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Old 09-08-2006, 08:14 AM   #91   Add To Ignore List  
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I think I'll release a beta soon, because the map is nearly done and I think I won't be adding any more areas. Maybe this weekend, if I manage to pack the .gro file correctly this time

Edit- And final version of Mountain Madness too, of course.
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Old 09-08-2006, 08:29 AM   #92   Add To Ignore List  
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Quote:
Originally Posted by F1NLAND-Warrior
I think I'll release a beta soon, because the map is nearly done and I think I won't be adding any more areas. Maybe this weekend, if I manage to pack the .gro file correctly this time

Edit- And final version of Mountain Madness too, of course.
Woo hoo!

Anyway, what's wrong with the gro packing? You can use the Sed2 editor "Pack .GRO", or download GroShop (although I found 3 bugs in that app already )

EDIT : If you still haven't get a copy of GroShop (I believe), : http://files.seriouszone.com/download.php?fileid=1173
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Old 09-08-2006, 10:37 AM   #93   Add To Ignore List  
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Thanks a lot for the link. I never get the file paths set up correctly
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Old 09-08-2006, 12:04 PM   #94   Add To Ignore List  
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you are one serious mapper!
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Old 09-08-2006, 12:10 PM   #95   Add To Ignore List  
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Thanks!

Ran to a problem while testing....whenever I pick up the cannon or see Tmechs, my framerate goes down from 60 to 5. I couldn't finish testing my map because of that
Otherwise all is fine. I even added a freaky loadscreen joke.

Linky

Post there if you have any suggestions. This only happens in-game, not in editor simulation mode.
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Old 09-08-2006, 01:17 PM   #96   Add To Ignore List  
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Hey, have you tried making your own architecture?
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Old 09-09-2006, 05:52 AM   #97   Add To Ignore List  
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Quote:
Hey, have you tried making your own architecture?
Hmm, no, not yet. I made all the terrains and rooms myself though. Or what do you mean? Buildings and stuff like that? My own models?

I guess I could give it a try...but right now I'm busy with the aurora toolset, gotta get my module finished before it's too late!
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Old 09-10-2006, 05:15 AM   #98   Add To Ignore List  
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I think the map is done now. No betas needed! Hang on for a while, I'll just create a .gro and it's done.

Here's the netricsa stats page; the enemy count is almost 700. Took me 25 mins to finish, in the final version the estimated time is 30 mins. There are 6 secrets.
http://img174.imageshack.us/img174/816/mwidgoexperimentscreenshot15fi4.jpg

Kinda big score for one map...
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Old 09-10-2006, 05:23 AM   #99   Add To Ignore List  
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*Jumping In Joy*

Nice man! And I love that enemy count; it's simply a lot!!!
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Old 09-10-2006, 06:16 AM   #100   Add To Ignore List  
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I've got the .gro ready, but I can't set the right paths for the .nfo files. I'm using UltimateZip and WinRAR. How do I change the file paths? If I save full path info, it always saves the .nfos to Program Files/Croteam/Serious Sam 2/Content/Levels/...., which means that I can open it fine in-game, but others who use the default installation folder can't.

(It'd be great if GroShop could set up file paths for the .nfos! )
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Old 09-10-2006, 06:30 AM   #101   Add To Ignore List  
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Just extract them to your desktop. "MyExtractedSSmapsFolder/Program Files/Croteam/Serious Sam 2/" and when you reach "Content", compress it again Got it?
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Old 09-10-2006, 06:32 AM   #102   Add To Ignore List  
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No.

Someone should create a guide for this.

(I'll try that anyway)
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Old 09-10-2006, 06:38 AM   #103   Add To Ignore List  
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(sorry for double-post, but I'm desperate)

Gah! Now I've got a .gro with just one folder: Content. Inside that is an another folder, Levels. Inside Levels is the map folder along with an .nfo file, and inside the map folder is the .wld file and the second .nfo file. Confusing. Will it work in-game?
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Old 09-10-2006, 02:01 PM   #104   Add To Ignore List  
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Nevermind, I figured it out myself.

WOOT! My first finished map.

Download Links:

Filefront:
http://files.filefront.com/Mwidgo_Ma.../fileinfo.html

Rapidshare:
http://rapidshare.de/files/32644169/...ppack_PTTW.zip

Please check the readme in case you get lag whenever you pick the cannon or see Tmechs.

I think I'll be hosting a coop server tomorrow, just to check if this map really works in coop afterall. I'll leave a post here in case anyone's interested in joining the server.
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Old 09-10-2006, 02:02 PM   #105   Add To Ignore List  
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Are you sure that's a mappack? I d/led it in 10 seconds
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Old 09-10-2006, 02:03 PM   #106   Add To Ignore List  
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If you didn't use any other files (like custom models) it should work. However, you might want to include the loading screen texture file as well as the .dsc file containing the level description.
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Old 09-10-2006, 02:08 PM   #107   Add To Ignore List  
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No, it's a part of the mappack, Deepblue. That's why I added the PTTW extension (Path Through the Woods).

I let GroShop handle the .gro file. It has no custom stuff that overwrites anything.

Basically, the .gro contains;
-the .wld file
-Terrain mask texture (MwidgoTerrain.tex)
-two .nfo files

I can quarantee that they don't overwrite anything this time. If they do, you're free to chop my head off with a chainsaw, man!

