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Old 08-11-2016, 03:43 PM   #61   Add To Ignore List  
Khnum
 
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Default Re: Serious Sam(BG)'s crap hole

First post updated. Download content available.
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Old 05-18-2017, 12:35 PM   #62   Add To Ignore List  
Khnum
 
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Guys, if I upload to workshop my translations of Serious Sam 3 and SE HD:
- Will they work in ordinary versions, or only in moddable?
- Will they work in Fusion?
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Old 05-18-2017, 02:08 PM   #63   Add To Ignore List  
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Quote:
Originally Posted by Serious Sam(BG) View Post
Guys, if I upload to workshop my translations of Serious Sam 3 and SE HD:
- Will they work in ordinary versions, or only in moddable?
- Will they work in Fusion?

- They only work in moddable
- You need to make one for fusion

Also i wanted to ask you something about Serious sam the full encounter

- Do you work on it

Last edited by Mordekai; 05-18-2017 at 02:13 PM.
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Old 05-18-2017, 02:45 PM   #64   Add To Ignore List  
Khnum
 
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Since there is Revolution - it is pointless to continue to work on something that is:
1. Illegal;
2. Broken and ugly;


If you ask for the extra levels - I'm planning to rework them in brand new campaign for Revolution, mixing it with the original 4 levels, using mostly HD textures. There were two levels done (there are enough screenshots on the fb page), but probably I'll rework them (at least the first level "Gates of Ishtar" won't exist as it was made initially). And the second one also needs some minor changes (I was never truly satisfied with one of the temples).
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Old 05-24-2017, 03:21 PM   #65   Add To Ignore List  
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Bulgarian translation for Serious Sam HD: TSE + Fusion DLC + LotB will be available by the end of this week.

I've done it several years before, but now I'm polishing it, then I'll release it.

Next week I'll release Serious Sam 3 translation.
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Old 05-25-2017, 02:48 AM   #66   Add To Ignore List  
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For regular game or Fusion version.
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My Serious Sam 3/HD Workshop


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Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 05-25-2017, 05:31 AM   #67   Add To Ignore List  
Khnum
 
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For regular game.
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Old 05-25-2017, 09:06 AM   #68   Add To Ignore List  
Khnum
 
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Bulgarian translation is done.
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Old 08-06-2017, 02:23 PM   #69   Add To Ignore List  
Khnum
 
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What "HudPicHolder" entity in SS Revolution Editor does? Is it something about loading screen image?

Last edited by Serious Sam(BG); 08-06-2017 at 02:37 PM.
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Old 08-06-2017, 02:52 PM   #70   Add To Ignore List  
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Default Re: Serious Sam(BG)'s crap hole

It's used to overlay a texture on the screen. The loading screen map is created in the game's programming.
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Old 08-07-2017, 01:08 AM   #71   Add To Ignore List  
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Default Re: Serious Sam(BG)'s crap hole

Also, HudPicHolder should be used wisely, because you can use only 1 picture per level.
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Old 08-07-2017, 02:34 AM   #72   Add To Ignore List  
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@Discy - I know, few years before I've found the texture directories in Game.dll of FE, and then respectively - in GameMP.dll for SE. But when i saw this entity I decided that now may be the game made this feature more accessable, with no coding required. Can you give me an example from Rev to see what exactly does?
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Old 08-07-2017, 09:06 AM   #73   Add To Ignore List  
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I can make an example .wld in Rev some time to show you, sure.
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