one step from making something "believable non-realistic" and another craphole like SS2 or TLH. Even small details like those cut invasion probes I mentioned numerous and numerous times thoughout years would make the difference, turning a simply realistic world into a realistic world that was actually invaded by aliens for some time. Addiing some interesting details and paying attention to world building could fix the problem I mentioned by saying "dead, boring world". And by word "plain" I also basically meant "flat" - once again, if you'd pay more attention you'd notice I also said I wish SS4 would have "some verticality to levels", unlike SS3. There's basically more problems behind just "oh, it's a modern city" or "oh, it's a bunch of ancient ruins" and I think it was repeatedly discussed over and over again on these forums, so I don't see a reason to repeat it all again tbh.
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Old 08-16-2017, 09:15 AM   #38   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

I wonder if SSVR is a realistic look into upcoming SS4 things. If it is, things will get weird.
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Old 03-19-2018, 01:46 PM   #39   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

I don't recall any too small too little enemy levels in any Serious Sam (i have not ever played Serious Sam Next Encounter). Croteam has yet been very on point with their enemy balancing. Also their spawn designs are exceptionally good. I just hope they don't get intrigued with the nowadays Modders Levels spawn systems as they seem tiringly out of place most of the time compared to their original content.
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Old 05-12-2018, 05:05 AM   #40   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

I agree with FreeNik's assessment on page 1.
Its sink or swim, no inbetween.
I have written about this a lot since we heard of sam 4.
SS3 was just a terrible SAM game. It wasnt a bad fps game, but it was a bad SAM game.
They said they werent going to put too much new things into it, like only 2 things: Reloading and Sprint. But, to me, they added way too many more new things, that changed the pace of the game completely, and also the tone of the game. It wanted to be smart-allecky, and serious at the same time, but came off being just a weird, didnt know what it wanted to be, type of story and sam oneliners. it kind of came off as the stupid younger brother trying to be cool like his older brother who REALLY is cool, and falling VERY short.

Also, either change completely, the whole game, and have it story driven with NO MP, or have it classic style with MP.
Actually, I would rather have a GREAT SP game, than a half assed sp + mp game. Stop trying to shove MP in a game where too many other games do it 100x better than sam mp does.
Maybe if they do a GREAT SP game (like Talos) they will have the extra money to throw in a MP game AFTER, WAY after, the SP game ships.

Just my 400 cents.

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Old 06-06-2018, 08:22 PM   #41   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Personally I'd rather see "The Next Encounter" brought to the PC over remaking SS2. What's done is done in regards to SS2 and Croteam explained why they were forced to make it that way. I hated it as a SS game when it originally released. Too many things different. It's still a fun game on it's own though and I still enjoy playing it occasionally . I love the vivid color of the game. I just don't personally consider it canon, LOL.


I'm not one that needs an origin story for my games or movies . Just got bored to death by the new so called Tomb Raider movie this past week staring flat chested Lara with it's stupid origin story. My personal feeling was SS3 was the starting point and Sam traveled back in time to SSFE then SSSE. I then figured Croteam ignore SS2 and make SS4 take place after SSSE. I remember an interview they gave where they talked about how originally they had wanted to take Sam to go other worlds originally but never got to it. There never seems to be enough time when it comes to making a game.
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Old 06-07-2018, 08:24 AM   #42   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Quote:
Originally Posted by ScrapedOffRoad View Post
I remember an interview they gave where they talked about how originally they had wanted to take Sam to go other worlds originally but never got to it. There never seems to be enough time when it comes to making a game.
You aren't the only one who wishes to see a true sequel to the Second Encounter. I'd love to see where it will truly go. And if you didn't realize, Solais stated that Serious Sam 2 is 100% non-canon. SS2R will replace the original SS2. Not sure if you know it already or not.
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Old 06-07-2018, 04:14 PM   #43   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

And mind, SS2R is only a "code name" for the project. It's SS2 only by its place in canonicity and that it uses some of SS2's original concepts before it became what SS2 was. But otherwise that, it references a completely new game.
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Old 06-07-2018, 04:20 PM   #44   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

And that's good
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Old 06-08-2018, 06:11 AM   #45   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Very good. We'll finally get a proper continuation of the story instead of the.... the.... whatever SS2 was.
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Old 06-08-2018, 01:19 PM   #46   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

I hope for SS4 to expand the good practices of SS3 and revive more classic elements (like not so backward opened levels, minigun firerate, more classic weapons and enemies). Ofcourse new things like some open-world-like areas and zones are welcomed and personally I have high expectations about the story telling (which was one of the good things of SS3), so I expect the things to be even better.
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Old 06-08-2018, 01:22 PM   #47   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Good practises of SS3 - like what?
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Old 06-08-2018, 01:53 PM   #48   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Like:
- Storytelling;
- Enemy monster design closer to the classic ones;
- Gameplay feel closer to the classic one, no matter the new elements;
- Level design in terms of environment;
- Like smooth level progression, like in FE.

I had pretty fun time with SS3 and made me feel like when I was playing FE for first time. The game had high replayability factor for me and I ejoyed it.
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Old 06-14-2018, 10:06 AM   #49   Add To Ignore List  
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Default Re: Could Serious Sam 4 take the series back to its roots?

Quote:
Originally Posted by Serious Sam(BG) View Post
Like:
- Storytelling;
- Enemy monster design closer to the classic ones;
- Gameplay feel closer to the classic one, no matter the new elements;
- Level design in terms of environment;
- Like smooth level progression, like in FE.

I had pretty fun time with SS3 and made me feel like when I was playing FE for first time. The game had high replayability factor for me and I ejoyed it.
Completely agree. The only thing I would do is remove/change/improve one of the levels before the sphinx. I really feel that the not too interesting city streets really overstay their welcome by one level.
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