(Oh yeah, and you'll need WinZip, UltimateZip, WinRAR or a similiar program to extract the contents of the .zip file, but I think everyone knows this already)

Last edited by Finzy; 09-10-2006 at 02:13 PM.
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Old 09-10-2006, 03:12 PM   #108   Add To Ignore List  
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Ok, I'll join your server tomorrow
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Old 09-10-2006, 03:37 PM   #109   Add To Ignore List  
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Right your level......has too many enemies for one level. I mean 2 Giant spiders, T-mechs, Albinos, Primitives, Minigun zombies, clowns, cerberus, orcs, lizards and kamikazes in the last area VS you on a plasma turret with no additional health, armour or ammo whatsoever? That's just madness
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Old 09-11-2006, 03:01 AM   #110   Add To Ignore List  
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Quote:
Originally Posted by F1NLAND-Warrior
I think I'll be hosting a coop server tomorrow, just to check if this map really works in coop afterall. I'll leave a post here in case anyone's interested in joining the server.
A date and time (in GMT) maybe useful for players who want to join.

I haven't play the map yet btw. Going to try that later .
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Old 09-11-2006, 07:44 AM   #111   Add To Ignore List  
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Quote:
Originally Posted by Deepblue
Right your level......has too many enemies for one level. I mean 2 Giant spiders, T-mechs, Albinos, Primitives, Minigun zombies, clowns, cerberus, orcs, lizards and kamikazes in the last area VS you on a plasma turret with no additional health, armour or ammo whatsoever? That's just madness
WHAT?! I thought people hated the low enemy counts in SS2. Do you seriously want them back? Sure, I can make a map with only 30 enemies, if that's what you want SS1 could have 1000 enemies in one level, so why not in SS2? It's perfectly possible!

Besides, that battle is really easy to win. Just sit in the turret and keep your left mouse button down, and tada- watch the chaos! You don't even get hurt in the process, unless you're really bad at aiming and get the turret destroyed before the final wave starts (which is almost impossible unless you do nothing). You also said that there was no additional ammo- take a look at this screenshot:

http://img213.imageshack.us/img213/1502/mwidgoexperimentscreenshot16vh0.jpg

That's all the help you get. And if you happen to die, you can always respawn.

And, note that the enemies spawn after some time. There's no way in hell you'd be battling against 700 enemies at the same time. I think the enemy count is great and I'm not going to change it. I love SS1 style enemy counts.

(The server is up soon- just wait for my post and then join Or should I host it later?)

Last edited by Finzy; 09-11-2006 at 07:47 AM.
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Old 09-11-2006, 08:19 AM   #112   Add To Ignore List  
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My map have MANY enemies too . Am i right? (And a wide variety)
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Old 09-11-2006, 08:32 AM   #113   Add To Ignore List  
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True. Dunno how to calculate the current time, but I'll be hosting the server in the afternoon, probadly around 6 PM or so (Finland time). If I remember right, that's 4 PM in the London time. I'll post here once the server is online, and I'll keep it running for one hour.
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Old 09-11-2006, 08:40 AM   #114   Add To Ignore List  
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Quote:
Originally Posted by F1NLAND-Warrior
True. Dunno how to calculate the current time, but I'll be hosting the server in the afternoon, probadly around 6 PM or so (Finland time).
Crap, that mean I never make it.



Well enjoy playing together guys .
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Old 09-11-2006, 09:24 AM   #115   Add To Ignore List  
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No problem, I can host it again tomorrow too.
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Old 09-11-2006, 09:44 AM   #116   Add To Ignore List  
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Strange, it's already "tommorow" for me, right now
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Old 09-11-2006, 10:54 AM   #117   Add To Ignore List  
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Ah, I meant on Tuesday.

Anyways, I'm setting up the server now. You'll be able to join in 2-5 minutes. Just keep an eye on the servers list.
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Old 09-11-2006, 11:28 AM   #118   Add To Ignore List  
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I quit the server because no one joined within 30 minutes. Someone did try to, but the server magically sent a disconnect message to him. The console didn't explain why. Was it any of you?

(Suit yourselves, play the map on SP )
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Old 09-11-2006, 12:21 PM   #119   Add To Ignore List  
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Test Report:

All battles NEEDS to be polished! (Setting appropiate Time between each spawn to prevent enemies to be killed too quick with a Grenade or Rocket. Or just making the battle a pain in the ass!)


Other than that good work .

And by the way, use the ?.SpawnMaintainGroup FFS to make controlled waves!

Bug\Flaw\Exploit Report:

You CAN skip the whole City Area by Going (Fig A) to the left from where you started take a long stroll until you come to the "Palace" (Fig B) and walk through there, and then it is only a matter of seconds till you will find a way (Fig C) to the Plasma Cannon and walk by it!

http://chjees.sitesled.com/images/FigA.JPG
Fig A
http://chjees.sitesled.com/images/FigB.JPG
Fig B
http://chjees.sitesled.com/images/FigC.JPG
Fig C
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Last edited by ChJees; 09-11-2006 at 12:43 PM.
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Old 09-11-2006, 12:35 PM   #120   Add To Ignore List  
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Okay, thanks.

I didn't want the enemies to spawn too quickly because I wanted to keep the framerate as smooth as possible. The map has already more enemies than CT's maps in general- on my comp the game sometimes started lagging unless I added Wait commands to the macro. But that can be just because I added too much vegetation etc.
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