|01-10-2017, 11:35 PM||#1|
Some enemies don't make footstep sounds
Is it a bit strange that some enemies don't have any footstep sounds when wallking? I can take the Kamikaze and other Beheaded soldiers not having them, but for the Reptiloids, it's kinda weird. BFE Enhanced (Biomechanoid's campaign overhaul), for instance, has Higlanders that have the large footstep sounds from Serious Sam 2 which was really fitting.
"Yeah, there's only one true king!" - Serious Sam, 2005
|01-11-2017, 09:26 AM||#2|
Re: Some enemies don't make footstep sounds
Footsteps would be more immersive, but in a game where battles with 50-100 enemies at once is pretty common I don't know how well it'd work for mooks. From what I recall the big boys in Sam3 already have footstep sounds, so I expect it to carry over to new Sam games.
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